forked from Clones/Controlify
refactor button guide, bindings and controller identification
This commit is contained in:
@ -38,11 +38,12 @@ public class ControllerBinding<T extends ControllerState> {
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this(controller, defaultBind, id, null, () -> false);
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}
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public ControllerBinding(Controller<T, ?> controller, GamepadBind defaultBind, ResourceLocation id, KeyMapping override, BooleanSupplier toggleOverride) {
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this(controller, controller instanceof GamepadController ? (IBind<T>) defaultBind : new EmptyBind<>(), id, override, toggleOverride);
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@SuppressWarnings("unchecked")
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public ControllerBinding(Controller<T, ?> controller, GamepadBinds defaultBind, ResourceLocation id, KeyMapping override, BooleanSupplier toggleOverride) {
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this(controller, controller instanceof GamepadController gamepad ? (IBind<T>) defaultBind.forGamepad(gamepad) : new EmptyBind<>(), id, override, toggleOverride);
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}
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public ControllerBinding(Controller<T, ?> controller, GamepadBind defaultBind, ResourceLocation id) {
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public ControllerBinding(Controller<T, ?> controller, GamepadBinds defaultBind, ResourceLocation id) {
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this(controller, defaultBind, id, null, () -> false);
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}
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@ -55,11 +56,11 @@ public class ControllerBinding<T extends ControllerState> {
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}
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public boolean held() {
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return bind.held(controller.state(), controller);
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return bind.held(controller.state());
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}
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public boolean prevHeld() {
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return bind.held(controller.prevState(), controller);
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return bind.held(controller.prevState());
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}
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public boolean justPressed() {
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@ -108,6 +109,10 @@ public class ControllerBinding<T extends ControllerState> {
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return description;
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}
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public boolean unbound() {
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return bind instanceof EmptyBind;
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}
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public KeyMappingOverride override() {
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return override;
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}
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@ -48,52 +48,52 @@ public class ControllerBindings<T extends ControllerState> {
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this.controller = controller;
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var options = Minecraft.getInstance().options;
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register(WALK_FORWARD = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_FORWARD, new ResourceLocation("controlify", "walk_forward")));
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register(WALK_BACKWARD = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_BACKWARD, new ResourceLocation("controlify", "walk_backward")));
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register(WALK_LEFT = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_LEFT, new ResourceLocation("controlify", "strafe_left")));
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register(WALK_RIGHT = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_RIGHT, new ResourceLocation("controlify", "strafe_right")));
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register(LOOK_UP = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_FORWARD, new ResourceLocation("controlify", "look_up")));
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register(LOOK_DOWN = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_BACKWARD, new ResourceLocation("controlify", "look_down")));
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register(LOOK_LEFT = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_LEFT, new ResourceLocation("controlify", "look_left")));
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register(LOOK_RIGHT = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_RIGHT, new ResourceLocation("controlify", "look_right")));
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register(JUMP = new ControllerBinding<>(controller, GamepadBind.A_BUTTON, new ResourceLocation("controlify", "jump"), options.keyJump, () -> false));
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register(SNEAK = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_PRESS, new ResourceLocation("controlify", "sneak"), options.keyShift, () -> controller.config().toggleSneak));
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register(ATTACK = new ControllerBinding<>(controller, GamepadBind.RIGHT_TRIGGER, new ResourceLocation("controlify", "attack"), options.keyAttack, () -> false));
