forked from Clones/Controlify
update mid night controls comparison
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@ -4,8 +4,10 @@
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| **Custom Screen Compatibility** | Convenient APIs to hook into controller support directly from `Screen` implementation. | No API. Sometimes necessary to mixin into Midnight Controls and edge-case code required. |
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| **Screen Navigation** | 4-axis navigation, emulating arrow key navigation | 4-axis navigation, emulating arrow key navigation |
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| **Controller rumble** | ✅ Individual rumble effect intensity configuration | ⛔ Not present. |
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| **In-game button guide** | Extensible by 3rd party mods | Harcoded buttons and positions |
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| **Reach-around block placement** | ✅ Emulates Bedrock Edition reach-around | ✅ Takes custom liberties and has behaviour not present in bedrock |
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| **Gyro support** | ✅ Option to require a button held and flick stick. Bypasses some sensitivity modifiers. | ⛔ Only works with Steam Deck due to Steam Input emulation |
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| **Controller detection** | Powered by resource packs for unlimited data-driven detection | Hardcoded identifiers in code |
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| **Controller button rendering** | Powered by resource pack controller detection | Texture atlas for hardcoded identifiers |
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| **In-game look sensitivity & behaviour** | Emulated Bedrock Edition with good defaults and snappy behaviour | testing required - reported bad defaults |
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| **Joystick mapping** | Powered by resource packs, unlimited amount of buttons available | All combined joysticks limited to gamepad input. Powered by SDL mappings |
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| **Configurability** | Each controller has individual settings with the ability to map every single controller action. No hardcoding! | needs testing |
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| **Mod keybindings** | All keybinds work out of box after mapping buttons | All keybinds work out of box after mapping buttons |
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| **Controller rumble** | ✅ | ⛔ |
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