mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
This is done to avoid a panic in the current version image rs
781 lines
28 KiB
Rust
781 lines
28 KiB
Rust
use std::{
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path::{Path, PathBuf},
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sync::Arc,
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};
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use crate::{
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config::get_thumbnails_folder,
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steam::{get_installed_games, SteamGameInfo},
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steam::{get_shortcuts_paths, SteamUsersInfo},
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steamgriddb::{get_image_extension, get_query_type, CachedSearch, ImageType, ToDownload},
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};
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use dashmap::DashMap;
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use egui::{ImageButton, ScrollArea};
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use futures::executor::block_on;
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use steam_shortcuts_util::shortcut::ShortcutOwned;
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use steamgriddb_api::images::MimeTypes;
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use tokio::sync::watch::{self, Receiver};
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use super::{ui_images::load_image_from_path, FetcStatus, MyEguiApp};
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pub struct ImageSelectState {
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pub selected_shortcut: Option<GameType>,
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pub grid_id: Option<usize>,
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pub steam_user: Option<SteamUsersInfo>,
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pub settings_error: Option<String>,
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pub steam_users: Option<Vec<SteamUsersInfo>>,
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pub user_shortcuts: Option<Vec<ShortcutOwned>>,
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pub game_mode: GameMode,
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pub image_type_selected: Option<ImageType>,
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pub image_options: Receiver<FetcStatus<Vec<PossibleImage>>>,
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pub steam_games: Option<Vec<crate::steam::SteamGameInfo>>,
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pub image_handles: std::sync::Arc<DashMap<String, TextureState>>,
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pub possible_names: Option<Vec<steamgriddb_api::search::SearchResult>>,
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}
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#[derive(Clone)]
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pub enum TextureState {
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Downloading,
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Downloaded,
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Loaded(egui::TextureHandle),
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}
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#[derive(Debug)]
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pub enum GameMode {
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Shortcuts,
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SteamGames,
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}
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impl GameMode {
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pub fn is_shortcuts(&self) -> bool {
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match self {
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GameMode::Shortcuts => true,
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GameMode::SteamGames => false,
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}
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}
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}
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impl ImageSelectState {
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pub fn has_multiple_users(&self) -> bool {
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match &self.steam_users {
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Some(users) => users.len() > 1,
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None => false,
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct PossibleImage {
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thumbnail_path: PathBuf,
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thumbnail_url: String,
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mime: MimeTypes,
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full_url: String,
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id: u32,
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}
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impl Default for ImageSelectState {
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fn default() -> Self {
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Self {
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selected_shortcut: Default::default(),
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grid_id: Default::default(),
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steam_user: Default::default(),
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steam_users: Default::default(),
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settings_error: Default::default(),
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user_shortcuts: Default::default(),
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game_mode: GameMode::Shortcuts,
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image_type_selected: Default::default(),
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possible_names: None,
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image_options: watch::channel(FetcStatus::NeedsFetched).1,
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image_handles: Arc::new(DashMap::new()),
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steam_games: None,
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}
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}
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}
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#[derive(Debug, Clone)]
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pub enum GameType {
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Shortcut(ShortcutOwned),
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SteamGame(SteamGameInfo),
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}
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impl GameType {
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pub fn app_id(&self) -> u32 {
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match self {
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GameType::Shortcut(shortcut) => shortcut.app_id,
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GameType::SteamGame(game) => game.appid,
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}
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}
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pub fn name(&self) -> &str {
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match self {
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GameType::Shortcut(s) => s.app_name.as_ref(),
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GameType::SteamGame(g) => g.name.as_ref(),
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}
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}
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}
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#[derive(Debug)]
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enum UserAction {
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CorrectGridId,
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UserSelected(SteamUsersInfo),
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ShortcutSelected(GameType),
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ImageTypeSelected(ImageType),
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ImageTypeCleared(ImageType, bool),
