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forked from Clones/Controlify

🐛 Rumble: fix continuous effects breaking due to driver optimizations

This commit is contained in:
isXander
2023-08-07 20:31:24 +01:00
parent 31baf3f8f9
commit 0ea146edee

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@ -9,7 +9,6 @@ import java.util.Queue;
public class RumbleManager { public class RumbleManager {
private final RumbleCapable controller; private final RumbleCapable controller;
private final Queue<RumbleEffectInstance> effectQueue; private final Queue<RumbleEffectInstance> effectQueue;
private RumbleEffectInstance prevEffect = null;
private boolean silent, wasSilent; private boolean silent, wasSilent;
@ -59,10 +58,9 @@ public class RumbleManager {
controller.setRumble(0f, 0f, RumbleSource.MASTER); controller.setRumble(0f, 0f, RumbleSource.MASTER);
wasSilent = true; wasSilent = true;
} }
} else if (!effect.equals(prevEffect)) { } else {
RumbleState state = effect.effect().currentState(); RumbleState state = effect.effect().currentState();
controller.setRumble(state.strong(), state.weak(), effect.source()); controller.setRumble(state.strong(), state.weak(), effect.source());
prevEffect = effect;
} }
} }