Files
BoilR/src/steamgriddb/downloader.rs
T
Philip Kristoffersen 20fa076ee7 Filter out NSFW images
If people whant that, they can add them manually.
It should not be something that happens automatically.
2022-03-27 09:48:10 +02:00

309 lines
11 KiB
Rust

use std::fs::File;
use std::io::Write;
use std::path::PathBuf;
use std::{collections::HashMap, path::Path};
use futures::{stream, StreamExt};
use serde::{Deserialize, Serialize};
use std::error::Error;
use steamgriddb_api::query_parameters::{GridDimentions, Nsfw}; // 0.3.1
use steam_shortcuts_util::shortcut::ShortcutOwned;
use steamgriddb_api::Client;
use crate::settings::Settings;
use crate::steam::{get_shortcuts_for_user, get_users_images, SteamUsersInfo};
use crate::steamgriddb::ImageType;
use super::CachedSearch;
const CONCURRENT_REQUESTS: usize = 10;
pub async fn download_images_for_users<'b>(
settings: &Settings,
users: &[SteamUsersInfo],
download_animated: bool,
) {
let auth_key = &settings.steamgrid_db.auth_key;
if let Some(auth_key) = auth_key {
println!("Checking for game images");
let start_time = std::time::Instant::now();
let client = steamgriddb_api::Client::new(auth_key);
let search = CachedSearch::new(&client);
let search = &search;
let client = &client;
let to_downloads = stream::iter(users)
.map(|user| {
let shortcut_info = get_shortcuts_for_user(user);
async move {
let known_images = get_users_images(user).unwrap_or_default();
let res = search_fo_to_download(
known_images,
user.steam_user_data_folder.as_str(),
&shortcut_info.shortcuts,
search,
client,
download_animated,
)
.await;
res.unwrap_or_default()
}
})
.buffer_unordered(CONCURRENT_REQUESTS)
.collect::<Vec<Vec<ToDownload>>>()
.await;
let to_downloads = to_downloads.iter().flatten().collect::<Vec<&ToDownload>>();
if !to_downloads.is_empty() {
search.save();
stream::iter(to_downloads)
.map(|to_download| async move {
if let Err(e) = download_to_download(to_download).await {
println!("Error downloading {:?}: {}", &to_download.path, e);
}
})
.buffer_unordered(CONCURRENT_REQUESTS)
.collect::<Vec<()>>()
.await;
let duration = start_time.elapsed();
println!("Finished getting images in: {:?}", duration);
} else {
println!("No images needed");
}
} else {
println!("Steamgrid DB Auth Key not found, please add one as described here: https://github.com/PhilipK/steam_shortcuts_sync#configuration");
}
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct PublicGameResponseMetadata {
store_asset_mtime: Option<u64>,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct PublicGameResponseSteam {
id: String,
metadata: Option<PublicGameResponseMetadata>,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct PublicGameResponsePlatforms {
steam: Option<PublicGameResponseSteam>,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct PublicGameResponseData {
platforms: Option<PublicGameResponsePlatforms>,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct PublicGameResponse {
success: bool,
data: Option<PublicGameResponseData>,
}
async fn search_fo_to_download(
known_images: Vec<String>,
user_data_folder: &str,
shortcuts: &[ShortcutOwned],
search: &CachedSearch<'_>,
client: &Client,
download_animated: bool,
) -> Result<Vec<ToDownload>, Box<dyn Error>> {
let shortcuts_to_search_for = shortcuts.iter().filter(|s| {
let images = vec![
format!("{}_hero.png", s.app_id),
format!("{}p.png", s.app_id),
format!("{}.png", s.app_id),
format!("{}_logo.png", s.app_id),
format!("{}_bigpicture.png", s.app_id),
];
// if we are missing any of the images we need to search for them
images.iter().any(|image| !known_images.contains(image)) && !s.app_name.is_empty()
});
let shortcuts_to_search_for: Vec<&ShortcutOwned> = shortcuts_to_search_for.collect();
if shortcuts_to_search_for.is_empty() {
return Ok(vec![]);
}
let mut search_results = HashMap::new();
let search_results_a = stream::iter(shortcuts_to_search_for)
.map(|s| async move {
let search_result = search.search(s.app_id, &s.app_name).await;
if search_result.is_err() {
return None;
}
let search_result = search_result.unwrap();
search_result?;
let search_result = search_result.unwrap();
Some((s.app_id, search_result))
})
.buffer_unordered(CONCURRENT_REQUESTS)
.collect::<Vec<Option<(u32, usize)>>>()
.await;
for (app_id, search) in search_results_a.into_iter().flatten() {
search_results.insert(app_id, search);
}
let types = vec![
ImageType::Logo,