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ImageSelected(PossibleImage),
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GridIdChanged(usize),
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SetGamesMode(GameMode),
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BackButton,
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NoAction,
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}
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impl MyEguiApp {
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fn render_ui_image_action(&self, ui: &mut egui::Ui) -> UserAction {
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let state = &self.image_selected_state;
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ui.heading("Images");
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if (state.selected_shortcut.is_some()
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|| (state.has_multiple_users() && state.steam_user.is_some()))
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&& ui.button("Back").clicked()
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{
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return UserAction::BackButton;
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}
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if state.steam_user.is_none() {
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return render_user_select(state, ui);
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}
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if let Some(shortcut) = state.selected_shortcut.as_ref() {
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ui.heading(shortcut.name());
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if let Some(possible_names) = state.possible_names.as_ref() {
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if let Some(value) = render_possible_names(possible_names, ui) {
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return value;
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}
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} else if let Some(image_type) = state.image_type_selected.as_ref() {
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if let Some(action) = self.render_possible_images(ui, image_type, state) {
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return action;
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}
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} else if let Some(action) = render_shortcut_images(ui, state) {
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return action;
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}
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} else {
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let is_shortcut = state.game_mode.is_shortcuts();
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if ui
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.selectable_label(is_shortcut, "Images for shortcuts")
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.clicked()
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{
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return UserAction::SetGamesMode(GameMode::Shortcuts);
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}
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if ui
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.selectable_label(!is_shortcut, "Images for steam games")
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.clicked()
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{
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return UserAction::SetGamesMode(GameMode::SteamGames);
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}
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if is_shortcut {
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if let Some(action) = self.render_shortcut_select(ui) {
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return action;
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}
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} else if let Some(action) = render_steam_game_select(ui, state) {
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return action;
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}
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}
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UserAction::NoAction
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}
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fn render_shortcut_select(&self, ui: &mut egui::Ui) -> Option<UserAction> {
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let shortcuts = &self.image_selected_state.user_shortcuts;
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match shortcuts {
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Some(shortcuts) => {
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let user_info = &self.image_selected_state.steam_user.as_ref().unwrap();
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for shortcut in shortcuts {
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let (_, key) = shortcut.key(
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&ImageType::Grid,
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Path::new(&user_info.steam_user_data_folder),
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);
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let texture = self.image_selected_state.image_handles.get(&key);
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let mut clicked = false;
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if let Some(texture) = texture {
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if let TextureState::Loaded(texture) = &texture.value() {
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let mut size = texture.size_vec2();
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clamp_to_width(&mut size, 100.);
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let image_button = ImageButton::new(texture, size);
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clicked = clicked || ui.add(image_button).clicked();
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}
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}
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let button = ui.button(&shortcut.app_name);
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clicked = clicked || button.clicked();
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if clicked {
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return Some(UserAction::ShortcutSelected(GameType::Shortcut(
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shortcut.clone(),
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)));
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}
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}
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}
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None => {
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ui.label("Could not find any shortcuts");
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}
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}
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None
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}
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fn render_possible_images(
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&self,
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ui: &mut egui::Ui,
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image_type: &ImageType,
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state: &ImageSelectState,
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) -> Option<UserAction> {
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ui.heading(image_type.name());
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if ui
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.small_button("Clear image?")
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.on_hover_text("Click here to clear the image")
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.clicked()
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{
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return Some(UserAction::ImageTypeCleared(*image_type, false));
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}
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if ui
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.small_button("Stop downloading this image?")
