Files
BoilR/src/ui/uiapp.rs
T

367 lines
13 KiB
Rust

use std::{collections::HashMap, error::Error, time::Duration};
use eframe::{egui, App, Frame};
use egui::{ImageButton, Rounding, Stroke, TextureHandle};
use tokio::{
runtime::Runtime,
sync::watch::{self, Receiver},
};
use crate::{
config::get_renames_file,
platforms::{get_platforms, GamesPlatform, Platforms, ShortcutToImport},
settings::{save_settings, Settings},
sync::{self, SyncProgress},
};
use super::{
ui_colors::{
BACKGROUND_COLOR, BG_STROKE_COLOR, EXTRA_BACKGROUND_COLOR, LIGHT_ORANGE, ORANGE, PURLPLE,
TEXT_COLOR,
},
ui_images::{get_import_image, get_logo, get_logo_icon, get_save_image},
ui_import_games::FetcStatus,
BackupState, DiconnectState, ImageSelectState,
};
const SECTION_SPACING: f32 = 25.0;
#[derive(Default)]
struct UiImages {
import_button: Option<egui::TextureHandle>,
save_button: Option<egui::TextureHandle>,
logo_32: Option<egui::TextureHandle>,
}
type GamesToSync = Vec<(
String,
Receiver<FetcStatus<eyre::Result<Vec<ShortcutToImport>>>>,
)>;
pub(crate) fn all_ready(games: &GamesToSync) -> bool {
games.iter().all(|(_name, rx)| rx.borrow().is_some())
}
pub(crate) fn get_all_games(games: &GamesToSync) -> Vec<(String, Vec<ShortcutToImport>)> {
games
.iter()
.filter_map(|(name, rx)| {
if let FetcStatus::Fetched(Ok(data)) = &*rx.borrow() {
Some((name.to_owned(), data.to_owned()))
} else {
None
}
})
.collect()
}
pub struct MyEguiApp {
selected_menu: Menues,
pub(crate) settings: Settings,
pub(crate) rt: Runtime,
ui_images: UiImages,
pub(crate) games_to_sync: GamesToSync,
pub(crate) status_reciever: Receiver<SyncProgress>,
pub(crate) image_selected_state: ImageSelectState,
pub(crate) backup_state: BackupState,
pub(crate) disconect_state: DiconnectState,
pub(crate) rename_map: HashMap<u32, String>,
pub(crate) current_edit: Option<u32>,
pub(crate) platforms: Platforms,
}
impl MyEguiApp {
pub fn new() -> Self {
let mut runtime = Runtime::new().unwrap();
let settings = Settings::new().expect("We must be able to load our settings");
let platforms = get_platforms();
let games_to_sync = create_games_to_sync(&mut runtime, &platforms);
Self {
selected_menu: Menues::Import,
settings,
rt: runtime,
games_to_sync,
ui_images: UiImages::default(),
status_reciever: watch::channel(SyncProgress::NotStarted).1,
image_selected_state: ImageSelectState::default(),
backup_state: BackupState::default(),
disconect_state: DiconnectState::default(),
rename_map: get_rename_map(),
current_edit: Option::None,
platforms,
}
}
}
fn get_rename_map() -> HashMap<u32, String> {
try_get_rename_map().unwrap_or_default()
}
fn try_get_rename_map() -> Result<HashMap<u32, String>, Box<dyn Error>> {
let rename_map = get_renames_file();
let file_content = std::fs::read_to_string(rename_map)?;
let deserialized = serde_json::from_str(&file_content)?;
Ok(deserialized)
}
#[derive(PartialEq, Clone)]
enum Menues {
Import,
Settings,
Images,
Backup,
Disconnect,
}
impl Default for Menues {
fn default() -> Menues {
Menues::Import
}
}
fn create_games_to_sync(rt: &mut Runtime, platforms: &[Box<dyn GamesPlatform>]) -> GamesToSync {
let mut to_sync = vec![];
for platform in platforms {
if platform.enabled() {
let (tx, rx) = watch::channel(FetcStatus::NeedsFetched);
to_sync.push((platform.name().to_string(), rx));
let platform = platform.clone();
