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https://github.com/djibux/BoilR.git
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38 lines
1.1 KiB
Rust
38 lines
1.1 KiB
Rust
use nom::{
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bytes::{
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complete::{take_until, take_while},
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streaming::take,
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},
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character::is_alphanumeric,
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multi::many0,
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IResult,
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};
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pub(crate) struct NamesAndId {
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pub(crate) name: String,
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pub(crate) id: String,
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}
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pub(crate) fn parse_db<'a>(content: &'a [u8]) -> nom::IResult<&'a [u8], Vec<NamesAndId>> {
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many0(parse_game)(content)
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}
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fn parse_game(i: &[u8]) -> nom::IResult<&[u8], NamesAndId> {
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let (i, _taken) = take_until("_id")(i)?;
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let (i, _taken) = take_until("Image")(i)?;
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let (i, prefix_and_id) = take_until("\\")(i)?;
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let id_bytes = prefix_and_id
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.split(|b| *b == 0 as u8)
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.last()
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.unwrap_or_default();
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let id = String::from_utf8_lossy(id_bytes).to_string();
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let (i, _taken) = take_until("InstallSizeGroup")(i)?;
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let (i, _taken) = take_until("Name")(i)?;
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let (i, _taken) = take(4usize)(i)?;
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let (i, _taken) = take_while(|b| !is_alphanumeric(b))(i)?;
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let (i, name_bytes) = take_while(|b| b != 0)(i)?;
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let name = String::from_utf8_lossy(name_bytes).to_string();
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IResult::Ok((i, NamesAndId { id, name }))
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}
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