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.on_hover_text("Stop downloading this type of image for this shortcut at all")
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.clicked()
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{
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return Some(UserAction::ImageTypeCleared(*image_type, true));
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}
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match &*state.image_options.borrow() {
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FetcStatus::Fetched(images) => {
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for image in images {
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let image_key = image.thumbnail_path.as_path().to_string_lossy().to_string();
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match state.image_handles.get_mut(&image_key) {
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Some(mut state) => {
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match state.value() {
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TextureState::Downloading => {
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ui.ctx().request_repaint();
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//nothing to do,just wait
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ui.horizontal(|ui| {
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ui.spinner();
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ui.label(format!("Downloading id {}", image.id));
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});
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}
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TextureState::Downloaded => {
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//Need to load
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let image_data = load_image_from_path(&image.thumbnail_path);
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if let Ok(image_data) = image_data {
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let handle = ui.ctx().load_texture(
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&image_key,
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image_data,
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egui::TextureFilter::Linear,
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);
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*state.value_mut() = TextureState::Loaded(handle);
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}
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ui.ctx().request_repaint();
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ui.horizontal(|ui| {
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ui.spinner();
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ui.label("Loading");
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});
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}
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TextureState::Loaded(texture_handle) => {
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//need to show
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let mut size = texture_handle.size_vec2();
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clamp_to_width(&mut size, MAX_WIDTH);
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let image_button = ImageButton::new(texture_handle, size);
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if ui.add(image_button).clicked() {
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return Some(UserAction::ImageSelected(image.clone()));
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}
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}
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}
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}
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None => {
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//We need to start a download
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let image_handles = &self.image_selected_state.image_handles;
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let path = &image.thumbnail_path;
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//Redownload if file is too small
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if !path.exists()
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|| std::fs::metadata(path).map(|m| m.len()).unwrap_or_default() < 2
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{
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image_handles.insert(image_key.clone(), TextureState::Downloading);
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let to_download = ToDownload {
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path: path.clone(),
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url: image.thumbnail_url.clone(),
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app_name: "Thumbnail".to_string(),
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image_type: *image_type,
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};
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let image_handles = image_handles.clone();
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let image_key = image_key.clone();
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self.rt.spawn_blocking(move || {
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block_on(crate::steamgriddb::download_to_download(
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&to_download,
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))
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.unwrap();
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image_handles.insert(image_key, TextureState::Downloaded);
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});
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} else {
