Files
BoilR/src/sync/synchronization.rs
T

314 lines
10 KiB
Rust

use steam_shortcuts_util::{shortcut::ShortcutOwned, shortcuts_to_bytes};
use tokio::sync::watch::Sender;
use crate::{
egs::EpicPlatform,
legendary::LegendaryPlatform,
lutris::lutris_platform::LutrisPlatform,
platform::Platform,
settings::Settings,
steam::{
get_shortcuts_for_user, get_shortcuts_paths, setup_proton_games, write_collections,
Collection, ShortcutInfo, SteamUsersInfo,
},
steamgriddb::{download_images_for_users, ImageType},
uplay::Uplay,
};
#[cfg(target_family = "unix")]
use crate::heroic::HeroicPlatform;
use std::error::Error;
use crate::{gog::GogPlatform, itch::ItchPlatform, origin::OriginPlatform};
use std::{fs::File, io::Write, path::Path};
const BOILR_TAG: &str = "boilr";
pub enum SyncProgress {
NotStarted,
Starting,
FoundGames { games_found: usize },
FindingImages,
DownloadingImages { to_download: usize },
Done,
}
pub fn run_sync(
settings: &Settings,
sender: &mut Option<Sender<SyncProgress>>,
) -> Result<Vec<SteamUsersInfo>, String> {
if let Some(sender) = &sender {
let _ = sender.send(SyncProgress::Starting);
}
let mut userinfo_shortcuts = get_shortcuts_paths(&settings.steam)
.map_err(|e| format!("Getting shortcut paths failed: {e}"))?;
let platform_shortcuts = get_platform_shortcuts(settings);
let all_shortcuts: Vec<ShortcutOwned> = platform_shortcuts
.iter()
.flat_map(|s| s.1.clone())
.filter(|s| !settings.blacklisted_games.contains(&s.app_id))
.collect();
if let Some(sender) = &sender {
let _ = sender.send(SyncProgress::FoundGames {
games_found: all_shortcuts.len(),
});
}
for shortcut in &all_shortcuts {
println!("Appid: {} name: {}", shortcut.app_id, shortcut.app_name);
}
println!("Found {} user(s)", userinfo_shortcuts.len());
for user in userinfo_shortcuts.iter_mut() {
let start_time = std::time::Instant::now();
let mut shortcut_info = get_shortcuts_for_user(user);
println!(
"Found {} shortcuts for user: {}",
shortcut_info.shortcuts.len(),
user.user_id
);
remove_old_shortcuts(&mut shortcut_info);
shortcut_info.shortcuts.extend(all_shortcuts.clone());
fix_shortcut_icons(
user,
&mut shortcut_info.shortcuts,
settings.steam.optimize_for_big_picture,
);
save_shortcuts(&shortcut_info.shortcuts, Path::new(&shortcut_info.path));
if settings.steam.create_collections {
match write_shortcut_collections(&user.user_id, &platform_shortcuts) {
Ok(_) => (),
Err(_e) => eprintln!("Could not write collections, make sure steam is shut down"),
}
}
let duration = start_time.elapsed();
println!("Finished synchronizing games in: {:?}", duration);
}
Ok(userinfo_shortcuts)
}
pub async fn download_images(
settings: &Settings,
userinfo_shortcuts: &[SteamUsersInfo],
sender: &mut Option<Sender<SyncProgress>>,
) {
if settings.steamgrid_db.enabled {
if settings.steamgrid_db.prefer_animated {
println!("downloading animated images");
download_images_for_users(settings, userinfo_shortcuts, true, sender).await;
}
download_images_for_users(settings, userinfo_shortcuts, false, sender).await;
}
}
pub trait IsBoilRShortcut {
fn is_boilr_shortcut(&self) -> bool;
}
impl IsBoilRShortcut for ShortcutOwned {
fn is_boilr_shortcut(&self) -> bool {
let boilr_tag = BOILR_TAG.to_string();
self.tags.contains(&boilr_tag) || self.dev_kit_game_id.starts_with(&boilr_tag)
}
}
fn remove_old_shortcuts(shortcut_info: &mut ShortcutInfo) {
shortcut_info
.shortcuts
.retain(|shortcut| !shortcut.is_boilr_shortcut());
}
fn fix_shortcut_icons(
user: &SteamUsersInfo,
shortcuts: &mut Vec<ShortcutOwned>,
big_picture_mode: bool,
) {
let image_folder = Path::new(&user.steam_user_data_folder)
.join("config")
.join("grid");
let image_type = if big_picture_mode {
ImageType::BigPicture
} else {
ImageType::Icon
};
for shortcut in shortcuts {
if shortcut.is_boilr_shortcut() {
let replace_icon = shortcut.icon.trim().eq("")
|| !Path::new(shortcut.icon.trim()).exists()
|| shortcut.icon.eq(&shortcut.exe);
if replace_icon {
let app_id = steam_shortcuts_util::app_id_generator::calculate_app_id(
&shortcut.exe,
&shortcut.app_name,
);
