mirror of
https://github.com/djibux/BoilR.git
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148 lines
4.3 KiB
Rust
148 lines
4.3 KiB
Rust
use crate::platform::{Platform, SettingsValidity};
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use failure::*;
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use nom::bytes::complete::take_until;
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use std::{
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fs::DirEntry,
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path::{Path, PathBuf},
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};
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use super::{origin_game::OriginGame, OriginSettings};
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pub struct OriginPlatform {
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pub settings: OriginSettings,
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}
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impl Platform<OriginGame, OriginErrors> for OriginPlatform {
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fn enabled(&self) -> bool {
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self.settings.enabled
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}
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fn name(&self) -> &str {
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"Origin"
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}
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#[cfg(target_os = "linux")]
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fn create_symlinks(&self) -> bool {
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false
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}
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fn get_shortcuts(&self) -> Result<Vec<OriginGame>, OriginErrors> {
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let origin_folder = Path::new(
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&self
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.settings
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.path
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.clone()
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.unwrap_or_else(get_default_location),
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)
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.join("LocalContent");
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if !origin_folder.exists() {
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return Err(OriginErrors::PathNotFound {
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path: origin_folder.to_str().unwrap().to_string(),
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});
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}
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let game_folders =
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origin_folder
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.read_dir()
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.map_err(|e| OriginErrors::CouldNotReadGameDir {
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path: origin_folder,
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error: format!("{:?}", e),
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})?;
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let games = game_folders
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.filter_map(|folder| folder.ok())
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.filter_map(|game_folder| {
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let game_title = game_folder.file_name().to_string_lossy().to_string();
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let mfst_content = get_folder_mfst_file_content(&game_folder.path());
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let id = match mfst_content {
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Some(c) => parse_id_from_file(c.as_str())
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.ok()
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.map(|(_, id_str)| String::from(id_str)),
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None => None,
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};
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id.map(|id| OriginGame {
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id,
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title: game_title,
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})
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});
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Ok(games.collect())
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}
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fn settings_valid(&self) -> crate::platform::SettingsValidity {
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let shortcuts_res = self.get_shortcuts();
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match shortcuts_res {
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Ok(_) => SettingsValidity::Valid,
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Err(err) => SettingsValidity::Invalid{reason:format!("{}",err)}
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}
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}
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}
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fn get_folder_mfst_file_content(game_folder_path: &Path) -> Option<String> {
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let game_folder_files = game_folder_path.read_dir();
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if let Ok(game_folder_files) = game_folder_files {
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let mfst_file = game_folder_files
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.filter_map(|file| file.ok())
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.find(is_mfst_file)
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.map(|file| std::fs::read_to_string(&file.path()));
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return match mfst_file {
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Some(mfst_file) => mfst_file.ok(),
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None => None,
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};
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}
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None
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}
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fn is_mfst_file(file: &DirEntry) -> bool {
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file.path()
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.extension()
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.map(|ex| ex.to_str().unwrap_or("") == "mfst")
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.unwrap_or(false)
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}
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fn parse_id_from_file(i: &str) -> nom::IResult<&str, &str> {
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let (i, _) = take_until("currentstate=kReadyToStart")(i)?;
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let (i, _) = take_until("&id=")(i)?;
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let (i, _) = nom::bytes::complete::tag("&id=")(i)?;
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take_until("&")(i)
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}
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#[cfg(target_os = "linux")]
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pub fn get_default_location() -> String {
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//TODO implement this for linux:
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// https://www.toptensoftware.com/blog/running-ea-origin-games-under-linux-via-steam-and-proton/
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//If we don't have a home drive we have to just die
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let home = std::env::var("HOME").expect("Expected a home variable to be defined");
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Path::new(&home)
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.join("Games/origin/drive_c/ProgramData/Origin/")
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.to_str()
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.unwrap()
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.to_string()
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}
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#[cfg(target_os = "windows")]
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pub fn get_default_location() -> String {
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let key = "PROGRAMDATA";
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let program_data = std::env::var(key).expect("Expected a APPDATA variable to be defined");
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Path::new(&program_data)
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.join("Origin")
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.to_str()
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.unwrap()
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.to_string()
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}
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#[derive(Debug, Fail)]
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pub enum OriginErrors {
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#[fail(
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display = "Origin path: {} could not be found. Try to specify a different path for Origin.",
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path
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)]
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PathNotFound { path: String },
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#[fail(
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display = "Could not read Origin directory: {:?}. Error: {}",
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path, error
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)]
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CouldNotReadGameDir { path: PathBuf, error: String },
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}
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