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image_handles.insert(image_key.clone(), TextureState::Downloaded);
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}
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}
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}
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}
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}
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_ => {
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ui.horizontal(|ui| {
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ui.spinner();
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ui.label("Finding possible images");
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});
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ui.ctx().request_repaint();
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}
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}
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None
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}
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fn ensure_steam_users_loaded(&mut self) {
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if self.image_selected_state.settings_error.is_none()
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&& self.image_selected_state.steam_users.is_none()
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{
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let paths = get_shortcuts_paths(&self.settings.steam);
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match paths {
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Ok(paths) => self.image_selected_state.steam_users = Some(paths),
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Err(err) => {
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self.image_selected_state.settings_error = Some(format!("Could not find user steam location, error message: {} , try to clear the steam location field in settings to let BoilR find it itself",err));
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}
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}
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}
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}
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pub(crate) fn render_ui_images(&mut self, ui: &mut egui::Ui) {
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self.ensure_games_loaded();
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self.ensure_steam_users_loaded();
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if let Some(error_message) = &self.image_selected_state.settings_error {
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ui.label(error_message);
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return;
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}
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let mut action = UserAction::NoAction;
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ScrollArea::vertical()
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.stick_to_right(true)
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.auto_shrink([false, true])
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.show(ui, |ui| {
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ui.reset_style();
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action = self.render_ui_image_action(ui);
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});
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match action {
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UserAction::UserSelected(user) => {
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self.handle_user_selected(user, ui);
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}
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UserAction::ShortcutSelected(shortcut) => {
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self.handle_shortcut_selected(shortcut, ui);
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}
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UserAction::ImageTypeSelected(image_type) => {
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self.handle_image_type_selected(image_type);
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}
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UserAction::ImageSelected(image) => {
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self.handle_image_selected(image);
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}
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UserAction::BackButton => {
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self.handle_back_button_action();
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}
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UserAction::GridIdChanged(grid_id) => {
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self.handle_grid_change(grid_id);
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}
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UserAction::SetGamesMode(game_mode) => {
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self.handle_set_game_mode(game_mode);
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}
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UserAction::NoAction => {}
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UserAction::CorrectGridId => {
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self.handle_correct_grid_request();
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}
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UserAction::ImageTypeCleared(image_type, should_ban) => {
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let app_id = self
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.image_selected_state
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.selected_shortcut
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.as_ref()
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.unwrap()