rt.spawn_blocking(move || {
let _ = tx.send(FetcStatus::Fetching);
let games_to_sync = sync::get_platform_shortcuts(platform);
let _ = tx.send(FetcStatus::Fetched(games_to_sync));
});
}
}
to_sync
}
impl App for MyEguiApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut Frame) {
let frame = egui::Frame::default()
.stroke(Stroke::new(0., BACKGROUND_COLOR))
.fill(BACKGROUND_COLOR);
egui::SidePanel::new(egui::panel::Side::Left, "Side Panel")
.default_width(40.0)
.frame(frame)
.show(ctx, |ui| {
let texture = self.get_logo_image(ui);
let size = texture.size_vec2();
ui.image(texture, size);
ui.add_space(SECTION_SPACING);
let menu_before = self.selected_menu.clone();
let mut changed = ui
.selectable_value(&mut self.selected_menu, Menues::Import, "Import Games")
.changed();
if self.settings.steamgrid_db.auth_key.is_some() {
changed = changed
|| ui
.selectable_value(&mut self.selected_menu, Menues::Images, "Images")
.changed();
}
changed = changed
|| ui
.selectable_value(&mut self.selected_menu, Menues::Settings, "Settings")
.changed();
changed = changed
|| ui
.selectable_value(&mut self.selected_menu, Menues::Backup, "Backup")
.changed();
changed = changed
|| ui
.selectable_value(&mut self.selected_menu, Menues::Disconnect, "Disconnect")
.changed();
if changed {
self.backup_state.available_backups = None;
}
if changed
&& menu_before == Menues::Settings
&& self.selected_menu == Menues::Import
{
//We reset games here, since user might change settings
self.games_to_sync = create_games_to_sync(&mut self.rt, &self.platforms);
}
});
if self.selected_menu == Menues::Settings {
egui::TopBottomPanel::new(egui::panel::TopBottomSide::Bottom, "Bottom Panel")
.frame(frame)
.show(ctx, |ui| {
let texture = self.get_save_image(ui);
let size = texture.size_vec2();
let save_button = ImageButton::new(texture, size * 0.5);
if ui.add(save_button).on_hover_text("Save settings").clicked() {
save_settings(&self.settings, &self.platforms);
}
});
}
if self.selected_menu == Menues::Import {
egui::TopBottomPanel::new(egui::panel::TopBottomSide::Bottom, "Bottom Panel")
.frame(frame)
.show(ctx, |ui| {
let (status_string, syncing) = match &*self.status_reciever.borrow() {
SyncProgress::NotStarted => ("".to_string(), false),
SyncProgress::Starting => ("Starting Import".to_string(), true),
SyncProgress::FoundGames { games_found } => {
(format!("Found {} games to import", games_found), true)
}
SyncProgress::FindingImages => ("Searching for images".to_string(), true),
SyncProgress::DownloadingImages { to_download } => {
(format!("Downloading {} images ", to_download), true)
}
SyncProgress::Done => ("Done importing games".to_string(), false),
};
if syncing {
ui.ctx().request_repaint();
}
if !status_string.is_empty() {
if syncing {
ui.horizontal(|c| {
c.spinner();
c.label(&status_string);
});
} else {
ui.label(&status_string);
}
}
let all_ready = all_ready(&self.games_to_sync);
let texture = self.get_import_image(ui);
let size = texture.size_vec2();
let image_button = ImageButton::new(texture, size * 0.5);
if all_ready
&& ui
.add(image_button)
.on_hover_text("Import your games into steam")
.clicked()
&& !syncing
{
save_settings(&self.settings, &self.platforms);
self.run_sync(false);
}
});
}
egui::CentralPanel::default().show(ctx, |ui| {
match self.selected_menu {
Menues::Import => {
self.render_import_games(ui);
