mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
258 lines
8.7 KiB
Rust
258 lines
8.7 KiB
Rust
use steam_shortcuts_util::{shortcut::ShortcutOwned, shortcuts_to_bytes};
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use crate::{
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egs::EpicPlatform,
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legendary::LegendaryPlatform,
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lutris::lutris_platform::LutrisPlatform,
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platform::Platform,
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settings::Settings,
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steam::{
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get_shortcuts_for_user, get_shortcuts_paths, setup_proton_games, write_collections,
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Collection, ShortcutInfo, SteamUsersInfo,
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},
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steamgriddb::download_images_for_users,
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uplay::Uplay,
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};
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#[cfg(target_family = "unix")]
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use crate::heroic::HeroicPlatform;
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use std::error::Error;
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use crate::{gog::GogPlatform, itch::ItchPlatform, origin::OriginPlatform};
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use std::{fs::File, io::Write, path::Path};
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const BOILR_TAG: &str = "boilr";
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pub async fn run_sync(settings: &Settings) -> Result<(), Box<dyn Error>> {
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let mut userinfo_shortcuts = get_shortcuts_paths(&settings.steam)?;
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let platform_shortcuts = get_platform_shortcuts(settings);
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let all_shortcuts: Vec<ShortcutOwned> = platform_shortcuts
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.iter()
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.flat_map(|s| s.1.clone())
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.collect();
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for shortcut in &all_shortcuts {
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println!("Appid: {} name: {}", shortcut.app_id, shortcut.app_name);
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}
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println!("Found {} user(s)", userinfo_shortcuts.len());
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for user in userinfo_shortcuts.iter_mut() {
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let start_time = std::time::Instant::now();
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let mut shortcut_info = get_shortcuts_for_user(user);
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println!(
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"Found {} shortcuts for user: {}",
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shortcut_info.shortcuts.len(),
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user.user_id
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);
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remove_old_shortcuts(&mut shortcut_info);
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shortcut_info.shortcuts.extend(all_shortcuts.clone());
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fix_shortcut_icons(user, &mut shortcut_info.shortcuts);
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save_shortcuts(&shortcut_info.shortcuts, Path::new(&shortcut_info.path));
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if settings.steam.create_collections {
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match write_shortcut_collections(&user.user_id, &platform_shortcuts) {
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Ok(_) => (),
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Err(_e) => eprintln!("Could not write collections, make sure steam is shut down"),
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}
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}
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let duration = start_time.elapsed();
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println!("Finished synchronizing games in: {:?}", duration);
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}
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if settings.steamgrid_db.enabled {
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if settings.steamgrid_db.prefer_animated {
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println!("downloading animated images");
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download_images_for_users(settings, &userinfo_shortcuts, true).await;
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}
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download_images_for_users(settings, &userinfo_shortcuts, false).await;
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}
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Ok(())
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}
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fn remove_old_shortcuts(shortcut_info: &mut ShortcutInfo) {
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let boilr_tag = BOILR_TAG.to_string();
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shortcut_info
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.shortcuts
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.retain(|shortcut| !shortcut.tags.contains(&boilr_tag));
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shortcut_info
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.shortcuts
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.retain(|shortcut| !shortcut.dev_kit_game_id.starts_with(&boilr_tag));
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}
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fn fix_shortcut_icons(user: &SteamUsersInfo, shortcuts: &mut Vec<ShortcutOwned>) {
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let image_folder = Path::new(&user.steam_user_data_folder)
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.join("config")
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.join("grid");
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for shortcut in shortcuts {
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#[cfg(not(target_family = "unix"))]
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let replace_icon = shortcut.icon.trim().eq("");
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#[cfg(target_family = "unix")]
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let replace_icon = shortcut.icon.trim().eq("") || shortcut.icon.eq(&shortcut.exe);
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if replace_icon {
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let app_id = steam_shortcuts_util::app_id_generator::calculate_app_id(
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&shortcut.exe,
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&shortcut.app_name,
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);
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let new_icon = image_folder
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.join(format!("{}_bigpicture.png", app_id))
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.to_string_lossy()
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.to_string();
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shortcut.icon = new_icon;
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}
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}
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}
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fn write_shortcut_collections<S: AsRef<str>>(
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steam_id: S,
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platform_results: &Vec<(String, Vec<ShortcutOwned>)>,
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) -> Result<(), Box<dyn Error>> {
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let mut collections = vec![];
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for (name, shortcuts) in platform_results {
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let game_ids = shortcuts.iter().map(|s| (s.app_id as usize)).collect();
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collections.push(Collection {
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name: name.clone(),
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game_ids,
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});
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}
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println!("Writing {} collections ", collections.len());
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write_collections(steam_id.as_ref(), &collections)?;
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Ok(())
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}
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fn get_platform_shortcuts(settings: &Settings) -> Vec<(String, Vec<ShortcutOwned>)> {