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.app_id();
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self.settings
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.steamgrid_db
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.set_image_banned(&image_type, app_id, should_ban);
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self.handle_image_type_clear(image_type);
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}
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};
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}
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fn handle_image_type_clear(&mut self, image_type: ImageType) {
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let data_folder = &self
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.image_selected_state
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.steam_user
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.as_ref()
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.unwrap()
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.steam_user_data_folder;
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for ext in POSSIBLE_EXTENSIONS {
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let file_name = image_type.file_name(
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self.image_selected_state
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.selected_shortcut
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.as_ref()
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.unwrap()
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.app_id(),
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ext,
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);
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let path = Path::new(data_folder)
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.join("config")
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.join("grid")
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.join(&file_name);
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if path.exists() {
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let _ = std::fs::remove_file(&path);
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}
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let key = path.to_string_lossy().to_string();
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self.image_selected_state.image_handles.remove(&key);
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}
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self.image_selected_state.image_type_selected = None;
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}
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fn handle_correct_grid_request(&mut self) {
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let app_name = self
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.image_selected_state
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.selected_shortcut
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.as_ref()
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.map(|s| s.name())
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.unwrap_or_default();
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let auth_key = self
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.settings
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.steamgrid_db
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.auth_key
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.clone()
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.unwrap_or_default();
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let client = steamgriddb_api::Client::new(&auth_key);
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let search_results = self.rt.block_on(client.search(app_name));
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self.image_selected_state.possible_names = search_results.ok();
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}
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fn handle_set_game_mode(&mut self, game_mode: GameMode) {
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self.image_selected_state.game_mode = game_mode;
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self.image_selected_state.steam_games = Some(get_installed_games(&self.settings.steam));
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}
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fn handle_grid_change(&mut self, grid_id: usize) {
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self.image_selected_state.grid_id = Some(grid_id);
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self.image_selected_state.possible_names = None;
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if let Some(auth_key) = &self.settings.steamgrid_db.auth_key {
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let client = steamgriddb_api::Client::new(auth_key);
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let mut cache = CachedSearch::new(&client);
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if let Some(shortcut) = &self.image_selected_state.selected_shortcut {
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cache.set_cache(shortcut.app_id(), shortcut.name(), grid_id);
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cache.save();
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}
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}
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}
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fn handle_user_selected(&mut self, user: SteamUsersInfo, ui: &mut egui::Ui) {
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let state = &mut self.image_selected_state;
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let user_info = crate::steam::get_shortcuts_for_user(&user);
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let mut user_folder = user_info.path.clone();
