mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
174 lines
6.5 KiB
Rust
174 lines
6.5 KiB
Rust
use failure::*;
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use std::path::{Path, PathBuf};
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use crate::{gog::gog_config::GogConfig, platform::Platform};
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use super::{
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gog_game::{GogGame, GogShortcut},
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GogSettings,
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};
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pub struct GogPlatform {
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pub settings: GogSettings,
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}
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impl Platform<GogShortcut, GogErrors> for GogPlatform {
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fn enabled(&self) -> bool {
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self.settings.enabled
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}
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fn name(&self) -> &str {
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"Gog"
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}
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fn get_shortcuts(&self) -> Result<Vec<GogShortcut>, GogErrors> {
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let gog_location = self
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.settings
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.location
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.as_ref()
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.map(|location| Path::new(&location).to_path_buf())
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.unwrap_or_else(default_location);
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if !gog_location.exists() {
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return Err(GogErrors::PathNotFound { path: gog_location });
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}
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let config_path = gog_location.join("config.json");
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if !config_path.exists() {
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return Err(GogErrors::ConfigFileNotFound { path: config_path });
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}
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let install_locations = get_install_locations(config_path)?;
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dbg!(&install_locations);
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let mut game_folders = vec![];
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for install_location in install_locations {
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let path = Path::new(&install_location);
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if path.exists() {
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let dirs = path.read_dir();
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if let Ok(dirs) = dirs {
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for dir in dirs {
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if let Ok(dir) = dir {
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if let Ok(file_type) = dir.file_type() {
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if file_type.is_dir() {
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game_folders.push(dir.path());
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}
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}
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}
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}
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}
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}
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}
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let mut games = vec![];
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for game_folder in &game_folders {
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if let Ok(files) = game_folder.read_dir() {
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for file in files {
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if let Ok(file) = file {
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if let Some(file_name) = file.file_name().to_str() {
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if file_name.starts_with("goggame-") {
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if let Some(extension) = file.path().extension() {
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if let Some(extension) = extension.to_str() {
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if extension == "info" {
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// Finally we know we can parse this as a game
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if let Ok(content) =
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std::fs::read_to_string(file.path())
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{
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if let Ok(gog_game) =
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serde_json::from_str::<GogGame>(&content)
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{
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games.push((gog_game, game_folder));
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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let mut shortcuts = vec![];
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for (game, game_folder) in games {
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if let Some(folder_path) = game_folder.to_str() {
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if let Some(tasks) = &game.play_tasks {
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if let Some(primary_task) = tasks.iter().find(|t| {
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t.is_primary.unwrap_or_default()
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&& t.task_type == "FileTask"
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&& t.category.as_ref().unwrap_or(&String::from("")) == "game"
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}) {
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if let Some(task_path) = &primary_task.path {
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let full_path = game_folder.join(&task_path);
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if let Some(full_path) = full_path.to_str() {
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let folder_path = folder_path.to_string();
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let working_dir = match &primary_task.working_dir {
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Some(working_dir) => game_folder
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.join(working_dir)
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.to_str()
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.unwrap_or(folder_path.as_str())
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.to_string(),
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None => folder_path.to_string(),
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};
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let shortcut = GogShortcut {
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name: game.name,
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game_folder: folder_path,
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working_dir,
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game_id: game.game_id,
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path: full_path.to_string(),
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};
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shortcuts.push(shortcut);
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}
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}
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}
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}
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}
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}
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Ok(shortcuts)
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}
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}
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fn get_install_locations(path: PathBuf) -> Result<Vec<String>, GogErrors> {
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let data_res =
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std::fs::read_to_string(&path).map_err(|e| GogErrors::ConfigFileCouldNotBeRead {
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path: path.clone(),
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error: format!("{}", e),
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})?;
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let config: GogConfig =
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serde_json::from_str(&data_res).map_err(|e| GogErrors::ConfigFileCouldNotBeRead {
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path,
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error: format!("{}", e),
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})?;
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Ok(config.installation_paths)
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}
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pub fn default_location() -> PathBuf {
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#[cfg(target_os = "windows")]
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{
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let key = "PROGRAMDATA";
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let program_data = std::env::var(key).expect("Expected a APPDATA variable to be defined");
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Path::new(&program_data).join("GOG.com").join("Galaxy")
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}
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#[cfg(target_os = "linux")]
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{
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let home = std::env::var("HOME").expect("Expected a home variable to be defined");
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Path::new(&home).join("GOG.com").join("Galaxy")
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}
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}
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#[derive(Debug, Fail)]
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pub enum GogErrors {
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#[fail(
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display = "Gog path: {:?} could not be found. Try to specify a different path for Gog.",
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path
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)]
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PathNotFound { path: PathBuf },
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#[fail(display = "Gog config file not found at path: {:?}", path)]
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ConfigFileNotFound { path: PathBuf },
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#[fail(
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display = "Gog config file at path: {:?} could not be red {}",
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path, error
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)]
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ConfigFileCouldNotBeRead { path: PathBuf, error: String },
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}
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