Files
BoilR/src/platforms/playnite/playnite_parser.rs
T

38 lines
1.1 KiB
Rust

use nom::{
bytes::{
complete::{take_until, take_while},
streaming::take,
},
character::is_alphanumeric,
multi::many0,
IResult,
};
pub(crate) struct NamesAndId {
pub(crate) name: String,
pub(crate) id: String,
}
pub(crate) fn parse_db<'a>(content: &'a [u8]) -> nom::IResult<&'a [u8], Vec<NamesAndId>> {
many0(parse_game)(content)
}
fn parse_game(i: &[u8]) -> nom::IResult<&[u8], NamesAndId> {
let (i, _taken) = take_until("_id")(i)?;
let (i, _taken) = take_until("Image")(i)?;
let (i, prefix_and_id) = take_until("\\")(i)?;
let id_bytes = prefix_and_id
.split(|b| *b == 0 as u8)
.last()
.unwrap_or_default();
let id = String::from_utf8_lossy(id_bytes).to_string();
let (i, _taken) = take_until("InstallSizeGroup")(i)?;
let (i, _taken) = take_until("Name")(i)?;
let (i, _taken) = take(4usize)(i)?;
let (i, _taken) = take_while(|b| !is_alphanumeric(b))(i)?;
let (i, name_bytes) = take_while(|b| b != 0)(i)?;
let name = String::from_utf8_lossy(name_bytes).to_string();
IResult::Ok((i, NamesAndId { id, name }))
}