mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
433 lines
17 KiB
Rust
433 lines
17 KiB
Rust
use eframe::{egui, epi::{self},};
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use egui::{ScrollArea, TextureHandle, Stroke, Rounding, ImageButton};
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use futures::executor::block_on;
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use steam_shortcuts_util::shortcut::ShortcutOwned;
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use std::{error::Error};
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use tokio::{runtime::Runtime, sync::watch::{Receiver, self}};
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use crate::{settings::Settings, sync::{download_images, self, SyncProgress}};
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use super::{ui_images::{get_import_image, get_logo, get_logo_icon}, ui_colors::{TEXT_COLOR, BACKGROUND_COLOR, BG_STROKE_COLOR, ORANGE, PURLPLE, LIGHT_ORANGE, EXTRA_BACKGROUND_COLOR}};
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const SECTION_SPACING : f32 = 25.0;
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#[derive(Default)]
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struct UiImages{
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import_button: Option<egui::TextureHandle>,
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logo_32: Option<egui::TextureHandle>,
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}
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enum FetchGameStatus{
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NeedsFetched,
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Fetching,
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Fetched(Vec<(String, Vec<ShortcutOwned>)>)
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}
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impl FetchGameStatus{
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pub fn is_some(&self) -> bool{
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match self{
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FetchGameStatus::NeedsFetched => false,
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FetchGameStatus::Fetching => false,
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FetchGameStatus::Fetched(_) => true,
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}
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}
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pub fn needs_fetching(&self) -> bool{
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match self{
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FetchGameStatus::NeedsFetched => true,
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FetchGameStatus::Fetching => false,
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FetchGameStatus::Fetched(_) => false,
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}
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}
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}
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struct MyEguiApp {
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selected_menu: Menues,
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settings: Settings,
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rt: Runtime,
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ui_images: UiImages,
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games_to_sync: Receiver<FetchGameStatus>,
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status_reciever: Receiver<SyncProgress>,
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}
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impl MyEguiApp {
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pub fn new() -> Self {
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let runtime = Runtime::new().unwrap();
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Self {
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selected_menu: Menues::Import,
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settings: Settings::new().expect("We must be able to load our settings"),
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rt: runtime,
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games_to_sync:watch::channel(FetchGameStatus::NeedsFetched).1,
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ui_images: UiImages::default(),
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status_reciever: watch::channel(SyncProgress::NotStarted).1,
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}
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}
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pub fn run_sync(&mut self) {
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let (sender,reciever ) = watch::channel(SyncProgress::NotStarted);
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let settings = self.settings.clone();
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if settings.steam.stop_steam{
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crate::steam::ensure_steam_stopped();
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}
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self.status_reciever = reciever;
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self.rt.spawn_blocking(move || {
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MyEguiApp::save_settings_to_file(&settings);
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let mut some_sender =Some(sender);
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let usersinfo = sync::run_sync(&settings,&mut some_sender).unwrap();
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let task = download_images(&settings, &usersinfo,&mut some_sender);
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block_on(task);
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if let Some(sender) = some_sender{
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let _ = sender.send(SyncProgress::Done);
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}
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if settings.steam.start_steam{
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crate::steam::ensure_steam_started(&settings.steam);
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}
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});
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}
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fn save_settings_to_file(settings: &Settings) {
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let toml = toml::to_string(&settings).unwrap();
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std::fs::write("config.toml", toml).unwrap();
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}
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}
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#[derive(PartialEq)]
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enum Menues {
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Import,
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Settings,
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}
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impl Default for Menues {
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fn default() -> Menues {
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Menues::Import
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}
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}
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impl epi::App for MyEguiApp {
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fn name(&self) -> &str {
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"BoilR"
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}
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fn setup(
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&mut self,
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ctx: &egui::Context,
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_frame: &epi::Frame,
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_storage: Option<&dyn epi::Storage>
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) {
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ctx.set_pixels_per_point(1.0);
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let mut style: egui::Style = (*ctx.style()).clone();
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create_style(&mut style);
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ctx.set_style(style);
