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https://github.com/djibux/BoilR.git
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50 lines
1.7 KiB
Rust
50 lines
1.7 KiB
Rust
use crate::{
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egs::EpicGamesLauncherSettings, gog::GogSettings, itch::ItchSettings,
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legendary::LegendarySettings, origin::OriginSettings, steam::SteamSettings,
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steamgriddb::SteamGridDbSettings,
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};
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use config::{Config, ConfigError, Environment, File};
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use serde::{Deserialize, Serialize};
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use std::env;
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#[derive(Debug, Deserialize, Serialize)]
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pub struct Settings {
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pub debug: bool,
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pub epic_games: EpicGamesLauncherSettings,
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pub legendary: LegendarySettings,
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pub itch: ItchSettings,
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pub steamgrid_db: SteamGridDbSettings,
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pub steam: SteamSettings,
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pub origin: OriginSettings,
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pub gog: GogSettings,
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}
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impl Settings {
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pub fn new() -> Result<Self, ConfigError> {
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let mut s = Config::new();
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let default_str = include_str!("defaultconfig.toml");
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s.merge(File::from_str(default_str, config::FileFormat::Toml))?;
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// Start off by merging in the "default" configuration file
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s.merge(File::with_name("config.toml").required(false))?;
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// Add in the current environment file
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// Default to 'development' env
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// Note that this file is _optional_
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let env = env::var("RUN_MODE").unwrap_or_else(|_| "development".into());
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s.merge(File::with_name(&format!("config/{}", env)).required(false))?;
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// Add in a local configuration file
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// This file shouldn't be checked in to git
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s.merge(File::with_name("local.toml").required(false))?;
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// Add in settings from the environment (with a prefix of STEAMSYNC)
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// Eg.. `STEAMSYNC_DEBUG=1 ./target/app` would set the `debug` key
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s.merge(Environment::with_prefix("steamsync").separator("-"))?;
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s.try_into()
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}
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}
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