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register(USE = new ControllerBinding<>(controller, GamepadBind.LEFT_TRIGGER, new ResourceLocation("controlify", "use"), options.keyUse, () -> false));
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register(SPRINT = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_PRESS, new ResourceLocation("controlify", "sprint"), options.keySprint, () -> controller.config().toggleSprint));
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register(DROP = new ControllerBinding<>(controller, GamepadBind.DPAD_DOWN, new ResourceLocation("controlify", "drop"), options.keyDrop, () -> false));
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register(NEXT_SLOT = new ControllerBinding<>(controller, GamepadBind.RIGHT_BUMPER, new ResourceLocation("controlify", "next_slot")));
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register(PREV_SLOT = new ControllerBinding<>(controller, GamepadBind.LEFT_BUMPER, new ResourceLocation("controlify", "prev_slot")));
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register(PAUSE = new ControllerBinding<>(controller, GamepadBind.START, new ResourceLocation("controlify", "pause")));
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register(INVENTORY = new ControllerBinding<>(controller, GamepadBind.Y_BUTTON, new ResourceLocation("controlify", "inventory"), options.keyInventory, () -> false));
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register(CHANGE_PERSPECTIVE = new ControllerBinding<>(controller, GamepadBind.BACK, new ResourceLocation("controlify", "change_perspective"), options.keyTogglePerspective, () -> false));
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register(SWAP_HANDS = new ControllerBinding<>(controller, GamepadBind.X_BUTTON, new ResourceLocation("controlify", "swap_hands"), options.keySwapOffhand, () -> false));
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register(OPEN_CHAT = new ControllerBinding<>(controller, GamepadBind.DPAD_UP, new ResourceLocation("controlify", "open_chat"), options.keyChat, () -> false));
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register(GUI_PRESS = new ControllerBinding<>(controller, GamepadBind.A_BUTTON, new ResourceLocation("controlify", "gui_press")));
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register(GUI_BACK = new ControllerBinding<>(controller, GamepadBind.B_BUTTON, new ResourceLocation("controlify", "gui_back")));
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register(GUI_NEXT_TAB = new ControllerBinding<>(controller, GamepadBind.RIGHT_BUMPER, new ResourceLocation("controlify", "gui_next_tab")));
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register(GUI_PREV_TAB = new ControllerBinding<>(controller, GamepadBind.LEFT_BUMPER, new ResourceLocation("controlify", "gui_prev_tab")));
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register(PICK_BLOCK = new ControllerBinding<>(controller, GamepadBind.DPAD_LEFT, new ResourceLocation("controlify", "pick_block"), options.keyPickItem, () -> false));
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register(WALK_FORWARD = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_FORWARD, new ResourceLocation("controlify", "walk_forward")));
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register(WALK_BACKWARD = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_BACKWARD, new ResourceLocation("controlify", "walk_backward")));
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register(WALK_LEFT = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_LEFT, new ResourceLocation("controlify", "strafe_left")));
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register(WALK_RIGHT = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_RIGHT, new ResourceLocation("controlify", "strafe_right")));
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register(LOOK_UP = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_FORWARD, new ResourceLocation("controlify", "look_up")));
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register(LOOK_DOWN = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_BACKWARD, new ResourceLocation("controlify", "look_down")));
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register(LOOK_LEFT = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_LEFT, new ResourceLocation("controlify", "look_left")));
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register(LOOK_RIGHT = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_RIGHT, new ResourceLocation("controlify", "look_right")));
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register(JUMP = new ControllerBinding<>(controller, GamepadBinds.A_BUTTON, new ResourceLocation("controlify", "jump"), options.keyJump, () -> false));
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register(SNEAK = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_PRESS, new ResourceLocation("controlify", "sneak"), options.keyShift, () -> controller.config().toggleSneak));
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register(ATTACK = new ControllerBinding<>(controller, GamepadBinds.RIGHT_TRIGGER, new ResourceLocation("controlify", "attack"), options.keyAttack, () -> false));
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register(USE = new ControllerBinding<>(controller, GamepadBinds.LEFT_TRIGGER, new ResourceLocation("controlify", "use"), options.keyUse, () -> false));
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register(SPRINT = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_PRESS, new ResourceLocation("controlify", "sprint"), options.keySprint, () -> controller.config().toggleSprint));
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register(DROP = new ControllerBinding<>(controller, GamepadBinds.DPAD_DOWN, new ResourceLocation("controlify", "drop"), options.keyDrop, () -> false));