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}
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fn update(&mut self, ctx: &egui::Context, _frame: &epi::Frame) {
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let frame = egui::Frame::default().stroke(Stroke::new(0., BACKGROUND_COLOR)).fill(BACKGROUND_COLOR);
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egui::SidePanel::new(egui::panel::Side::Left, "Side Panel")
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.default_width(40.0)
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.frame(frame)
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.show(ctx, |ui| {
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let texture = self.get_logo_image(ui);
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let size = texture.size_vec2();
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ui.image(texture, size);
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ui.add_space(SECTION_SPACING);
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let changed = ui.selectable_value(&mut self.selected_menu, Menues::Import, "Import Games").changed();
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let changed = changed || ui.selectable_value(&mut self.selected_menu, Menues::Settings, "Settings").changed();
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if changed{
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self.games_to_sync =watch::channel(FetchGameStatus::NeedsFetched).1;
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}
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});
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if self.games_to_sync.borrow().is_some(){
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egui::TopBottomPanel::new(egui::panel::TopBottomSide::Bottom, "Bottom Panel")
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.frame(frame)
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.show(ctx,|ui|{
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{
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let status = &*self.status_reciever.borrow();
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match status{
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SyncProgress::NotStarted => {},
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SyncProgress::Starting => {
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ui.label("Starting Import");
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},
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SyncProgress::FoundGames { games_found } => {
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ui.label(format!("Found {} games to import",games_found));
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},
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SyncProgress::FindingImages => {
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ui.label(format!("Searching for images"));
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},
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SyncProgress::DownloadingImages { to_download } => {
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ui.label(format!("Downloading {} images ",to_download));
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},
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SyncProgress::Done =>{
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ui.label(format!("Done importing games"));
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},
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};
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}
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let texture = self.get_import_image(ui);
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let size = texture.size_vec2();
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let image_button = ImageButton::new(texture, size);
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if ui.add(image_button).on_hover_text("Import your games into steam").clicked() {
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self.run_sync();
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}
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});
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}
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egui::CentralPanel::default()
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.show(ctx, |ui| {
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match self.selected_menu {
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Menues::Import => {
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self.render_import_games(ui);
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},
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Menues::Settings => {
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self.render_settings(ui);
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},
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};
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});
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}
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}
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fn create_style(style: &mut egui::Style) {
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style.spacing.item_spacing = egui::vec2(15.0, 15.0);
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style.visuals.button_frame = false;
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style.visuals.dark_mode = true;
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style.visuals.override_text_color = Some(TEXT_COLOR);
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style.visuals.widgets.noninteractive.rounding = Rounding{
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ne:0.0,
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nw:0.0,
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se:0.0,
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sw:0.0
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};
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style.visuals.faint_bg_color = PURLPLE;
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style.visuals.extreme_bg_color = EXTRA_BACKGROUND_COLOR;
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style.visuals.widgets.active.bg_fill = BACKGROUND_COLOR;
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style.visuals.widgets.active.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
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style.visuals.widgets.active.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
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style.visuals.widgets.open.bg_fill = BACKGROUND_COLOR;
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style.visuals.widgets.open.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
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style.visuals.widgets.open.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
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style.visuals.widgets.noninteractive.bg_fill = BACKGROUND_COLOR;
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style.visuals.widgets.noninteractive.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
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style.visuals.widgets.noninteractive.fg_stroke = Stroke::new(2.0,ORANGE);
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style.visuals.widgets.inactive.bg_fill = BACKGROUND_COLOR;
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style.visuals.widgets.inactive.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
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style.visuals.widgets.inactive.fg_stroke = Stroke::new(2.0,ORANGE);
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style.visuals.widgets.hovered.bg_fill = BACKGROUND_COLOR;
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style.visuals.widgets.hovered.bg_stroke = Stroke::new(2.0,BG_STROKE_COLOR);
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style.visuals.widgets.hovered.fg_stroke = Stroke::new(2.0,LIGHT_ORANGE);
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}
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impl MyEguiApp{
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fn get_import_image(&mut self, ui:&mut egui::Ui) -> &mut TextureHandle {
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self.ui_images.import_button.get_or_insert_with(|| {
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// Load the texture only once.