ImageType::Hero,
ImageType::Grid,
ImageType::WideGrid,
ImageType::BigPicture,
];
let mut to_download = vec![];
for image_type in types {
let images_needed = shortcuts
.iter()
.filter(|s| search_results.contains_key(&s.app_id))
.filter(|s| !known_images.contains(&image_type.file_name(s.app_id)));
let image_ids: Vec<usize> = images_needed
.clone()
.filter_map(|s| search_results.get(&s.app_id))
.copied()
.collect();
let shortcuts: Vec<&ShortcutOwned> = images_needed.collect();
let image_search_result =
get_images_for_ids(client, &image_ids, &image_type, download_animated).await;
match image_search_result {
Ok(images) => {
let grid_folder = Path::new(user_data_folder).join("config").join("grid");
let images = images
.iter()
.enumerate()
.map(|(index, image)| (image, shortcuts[index], image_ids[index]));
let download_for_this_type = stream::iter(images)
.filter_map(|(image, shortcut, game_id)| {
let path = grid_folder.join(image_type.file_name(shortcut.app_id));
async move {
let image_url = match image {
Ok(img) => Some(img.url.clone()),
Err(_) => get_steam_image_url(game_id, &image_type).await,
};
if let Some(url) = image_url {
Some(ToDownload {
path,
url,
app_name: shortcut.app_name.clone(),
image_type: image_type.clone(),
})
} else {
None
}
}
})
.collect::<Vec<ToDownload>>()
.await;
to_download.extend(download_for_this_type);
}
Err(err) => println!("Error getting images: {}", err),
}
}
Ok(to_download)
}
async fn get_images_for_ids(
client: &Client,
image_ids: &[usize],
image_type: &ImageType,
download_animated: bool,
) -> Result<
Vec<steamgriddb_api::response::SteamGridDbResult<steamgriddb_api::images::Image>>,
Box<dyn std::error::Error>,
> {
use steamgriddb_api::query_parameters::AnimtionType;
use steamgriddb_api::query_parameters::QueryType::*;
let anymation_type = if download_animated {
Some(&[AnimtionType::Animated][..])
} else {
None
};
let big_picture_dims = [GridDimentions::D920x430, GridDimentions::D460x215];
use steamgriddb_api::query_parameters::GridQueryParameters;
let big_picture_parameters = GridQueryParameters {
dimentions: Some(&big_picture_dims),
types: anymation_type,
nsfw: Some(&Nsfw::False),
..Default::default()
};
use steamgriddb_api::query_parameters::HeroQueryParameters;
let hero_parameters = HeroQueryParameters {
types: anymation_type,
nsfw: Some(&Nsfw::False),
..Default::default()
};
let grid_parameters = GridQueryParameters {
types: anymation_type,
nsfw: Some(&Nsfw::False),
..Default::default()
};
use steamgriddb_api::query_parameters::LogoQueryParameters;
let logo_parameters = LogoQueryParameters {
types: anymation_type,
nsfw: Some(&Nsfw::False),
..Default::default()
};
let query_type = match image_type {
ImageType::Hero => Hero(Some(hero_parameters)),
ImageType::BigPicture => Grid(Some(big_picture_parameters)),
ImageType::Grid => Grid(Some(grid_parameters)),
ImageType::WideGrid => Grid(Some(big_picture_parameters)),
ImageType::Logo => Logo(Some(logo_parameters)),
};
let image_search_result = client.get_images_for_ids(image_ids, &query_type).await;
image_search_result
}
async fn get_steam_image_url(game_id: usize, image_type: &ImageType) -> Option<String> {
let steamgriddb_page_url = format!("https://www.steamgriddb.com/api/public/game/{}/", game_id);
let response = reqwest::get(steamgriddb_page_url).await;
match response {
Ok(response) => {
let text_response = response.json::<PublicGameResponse>().await;
match text_response {
Ok(response) => {
let game_id = response
.data
.clone()
.map(|d| d.platforms.map(|p| p.steam.map(|s| s.id)));
let mtime = response.data.map(|d| {
d.platforms
.map(|p| p.steam.map(|s| s.metadata.map(|m| m.store_asset_mtime)))
});
if let (Some(Some(Some(steam_app_id))), Some(Some(Some(Some(Some(mtime)))))) =
(game_id, mtime)
{
return Some(image_type.steam_url(steam_app_id, mtime));
}
}
Err(_) => (),
}
}
Err(_) => (),
}
return None;
}
async fn download_to_download(to_download: &ToDownload) -> Result<(), Box<dyn Error>> {
println!(
"Downloading {:?} for {} to {:?}",
to_download.image_type, to_download.app_name, to_download.path
);
let path = &to_download.path;
let url = &to_download.url;
let mut file = File::create(path).unwrap();
let response = reqwest::get(url).await?;
let content = response.bytes().await?;
file.write_all(&content).unwrap();
Ok(())
}
pub struct ToDownload {
path: PathBuf,
url: String,
app_name: String,
image_type: ImageType,
}