forked from Clones/Controlify
🐛 Rumble: fix continuous effects breaking due to driver optimizations
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@ -9,7 +9,6 @@ import java.util.Queue;
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public class RumbleManager {
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public class RumbleManager {
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private final RumbleCapable controller;
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private final RumbleCapable controller;
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private final Queue<RumbleEffectInstance> effectQueue;
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private final Queue<RumbleEffectInstance> effectQueue;
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private RumbleEffectInstance prevEffect = null;
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private boolean silent, wasSilent;
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private boolean silent, wasSilent;
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@ -59,10 +58,9 @@ public class RumbleManager {
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controller.setRumble(0f, 0f, RumbleSource.MASTER);
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controller.setRumble(0f, 0f, RumbleSource.MASTER);
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wasSilent = true;
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wasSilent = true;
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}
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}
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} else if (!effect.equals(prevEffect)) {
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} else {
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RumbleState state = effect.effect().currentState();
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RumbleState state = effect.effect().currentState();
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controller.setRumble(state.strong(), state.weak(), effect.source());
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controller.setRumble(state.strong(), state.weak(), effect.source());
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prevEffect = effect;
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}
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}
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}
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}
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