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ui.ctx().load_texture("import_image", get_import_image())
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})
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}
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fn get_logo_image(&mut self, ui:&mut egui::Ui) -> &mut TextureHandle {
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self.ui_images.logo_32.get_or_insert_with(|| {
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// Load the texture only once.
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ui.ctx().load_texture("logo32", get_logo())
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})
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}
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fn render_settings(&mut self, ui: &mut egui::Ui){
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ui.heading("Settings");
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ui.label("Here you can change your settings");
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ScrollArea::vertical().show(ui,|ui| {
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ui.heading("SteamGridDB");
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ui.checkbox(&mut self.settings.steamgrid_db.enabled, "Download images");
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ui.horizontal(|ui| {
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let mut empty_string ="".to_string();
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let auth_key = self.settings.steamgrid_db.auth_key.as_mut().unwrap_or(&mut empty_string);
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ui.label("Authentication key: ");
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if ui.text_edit_singleline(auth_key).changed(){
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self.settings.steamgrid_db.auth_key = Some(auth_key.to_string());
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}
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});
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ui.horizontal(|ui| {
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ui.label("To download images you need an API Key from SteamGridDB, you can find yours");
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ui.hyperlink_to("here", "https://www.steamgriddb.com/profile/preferences/api")
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});
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ui.checkbox(&mut self.settings.steamgrid_db.prefer_animated, "Prefer animated images").on_hover_text("Prefer downloading animated images over static images (this can slow Steam down but looks neat)");
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ui.add_space(SECTION_SPACING);
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ui.heading("Steam");
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ui.horizontal(|ui| {
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let mut empty_string ="".to_string();
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let steam_location = self.settings.steam.location.as_mut().unwrap_or(&mut empty_string);
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ui.label("Steam Location: ");
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if ui.text_edit_singleline(steam_location).changed(){
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self.settings.steam.location = Some(steam_location.to_string());
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}
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});
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ui.checkbox(&mut self.settings.steam.create_collections, "Create collections").on_hover_text("Tries to create a games collection for each platform");
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ui.checkbox(&mut self.settings.steam.optimize_for_big_picture, "Optimize for big picture").on_hover_text("Set icons to be larger horizontal images, this looks nice in steam big picture mode, but a bit off in desktop mode");
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ui.checkbox(&mut self.settings.steam.stop_steam, "Stop Steam before import").on_hover_text("Stops Steam if it is running when import starts");
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ui.checkbox(&mut self.settings.steam.start_steam, "Start Steam after import").on_hover_text("Starts Steam is it is not running after the import");
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ui.add_space(SECTION_SPACING);
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ui.heading("Epic Games");
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ui.checkbox(&mut self.settings.epic_games.enabled, "Import form Epic Games");
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ui.horizontal(|ui| {
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let mut empty_string ="".to_string();
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let epic_location = self.settings.epic_games.location.as_mut().unwrap_or(&mut empty_string);
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ui.label("Epic Manifests Location: ").on_hover_text("The location where Epic stores its manifest files that BoilR needs to read");
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if ui.text_edit_singleline(epic_location).changed(){
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self.settings.epic_games.location = Some(epic_location.to_string());
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}
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});
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ui.add_space(SECTION_SPACING);
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#[cfg(target_family = "unix")]
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{
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ui.heading("Heroic");
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ui.checkbox(&mut self.settings.heroic.enabled, "Import form Heroic");
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ui.add_space(SECTION_SPACING);
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}
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ui.heading("Legendary & Rare");
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ui.checkbox(&mut self.settings.legendary.enabled, "Import form Legendary & Rare");
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ui.horizontal(|ui| {
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let mut empty_string ="".to_string();
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let legendary_location = self.settings.legendary.executable.as_mut().unwrap_or(&mut empty_string);
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ui.label("Legendary Executable: ").on_hover_text("The location of the legendary executable to use");
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if ui.text_edit_singleline(legendary_location).changed(){
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self.settings.legendary.executable = Some(legendary_location.to_string());
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}
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});
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ui.add_space(SECTION_SPACING);
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ui.heading("Itch.io");
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ui.checkbox(&mut self.settings.itch.enabled, "Import form Itch.io");
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ui.horizontal(|ui| {
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let mut empty_string ="".to_string();
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let itch_location = self.settings.itch.location.as_mut().unwrap_or(&mut empty_string);
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ui.label("Itch.io Folder: ");
