Files
BoilR/src/ui/ui_disconnect.rs
T

90 lines
3.4 KiB
Rust

use egui::ScrollArea;
use super::ui_colors::*;
use super::MyEguiApp;
use crate::steam::get_shortcuts_for_user;
use crate::steam::get_shortcuts_paths;
use crate::steam::ShortcutInfo;
use crate::sync::disconnect_shortcut;
use crate::sync::IsBoilRShortcut;
#[derive(Default)]
pub struct DiconnectState {
pub connected_shortcuts: Option<Result<Vec<ShortcutInfo>, String>>,
}
impl MyEguiApp {
pub fn render_disconnect(&mut self, ui: &mut egui::Ui) {
let steam_settings = self.settings.steam.clone();
let users_info = self
.disconect_state
.connected_shortcuts
.get_or_insert_with(|| {
let users = get_shortcuts_paths(&steam_settings)
.map_err(|e| format!("Getting shortcut paths failed: {e}"));
users.map(|users| {
let mut user_info = vec![];
for user in users {
let shortcut_info = get_shortcuts_for_user(&user);
user_info.push(shortcut_info);
}
user_info
})
});
ui.heading("Add a disconnected Shortcuts");
ui.label("In this section you can add a shortcut that BoilR is not in control of.");
ui.label("This prevents BoilR from deleting or updating a shortcut it orignally added.");
ui.label(
"This is useful if you want to manully edit a shortcut after BoilR has imported it.",
);
ui.add_space(super::SECTION_SPACING);
match users_info.as_mut() {
Ok(users) => {
let has_multiple_users = users.len() > 1;
let mut redraw = 0;
set_scroll_style(ui);
ScrollArea::vertical()
.stick_to_right()
.auto_shrink([false, true])
.show(ui, |ui| {
ui.reset_style();
for user in users.iter_mut() {
if has_multiple_users {
ui.heading(&user.path.to_string_lossy().to_string());
}
for shortcut in user.shortcuts.iter() {
if shortcut.is_boilr_shortcut()
&& ui.button(&shortcut.app_name).clicked()
{
if disconnect_shortcut(&self.settings, shortcut.app_id).is_ok()
{
redraw = shortcut.app_id;
}
}
}
}
});
if redraw != 0 {
self.disconect_state.connected_shortcuts = None;
self.settings.blacklisted_games.push(redraw);
}
}
Err(msg) => {
ui.label(&*msg);
}
}
}
}
fn set_scroll_style(ui: &mut egui::Ui) {
let mut scroll_style = ui.style_mut();
scroll_style.visuals.extreme_bg_color = BACKGROUND_COLOR;
scroll_style.visuals.widgets.inactive.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.active.bg_fill = EXTRA_BACKGROUND_COLOR;
scroll_style.visuals.widgets.hovered.bg_fill = EXTRA_BACKGROUND_COLOR;
}