}
Menues::Settings => {
self.render_settings(ui);
}
Menues::Images => {
self.render_ui_images(ui);
}
Menues::Backup => {
self.render_backup(ui);
}
Menues::Disconnect => {
self.render_disconnect(ui);
}
};
});
}
}
fn create_style(style: &mut egui::Style) {
style.spacing.item_spacing = egui::vec2(15.0, 15.0);
style.visuals.button_frame = false;
style.visuals.dark_mode = true;
style.visuals.override_text_color = Some(TEXT_COLOR);
style.visuals.widgets.noninteractive.rounding = Rounding {
ne: 0.0,
nw: 0.0,
se: 0.0,
sw: 0.0,
};
style.visuals.faint_bg_color = PURLPLE;
style.visuals.extreme_bg_color = EXTRA_BACKGROUND_COLOR;
style.visuals.widgets.active.bg_fill = BACKGROUND_COLOR;
style.visuals.widgets.active.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
style.visuals.widgets.active.fg_stroke = Stroke::new(2.0, LIGHT_ORANGE);
style.visuals.widgets.open.bg_fill = BACKGROUND_COLOR;
style.visuals.widgets.open.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
style.visuals.widgets.open.fg_stroke = Stroke::new(2.0, LIGHT_ORANGE);
style.visuals.widgets.noninteractive.bg_fill = BACKGROUND_COLOR;
style.visuals.widgets.noninteractive.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
style.visuals.widgets.noninteractive.fg_stroke = Stroke::new(2.0, ORANGE);
style.visuals.widgets.inactive.bg_fill = BACKGROUND_COLOR;
style.visuals.widgets.inactive.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
style.visuals.widgets.inactive.fg_stroke = Stroke::new(2.0, ORANGE);
style.visuals.widgets.hovered.bg_fill = BACKGROUND_COLOR;
style.visuals.widgets.hovered.bg_stroke = Stroke::new(2.0, BG_STROKE_COLOR);
style.visuals.widgets.hovered.fg_stroke = Stroke::new(2.0, LIGHT_ORANGE);
style.visuals.selection.bg_fill = PURLPLE;
}
impl MyEguiApp {
fn get_import_image(&mut self, ui: &mut egui::Ui) -> &mut TextureHandle {
self.ui_images.import_button.get_or_insert_with(|| {
// Load the texture only once.
ui.ctx().load_texture(
"import_image",
get_import_image(),
egui::TextureFilter::Linear,
)
})
}
fn get_save_image(&mut self, ui: &mut egui::Ui) -> &mut TextureHandle {
self.ui_images.save_button.get_or_insert_with(|| {
// Load the texture only once.
ui.ctx()
.load_texture("save_image", get_save_image(), egui::TextureFilter::Linear)
})
}
fn get_logo_image(&mut self, ui: &mut egui::Ui) -> &mut TextureHandle {
self.ui_images.logo_32.get_or_insert_with(|| {
// Load the texture only once.
ui.ctx()
.load_texture("logo32", get_logo(), egui::TextureFilter::Linear)
})
}
}
fn setup(ctx: &egui::Context) {
#[cfg(target_family = "unix")]
ctx.set_pixels_per_point(1.0);
let mut style: egui::Style = (*ctx.style()).clone();
create_style(&mut style);
ctx.set_style(style);
}
pub fn run_sync() {
let mut app = MyEguiApp::new();
while !all_ready(&app.games_to_sync) {
println!("Finding games, trying again in 500ms");
std::thread::sleep(Duration::from_secs_f32(0.5));
}
app.run_sync(true);
}
pub fn run_ui(args: Vec<String>) {
let app = MyEguiApp::new();
let no_v_sync = args.contains(&"--no-vsync".to_string());
let native_options = eframe::NativeOptions {
initial_window_size: Some(egui::Vec2 { x: 1280., y: 800. }),
icon_data: Some(get_logo_icon()),
vsync: !no_v_sync,
..Default::default()
};
eframe::run_native(
"BoilR",
native_options,
Box::new(|cc| {
setup(&cc.egui_ctx);
Box::new(app)
}),
);
}