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if ui.text_edit_singleline(itch_location).changed(){
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self.settings.itch.location = Some(itch_location.to_string());
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}
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});
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ui.add_space(SECTION_SPACING);
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ui.heading("Origin");
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ui.checkbox(&mut self.settings.origin.enabled, "Import from Origin");
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ui.add_space(SECTION_SPACING);
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ui.heading("GoG Galaxy");
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ui.checkbox(&mut self.settings.gog.enabled, "Import form GoG Galaxy");
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ui.horizontal(|ui| {
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let mut empty_string ="".to_string();
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let itch_location = self.settings.gog.location.as_mut().unwrap_or(&mut empty_string);
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ui.label("GoG Galaxy Folder: ");
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if ui.text_edit_singleline(itch_location).changed(){
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self.settings.gog.location = Some(itch_location.to_string());
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}
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});
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ui.add_space(SECTION_SPACING);
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ui.heading("Uplay");
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ui.checkbox(&mut self.settings.uplay.enabled, "Import form Uplay");
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ui.add_space(SECTION_SPACING);
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ui.heading("Lutris");
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ui.checkbox(&mut self.settings.lutris.enabled, "Import form Uplay");
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ui.horizontal(|ui| {
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let mut empty_string ="".to_string();
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let lutris_location = self.settings.lutris.executable.as_mut().unwrap_or(&mut empty_string);
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ui.label("Lutris Location: ");
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if ui.text_edit_singleline(lutris_location).changed(){
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self.settings.lutris.executable = Some(lutris_location.to_string());
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}
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});
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});
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}
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fn render_import_games(&mut self, ui: &mut egui::Ui){
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ui.heading("Import Games");
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if self.games_to_sync.borrow().needs_fetching(){
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let (tx, rx) = watch::channel(FetchGameStatus::NeedsFetched);
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self.games_to_sync = rx;
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let settings = self.settings.clone();
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self.rt.spawn_blocking(move || {
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let _= tx.send(FetchGameStatus::Fetching);
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let games_to_sync = sync::get_platform_shortcuts(&settings);
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let _= tx.send(FetchGameStatus::Fetched(games_to_sync));
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});
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}
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ScrollArea::vertical().show(ui,|ui| {
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let borrowed_games = &*self.games_to_sync.borrow();
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match borrowed_games{
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FetchGameStatus::Fetched(games_to_sync) => {
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ui.label("Select the games you want to import into steam");
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for (platform_name, shortcuts) in games_to_sync{
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ui.heading(platform_name);
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for shortcut in shortcuts {
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let mut import_game = !self.settings.blacklisted_games.contains(&shortcut.app_id);
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let checkbox = egui::Checkbox::new(&mut import_game,&shortcut.app_name);
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let response = ui.add(checkbox);
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if response.clicked(){
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if !self.settings.blacklisted_games.contains(&shortcut.app_id){
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self.settings.blacklisted_games.push(shortcut.app_id);
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}else{
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self.settings.blacklisted_games.retain(|id| *id != shortcut.app_id);
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}
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}
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}
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}
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ui.add_space(SECTION_SPACING);
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ui.label("Check the settings if BoilR didn't find the game you where looking for");
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},
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_=> {
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ui.label("Finding installed games");
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},
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};
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});
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}
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}
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pub fn run_sync() {
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let mut app = MyEguiApp::new();
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app.run_sync();
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}
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pub fn run_ui() -> Result<(), Box<dyn Error>> {
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let app = MyEguiApp::new();
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let mut native_options = eframe::NativeOptions::default();
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native_options.initial_window_size = Some(egui::Vec2{
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x:800.,
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y:500.
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});
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native_options.icon_data = Some(get_logo_icon());
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eframe::run_native(Box::new(app), native_options);
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}
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