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let mut platform_results = vec![
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update_platform_shortcuts(&EpicPlatform::new(settings.epic_games.clone())),
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update_platform_shortcuts(&LegendaryPlatform::new(settings.legendary.clone())),
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update_platform_shortcuts(&ItchPlatform::new(settings.itch.clone())),
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update_platform_shortcuts(&OriginPlatform {
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settings: settings.origin.clone(),
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}),
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update_platform_shortcuts(&GogPlatform {
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settings: settings.gog.clone(),
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}),
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update_platform_shortcuts(&Uplay {
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settings: settings.uplay.clone(),
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}),
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update_platform_shortcuts(&LutrisPlatform {
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settings: settings.lutris.clone(),
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}),
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];
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#[cfg(target_family = "unix")]
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{
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platform_results.push(update_platform_shortcuts(&HeroicPlatform {
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settings: settings.heroic.clone(),
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}));
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}
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platform_results.iter().filter_map(|p| p.clone()).collect()
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}
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fn save_shortcuts(shortcuts: &[ShortcutOwned], path: &Path) {
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let mut shortcuts_refs = vec![];
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for shortcut in shortcuts {
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shortcuts_refs.push(shortcut.borrow());
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}
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let new_content = shortcuts_to_bytes(&shortcuts_refs);
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match File::create(path) {
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Ok(mut file) => match file.write_all(new_content.as_slice()) {
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Ok(_) => {
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println!("Saved {} shortcuts", shortcuts.len())
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}
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Err(e) => println!(
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"Failed to save shortcuts to {} error: {}",
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path.to_string_lossy(),
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e
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),
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},
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Err(e) => {
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println!(
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"Failed to save shortcuts to {} error: {}",
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path.to_string_lossy(),
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e
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);
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}
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}
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}
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fn update_platform_shortcuts<P, T, E>(platform: &P) -> Option<(String, Vec<ShortcutOwned>)>
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where
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P: Platform<T, E>,
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E: std::fmt::Debug + std::fmt::Display,
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T: Into<ShortcutOwned>,
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T: Clone,
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{
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if platform.enabled() {
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if let crate::platform::SettingsValidity::Invalid { reason } = platform.settings_valid() {
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eprintln!(
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"Setting for platform {} are invalid, reason: {}",
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platform.name(),
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reason
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);
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return None;
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}
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let mut current_shortcuts = vec![];
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#[cfg(target_family = "unix")]
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if platform.create_symlinks() {
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let name = platform.name();
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super::symlinks::ensure_links_folder_created(name);
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}
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let shortcuts_to_add_result = platform.get_shortcuts();
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match shortcuts_to_add_result {
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Ok(shortcuts_to_add) => {
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let mut shortcuts_to_proton = vec![];
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let mut shortcuts_to_add_transformed = vec![];
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for shortcut in shortcuts_to_add {
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let mut shortcut_owned: ShortcutOwned = shortcut.clone().into();
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shortcut_owned.dev_kit_game_id =
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format!("{}-{}", BOILR_TAG, shortcut_owned.app_id);
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shortcuts_to_add_transformed.push((shortcut, shortcut_owned));
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}
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let shortcuts_to_add = shortcuts_to_add_transformed;
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println!(
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"Found {} game(s) for platform {}",
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shortcuts_to_add.len(),
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platform.name()
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);
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for (orign_shortcut, shortcut_owned) in shortcuts_to_add {
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#[cfg(target_family = "unix")]
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let shortcut_owned = if platform.create_symlinks() {
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crate::sync::symlinks::create_sym_links(&shortcut_owned)
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} else {
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shortcut_owned
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};
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if platform.needs_proton(&orign_shortcut) {
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shortcuts_to_proton.push(format!("{}", shortcut_owned.app_id));
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}
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current_shortcuts.push(shortcut_owned.clone());
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}
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if shortcuts_to_proton.len() > 0 {
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setup_proton_games(shortcuts_to_proton.as_slice());
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}
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let name = platform.name();
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return Some((name.to_string(), current_shortcuts));
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}
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Err(err) => {
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eprintln!("Error getting shortcuts from platform: {}", platform.name());
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eprintln!("{}", err);
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}
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}
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}
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None
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}
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