Files
BoilR/src/ui/ui_import_games.rs
T
Philip KristoffersenandGitHub f09296f1ff Update dependencies (#388)
* Upgrade all dependencies, fix image laod

* Fix size of import button

* Fix size when picking image

* Remove unused code

* Forgot images when new image selected

* Clippy corrections
2024-01-15 20:47:13 +01:00

219 lines
9.1 KiB
Rust

use eframe::egui;
use egui::ScrollArea;
use futures::executor::block_on;
use steam_shortcuts_util::shortcut::ShortcutOwned;
use tokio::sync::watch;
use tokio::task::JoinHandle;
use crate::config::get_renames_file;
use crate::platforms::ShortcutToImport;
#[cfg(target_family = "unix")]
use crate::steam::setup_proton_games;
use crate::sync;
use crate::sync::{download_images, SyncProgress};
use super::{all_ready, backup_shortcuts, get_all_games};
use super::{
ui_colors::{BACKGROUND_COLOR, EXTRA_BACKGROUND_COLOR},
MyEguiApp,
};
const SECTION_SPACING: f32 = 25.0;
pub enum FetcStatus<T> {
NeedsFetched,
Fetching,
Fetched(T),
}
impl<T> FetcStatus<T> {
pub fn is_some(&self) -> bool {
match self {
FetcStatus::NeedsFetched => false,
FetcStatus::Fetching => false,
FetcStatus::Fetched(_) => true,
}
}
}
impl MyEguiApp {
pub(crate) fn render_import_games(&mut self, ui: &mut egui::Ui) {
ui.heading("Import Games");
let scroll_style = ui.style_mut();
scroll_style.visuals.extreme_bg_color = BACKGROUND_COLOR;
scroll_style.visuals.widgets.inactive.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.active.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.selection.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.hovered.bg_fill = EXTRA_BACKGROUND_COLOR;
ScrollArea::vertical()
.stick_to_right(true)
.auto_shrink([false,true])
.show(ui,|ui| {
ui.reset_style();
ui.label("Select the games you want to import into steam");
for (name,status) in &self.games_to_sync{
ui.heading(name);
match &*status.borrow(){
FetcStatus::NeedsFetched => {ui.label("Need to find games");},
FetcStatus::Fetching => {
ui.horizontal(|ui|{
ui.spinner();
ui.label("Finding installed games");
});
},
FetcStatus::Fetched(shortcuts) => {
match shortcuts{
Ok(shortcuts) => {
if shortcuts.is_empty(){
ui.label("Did not find any games");
}
for shortcut_to_import in shortcuts {
let shortcut = &shortcut_to_import.shortcut;
let mut import_game = !self.settings.blacklisted_games.contains(&shortcut.app_id);
ui.horizontal(|ui|{
if self.current_edit == Option::Some(shortcut.app_id){
if let Some(new_name) = self.rename_map.get_mut(&shortcut.app_id){
ui.text_edit_singleline(new_name).request_focus();
if ui.button("Rename").clicked() {
if new_name.is_empty(){
*new_name = shortcut.app_name.to_string();
}
self.current_edit = Option::None;
let rename_file_path = get_renames_file();
let contents = serde_json::to_string(&self.rename_map);
if let Ok(contents) = contents{
let res = std::fs::write(&rename_file_path, contents);
println!("Write rename file at {rename_file_path:?} with result: {res:?}");
}
}
}
} else {
let name = self.rename_map.get(&shortcut.app_id).unwrap_or(&shortcut.app_name);
let checkbox = egui::Checkbox::new(&mut import_game,name);
let response = ui.add(checkbox);
if response.double_clicked(){
self.rename_map.entry(shortcut.app_id).or_insert_with(|| shortcut.app_name.to_owned());
self.current_edit = Option::Some(shortcut.app_id);
}
if response.clicked(){
if !self.settings.blacklisted_games.contains(&shortcut.app_id){
self.settings.blacklisted_games.push(shortcut.app_id);
} else {
self.settings.blacklisted_games.retain(|id| *id != shortcut.app_id);
}
}
}
});
}
},
Err(err) => {
ui.label("Failed finding games").on_hover_text(format!("Error message: {err}"));
},
};
},
}
};
ui.add_space(SECTION_SPACING);
ui.label("Check the settings if BoilR didn't find the game you where looking for");
});
}
pub fn run_sync_blocking(&mut self) -> eyre::Result<()> {
self.run_sync(true)
}
pub fn run_sync_async(&mut self) {
let _ = self.run_sync(false);
}
fn run_sync(&mut self, wait: bool) -> eyre::Result<()> {
let (sender, reciever) = watch::channel(SyncProgress::NotStarted);
let settings = self.settings.clone();
if settings.steam.stop_steam {
crate::steam::ensure_steam_stopped();
}
self.status_reciever = reciever;
let renames = self.rename_map.clone();
let all_ready = all_ready(&self.games_to_sync);
let _ = sender.send(SyncProgress::Starting);
if all_ready {
let shortcuts_to_import = get_all_games(&self.games_to_sync);
let handle: JoinHandle<eyre::Result<()>> = self.rt.spawn_blocking(move || {
#[cfg(target_family = "unix")]
setup_proton(shortcuts_to_import.iter());
let import_games = to_shortcut_owned(shortcuts_to_import);
let mut some_sender = Some(sender);
backup_shortcuts(&settings.steam);
let usersinfo =
sync::sync_shortcuts(&settings, &import_games, &mut some_sender, &renames)?;
let task = download_images(&settings, &usersinfo, &mut some_sender);
block_on(task);
//Run a second time to fix up shortcuts after images are downloaded
if let Err(e) = sync::fix_all_shortcut_icons(&settings) {
eprintln!("Could not fix shortcuts with error {e}");
}
if let Some(sender) = some_sender {
let _ = sender.send(SyncProgress::Done);
}
if settings.steam.start_steam {
crate::steam::ensure_steam_started(&settings.steam);
}
Ok(())
});
if wait {
self.rt.block_on(handle)??;
}
}
Ok(())
}
}
fn to_shortcut_owned(
shortcuts_to_import: Vec<(String, Vec<ShortcutToImport>)>,
) -> Vec<(String, Vec<ShortcutOwned>)> {
let mut import_games = vec![];
for (name, infos) in shortcuts_to_import {
let mut shortcuts = vec![];
for info in infos {
shortcuts.push(info.shortcut);
}
import_games.push((name, shortcuts));
}
import_games
}
#[cfg(target_family = "unix")]
fn setup_proton<'a, I>(shortcut_infos: I)
where
I: IntoIterator<Item = &'a (String, Vec<ShortcutToImport>)>,
{
let mut shortcuts_to_proton = vec![];
for (name, shortcuts) in shortcut_infos {
for shortcut_info in shortcuts {
if shortcut_info.needs_proton {
crate::sync::symlinks::ensure_links_folder_created(name);
}
if shortcut_info.needs_proton {
shortcuts_to_proton.push(format!("{}", shortcut_info.shortcut.app_id));
}
if shortcut_info.needs_symlinks {
crate::sync::symlinks::create_sym_links(&shortcut_info.shortcut);
}
}
if let Err(err) = setup_proton_games(&shortcuts_to_proton){
eprintln!("failed to save proton settings: {err:?}");
}
}
}