forked from Clones/Controlify
1.3 changelog
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changelogs/1.3.0+1.20.md
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changelogs/1.3.0+1.20.md
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# Controlify 1.3 for 1.20
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## New Features
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### Server-side support
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Controlify now has server-side support, meaning it is now recommended to install Controlify on your server.
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### `/vibratecontroller` command
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This command allows you to make players' controllers vibrate. You can specify the intensity of both the
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low frequency and high frequency motors, and the duration of the vibration.
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You can select to either do a simple vibration, or place the vibration in world-space (either bound to an entity or position)
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with a range to have the vibration intensity decrease with distance.
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```
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/vibratecontroller <receivers> <low_freq_intensity> <high_freq_intensity> <duration_ticks> <(static|positioned)> [<range>] [<(position|entity>]
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/vibratecontroller @a 0 0.25 200 positioned 10 ~ ~ ~
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/vibratecontroller @a 0.75 1 50 static
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/vibratecontroller @a 0.75 1 20 positioned 10 @e[type=minecraft:warden,sort=nearest,limit=1]
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/execute as @e[type=!minecraft:player] run vibratecontroller @a 1 0 5 positioned 20 @s
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```
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This comes with a client option in global settings to ignore these server requests to vibrate.
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### Reach-around policy
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When Controlify is stored in the server, by default, the reach-around policy is set to `disallow`. You can
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allow reach-around placement on your server by setting the `reach_around_policy` config option to `true`.
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## Bug Fixes
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- Fixed hotplugging not working when no controllers were connected at launch
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- Fixed natives not working on Apple Silicon
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