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user_folder.pop();
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user_folder.pop();
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let mut shortcuts = user_info.shortcuts;
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shortcuts.sort_by_key(|s| s.app_name.clone());
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let image_type = &ImageType::Grid;
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for shortcut in &shortcuts {
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let (path, key) = shortcut.key(image_type, &user_folder);
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let loaded = state.image_handles.contains_key(&key);
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if !loaded && path.exists() {
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let image = load_image_from_path(&path);
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if let Ok(image) = image {
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let texture = ui
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.ctx()
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.load_texture(&key, image, egui::TextureFilter::Linear);
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state
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.image_handles
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.insert(key, TextureState::Loaded(texture));
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}
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}
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}
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state.user_shortcuts = Some(shortcuts);
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state.steam_user = Some(user);
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}
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fn handle_image_type_selected(&mut self, image_type: ImageType) {
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let state = &mut self.image_selected_state;
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state.image_type_selected = Some(image_type);
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let (tx, rx) = watch::channel(FetcStatus::Fetching);
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self.image_selected_state.image_options = rx;
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let settings = self.settings.clone();
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if let Some(auth_key) = settings.steamgrid_db.auth_key {
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if let Some(grid_id) = self.image_selected_state.grid_id {
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let auth_key = auth_key;
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let image_type = image_type;
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self.rt.spawn_blocking(move || {
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let thumbnails_folder = get_thumbnails_folder();
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let client = steamgriddb_api::Client::new(auth_key);
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|
let query = get_query_type(false, &image_type);
|
|
let search_res = block_on(client.get_images_for_id(grid_id, &query));
|
|
if let Ok(possible_images) = search_res {
|
|
let mut result = vec![];
|
|
for possible_image in &possible_images {
|
|
let path = thumbnails_folder.join(format!("{}.png", possible_image.id));
|
|
result.push(PossibleImage {
|
|
thumbnail_path: path,
|
|
mime: possible_image.mime.clone(),
|
|
thumbnail_url: possible_image.thumb.clone(),
|
|
full_url: possible_image.url.clone(),
|
|
id: possible_image.id,
|
|
});
|
|
let _ = tx.send(FetcStatus::Fetched(result.clone()));
|
|
}
|
|
}
|
|
});
|
|
}
|
|
};
|
|
}
|
|
|
|
fn handle_image_selected(&mut self, image: PossibleImage) {
|
|
//We must have a user here
|
|
let user = self.image_selected_state.steam_user.as_ref().unwrap();
|
|
let selected_image_type = self
|
|
.image_selected_state
|
|
.image_type_selected
|
|
.as_ref()
|
|
.unwrap();
|
|
let selected_image = self
|
|
.image_selected_state
|
|
.selected_shortcut
|
|
.as_ref()
|
|
.unwrap();
|
|
|
|
let ext = get_image_extension(&image.mime);
|
|
let to = Path::new(&user.steam_user_data_folder)
|
|
.join("config")
|
|
.join("grid")
|
|
.join(selected_image_type.file_name(selected_image.app_id(), ext));
|
|
|
|
if to.exists() {
|
|
let old_key = to.to_string_lossy().to_string();
|
|
let new_key = image.thumbnail_path.to_string_lossy().to_string();
|
|
let _ = self.image_selected_state.image_handles.remove(&old_key);
|
|
let swap = self.image_selected_state.image_handles.get(&new_key);
|
|
if let Some(swp) = swap {
|
|
self.image_selected_state
|
|
.image_handles
|
|
.insert(old_key, swp.value().clone());
|
|
}
|
|
}
|
|
|
|
let app_name = selected_image.name();
|
|
let to_download = ToDownload {
|
|
path: to,
|
|
url: image.full_url.clone(),
|
|
app_name: app_name.to_string(),
|
|
image_type: *selected_image_type,
|
|
};
|
|
self.rt.spawn_blocking(move || {
|
|
let _ = block_on(crate::steamgriddb::download_to_download(&to_download));
|
|
});
|
|
|
|
self.clear_loaded_images();
|
|
{
|
|
self.image_selected_state.image_type_selected = None;
|
|
self.image_selected_state.image_options = watch::channel(FetcStatus::NeedsFetched).1;
|
|
}
|
|
}
|
|
|
|
fn clear_loaded_images(&mut self) {
|
|
if let FetcStatus::Fetched(options) = &*self.image_selected_state.image_options.borrow() {
|
|
for option in options {
|
|
let key = option.thumbnail_path.to_string_lossy().to_string();
|
|
self.image_selected_state.image_handles.remove(&key);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn handle_shortcut_selected(&mut self, shortcut: GameType, ui: &mut egui::Ui) {
|
|
let state = &mut self.image_selected_state;
|
|
//We must have a user to make see this action;
|
|