shortcut.icon = image_folder
.join(image_type.file_name(app_id))
.to_string_lossy()
.to_string();
}
}
}
}
fn write_shortcut_collections<S: AsRef<str>>(
steam_id: S,
platform_results: &[(String, Vec<ShortcutOwned>)],
) -> Result<(), Box<dyn Error>> {
let mut collections = vec![];
for (name, shortcuts) in platform_results {
let game_ids = shortcuts.iter().map(|s| (s.app_id as usize)).collect();
collections.push(Collection {
name: name.clone(),
game_ids,
});
}
println!("Writing {} collections ", collections.len());
write_collections(steam_id.as_ref(), &collections)?;
Ok(())
}
pub fn get_platform_shortcuts(settings: &Settings) -> Vec<(String, Vec<ShortcutOwned>)> {
let mut platform_results = vec![
update_platform_shortcuts(&EpicPlatform::new(&settings.epic_games)),
update_platform_shortcuts(&LegendaryPlatform::new(settings.legendary.clone())),
update_platform_shortcuts(&ItchPlatform::new(settings.itch.clone())),
update_platform_shortcuts(&OriginPlatform {
settings: settings.origin.clone(),
}),
update_platform_shortcuts(&GogPlatform {
settings: settings.gog.clone(),
}),
update_platform_shortcuts(&Uplay {
settings: settings.uplay.clone(),
}),
update_platform_shortcuts(&LutrisPlatform {
settings: settings.lutris.clone(),
}),
];
#[cfg(target_family = "unix")]
{
platform_results.push(update_platform_shortcuts(&HeroicPlatform {
settings: settings.heroic.clone(),
}));
}
#[cfg(windows)]
{
platform_results.push(update_platform_shortcuts(&crate::amazon::AmazonPlatform {
settings: settings.amazon.clone(),
}));
}
platform_results.iter().filter_map(|p| p.clone()).collect()
}
fn save_shortcuts(shortcuts: &[ShortcutOwned], path: &Path) {
let mut shortcuts_refs = vec![];
for shortcut in shortcuts {
shortcuts_refs.push(shortcut.borrow());
}
let new_content = shortcuts_to_bytes(&shortcuts_refs);
match File::create(path) {
Ok(mut file) => match file.write_all(new_content.as_slice()) {
Ok(_) => {
println!("Saved {} shortcuts", shortcuts.len())
}
Err(e) => println!(
"Failed to save shortcuts to {} error: {}",
path.to_string_lossy(),
e
),
},
Err(e) => {
println!(
"Failed to save shortcuts to {} error: {}",
path.to_string_lossy(),
e
);
}
}
}
fn update_platform_shortcuts<P, T, E>(platform: &P) -> Option<(String, Vec<ShortcutOwned>)>
where
P: Platform<T, E>,
E: std::fmt::Debug + std::fmt::Display,
T: Into<ShortcutOwned>,
T: Clone,
{
if platform.enabled() {
if let crate::platform::SettingsValidity::Invalid { reason } = platform.settings_valid() {
eprintln!(
"Setting for platform {} are invalid, reason: {}",
platform.name(),
reason
);
return None;
}
let mut current_shortcuts = vec![];
#[cfg(target_family = "unix")]
if platform.create_symlinks() {
let name = platform.name();
super::symlinks::ensure_links_folder_created(name);
}
let shortcuts_to_add_result = platform.get_shortcuts();
match shortcuts_to_add_result {
Ok(shortcuts_to_add) => {
let mut shortcuts_to_proton = vec![];
let mut shortcuts_to_add_transformed = vec![];
for shortcut in shortcuts_to_add {
let mut shortcut_owned: ShortcutOwned = shortcut.clone().into();
shortcut_owned.dev_kit_game_id =
format!("{}-{}", BOILR_TAG, shortcut_owned.app_id);
shortcuts_to_add_transformed.push((shortcut, shortcut_owned));
}
let shortcuts_to_add = shortcuts_to_add_transformed;
println!(
"Found {} game(s) for platform {}",
shortcuts_to_add.len(),
platform.name()
);
for (orign_shortcut, shortcut_owned) in shortcuts_to_add {
#[cfg(target_family = "unix")]
let shortcut_owned = if platform.create_symlinks() {
crate::sync::symlinks::create_sym_links(&shortcut_owned)
} else {
shortcut_owned
};
if platform.needs_proton(&orign_shortcut) {
shortcuts_to_proton.push(format!("{}", shortcut_owned.app_id));
}
current_shortcuts.push(shortcut_owned.clone());
}
if !shortcuts_to_proton.is_empty() {
setup_proton_games(shortcuts_to_proton.as_slice());
}
let name = platform.name();
return Some((name.to_string(), current_shortcuts));
}
Err(err) => {
eprintln!("Error getting shortcuts from platform: {}", platform.name());
eprintln!("{}", err);
}
}
}
None
}