let user = state.steam_user.as_ref().unwrap();
|
|
if let Some(auth_key) = &self.settings.steamgrid_db.auth_key {
|
|
let client = steamgriddb_api::Client::new(auth_key);
|
|
let search = CachedSearch::new(&client);
|
|
state.grid_id = self
|
|
.rt
|
|
.block_on(search.search(shortcut.app_id(), shortcut.name()))
|
|
.ok()
|
|
.flatten();
|
|
}
|
|
state.selected_shortcut = Some(shortcut.clone());
|
|
|
|
for image_type in ImageType::all() {
|
|
let (path, key) = shortcut.key(image_type, Path::new(&user.steam_user_data_folder));
|
|
let image = load_image_from_path(&path);
|
|
if let Ok(image) = image {
|
|
let texture = ui
|
|
.ctx()
|
|
.load_texture(&key, image, egui::TextureFilter::Linear);
|
|
state
|
|
.image_handles
|
|
.insert(key, TextureState::Loaded(texture));
|
|
}
|
|
}
|
|
state.selected_shortcut = Some(shortcut);
|
|
}
|
|
|
|
fn handle_back_button_action(&mut self) {
|
|
let state = &mut self.image_selected_state;
|
|
if state.possible_names.is_some() {
|
|
state.possible_names = None;
|
|
} else if state.image_type_selected.is_some() {
|
|
state.image_type_selected = None;
|
|
} else if state.selected_shortcut.is_some() {
|
|
state.selected_shortcut = None;
|
|
} else {
|
|
state.image_handles.clear();
|
|
state.user_shortcuts = None;
|
|
state.steam_user = None;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn render_possible_names(
|
|
possible_names: &Vec<steamgriddb_api::search::SearchResult>,
|
|
ui: &mut egui::Ui,
|
|
) -> Option<UserAction> {
|
|
for possible in possible_names {
|
|
if ui.button(&possible.name).clicked() {
|
|
return Some(UserAction::GridIdChanged(possible.id));
|
|
}
|
|
}
|
|
None
|
|
}
|
|
|
|
fn render_steam_game_select(ui: &mut egui::Ui, state: &ImageSelectState) -> Option<UserAction> {
|
|
if let Some(steam_games) = state.steam_games.as_ref() {
|
|
for game in steam_games {
|
|
if ui.button(&game.name).clicked() {
|
|
return Some(UserAction::ShortcutSelected(GameType::SteamGame(
|
|
game.clone(),
|
|
)));
|
|
}
|
|
}
|
|
}
|
|
None
|
|
}
|
|
|
|
fn render_shortcut_images(ui: &mut egui::Ui, state: &ImageSelectState) -> Option<UserAction> {
|
|
let mut grid_id_text = state.grid_id.map(|id| id.to_string()).unwrap_or_default();
|
|
if ui.text_edit_singleline(&mut grid_id_text).changed() {
|
|
if let Ok(grid_id) = grid_id_text.parse::<usize>() {
|
|
return Some(UserAction::GridIdChanged(grid_id));
|
|
}
|
|
};
|
|
if ui
|
|
.button("Click here if the images are for a wrong game")
|
|
.clicked()
|
|
{
|
|
return Some(UserAction::CorrectGridId);
|
|
}
|
|
|
|
let shortcut = state.selected_shortcut.as_ref().unwrap();
|
|
let user_path = &state.steam_user.as_ref().unwrap().steam_user_data_folder;
|
|
for image_type in ImageType::all() {
|
|
ui.label(image_type.name());
|
|
let (_path, key) = shortcut.key(image_type, Path::new(&user_path));
|
|
let texture = state.image_handles.get(&key).and_then(|k| match k.value() {
|
|
TextureState::Loaded(texture) => Some(texture.clone()),
|
|
_ => None,
|
|
});
|
|
let clicked = render_thumbnail(ui, texture);
|
|
if clicked {
|
|
return Some(UserAction::ImageTypeSelected(*image_type));
|
|
}
|
|
}
|
|
None
|
|
}
|
|
|
|
fn render_user_select(state: &ImageSelectState, ui: &mut egui::Ui) -> UserAction {
|
|
let users = state.steam_users.as_ref().unwrap();
|
|
if users.len() == 1 {
|
|
return UserAction::UserSelected(users[0].clone());
|
|
}
|
|
for user in users {
|
|
if ui.button(&user.user_id).clicked() {
|
|
return UserAction::UserSelected(user.clone());
|
|
}
|
|
}
|
|
UserAction::NoAction
|
|
}
|
|
|
|
const MAX_WIDTH: f32 = 300.;
|
|
|
|
fn render_thumbnail(ui: &mut egui::Ui, image: Option<egui::TextureHandle>) -> bool {
|
|
if let Some(texture) = image {
|
|
let mut size = texture.size_vec2();
|
|
clamp_to_width(&mut size, MAX_WIDTH);
|
|
let image_button = ImageButton::new(&texture, size);
|
|
let added = ui.add(image_button);
|
|
added.on_hover_text("Click to change image").clicked()
|
|
} else {
|
|
ui.button("Pick an image").clicked()
|
|
}
|
|
}
|
|
|
|
fn clamp_to_width(size: &mut egui::Vec2, max_width: f32) {
|
|
let mut x = size.x;
|
|
let mut y = size.y;
|
|
if size.x > max_width {
|
|
let ratio = size.y / size.x;
|
|
x = max_width;
|
|
y = x * ratio;
|
|
}
|
|
size.x = x;
|
|
size.y = y;
|
|
}
|
|
|
|
trait HasImageKey {
|
|
fn key(&self, image_type: &ImageType, user_path: &Path) -> (PathBuf, String);
|
|
}
|
|
const POSSIBLE_EXTENSIONS: [&str; 4] = ["png", "jpg", "ico", "webp"];
|
|
|
|
impl HasImageKey for GameType {
|
|
fn key(&self, image_type: &ImageType, user_path: &Path) -> (PathBuf, String) {
|
|
match self {
|
|
GameType::Shortcut(s) => s.key(image_type, user_path),
|
|
GameType::SteamGame(g) => g.key(image_type, user_path),
|
|
}
|
|
}
|
|
}
|
|
impl HasImageKey for SteamGameInfo {
|
|
fn key(&self, image_type: &ImageType, user_path: &Path) -> (PathBuf, String) {
|
|
let mut keys = POSSIBLE_EXTENSIONS
|
|
.iter()
|
|
.map(|ext| key_from_extension(self.appid, image_type, user_path, ext));
|
|
let first = keys.next().unwrap();
|
|
let other = keys.find(|(exsists, _, _)| *exsists);
|
|
let (_, path, key) = other.unwrap_or(first);
|
|
(path, key)
|
|
}
|
|
}
|
|
|
|
impl HasImageKey for ShortcutOwned {
|
|
fn key(&self, image_type: &ImageType, user_path: &Path) -> (PathBuf, String) {
|
|
let mut keys = POSSIBLE_EXTENSIONS
|
|
.iter()
|
|
.map(|ext| key_from_extension(self.app_id, image_type, user_path, ext));
|
|
let first = keys.next().unwrap();
|
|
let other = keys.find(|(exsists, _, _)| *exsists);
|
|
let (_, path, key) = other.unwrap_or(first);
|
|
(path, key)
|
|
}
|
|
}
|
|
|
|
fn key_from_extension(
|
|
app_id: u32,
|
|
image_type: &ImageType,
|
|
user_path: &Path,
|
|
ext: &str,
|
|
) -> (bool, PathBuf, String) {
|
|
let file_name = image_type.file_name(app_id, ext);
|
|
let path = user_path.join("config").join("grid").join(&file_name);
|
|
let key = path.to_string_lossy().to_string();
|
|
(path.exists(), path, key)
|
|
}
|