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register(NEXT_SLOT = new ControllerBinding<>(controller, GamepadBinds.RIGHT_BUMPER, new ResourceLocation("controlify", "next_slot")));
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register(PREV_SLOT = new ControllerBinding<>(controller, GamepadBinds.LEFT_BUMPER, new ResourceLocation("controlify", "prev_slot")));
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register(PAUSE = new ControllerBinding<>(controller, GamepadBinds.START, new ResourceLocation("controlify", "pause")));
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register(INVENTORY = new ControllerBinding<>(controller, GamepadBinds.Y_BUTTON, new ResourceLocation("controlify", "inventory"), options.keyInventory, () -> false));
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register(CHANGE_PERSPECTIVE = new ControllerBinding<>(controller, GamepadBinds.BACK, new ResourceLocation("controlify", "change_perspective"), options.keyTogglePerspective, () -> false));
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register(SWAP_HANDS = new ControllerBinding<>(controller, GamepadBinds.X_BUTTON, new ResourceLocation("controlify", "swap_hands"), options.keySwapOffhand, () -> false));
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register(OPEN_CHAT = new ControllerBinding<>(controller, GamepadBinds.DPAD_UP, new ResourceLocation("controlify", "open_chat"), options.keyChat, () -> false));
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register(GUI_PRESS = new ControllerBinding<>(controller, GamepadBinds.A_BUTTON, new ResourceLocation("controlify", "gui_press")));
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register(GUI_BACK = new ControllerBinding<>(controller, GamepadBinds.B_BUTTON, new ResourceLocation("controlify", "gui_back")));
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register(GUI_NEXT_TAB = new ControllerBinding<>(controller, GamepadBinds.RIGHT_BUMPER, new ResourceLocation("controlify", "gui_next_tab")));
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register(GUI_PREV_TAB = new ControllerBinding<>(controller, GamepadBinds.LEFT_BUMPER, new ResourceLocation("controlify", "gui_prev_tab")));
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register(PICK_BLOCK = new ControllerBinding<>(controller, GamepadBinds.DPAD_LEFT, new ResourceLocation("controlify", "pick_block"), options.keyPickItem, () -> false));
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register(TOGGLE_HUD_VISIBILITY = new ControllerBinding<>(controller, new EmptyBind<>(), new ResourceLocation("controlify", "toggle_hud_visibility")));
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register(SHOW_PLAYER_LIST = new ControllerBinding<>(controller, GamepadBind.DPAD_RIGHT, new ResourceLocation("controlify", "show_player_list"), options.keyPlayerList, () -> false));
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register(VMOUSE_MOVE_UP = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_FORWARD, new ResourceLocation("controlify", "vmouse_move_up")));
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register(VMOUSE_MOVE_DOWN = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_BACKWARD, new ResourceLocation("controlify", "vmouse_move_down")));
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register(VMOUSE_MOVE_LEFT = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_LEFT, new ResourceLocation("controlify", "vmouse_move_left")));
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register(VMOUSE_MOVE_RIGHT = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_RIGHT, new ResourceLocation("controlify", "vmouse_move_right")));
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register(VMOUSE_LCLICK = new ControllerBinding<>(controller, GamepadBind.A_BUTTON, new ResourceLocation("controlify", "vmouse_lclick")));
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register(VMOUSE_RCLICK = new ControllerBinding<>(controller, GamepadBind.X_BUTTON, new ResourceLocation("controlify", "vmouse_rclick")));
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register(VMOUSE_SHIFT_CLICK = new ControllerBinding<>(controller, GamepadBind.Y_BUTTON, new ResourceLocation("controlify", "vmouse_shift_click")));
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register(VMOUSE_SCROLL_UP = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_FORWARD, new ResourceLocation("controlify", "vmouse_scroll_up")));
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register(VMOUSE_SCROLL_DOWN = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_BACKWARD, new ResourceLocation("controlify", "vmouse_scroll_down")));
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register(VMOUSE_ESCAPE = new ControllerBinding<>(controller, GamepadBind.B_BUTTON, new ResourceLocation("controlify", "vmouse_escape")));
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register(VMOUSE_SHIFT = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_PRESS, new ResourceLocation("controlify", "vmouse_shift")));
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register(VMOUSE_TOGGLE = new ControllerBinding<>(controller, GamepadBind.BACK, new ResourceLocation("controlify", "vmouse_toggle")));
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register(GUI_NAVI_UP = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_FORWARD, new ResourceLocation("controlify", "gui_navi_up")));
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register(GUI_NAVI_DOWN = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_BACKWARD, new ResourceLocation("controlify", "gui_navi_down")));
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register(GUI_NAVI_LEFT = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_LEFT, new ResourceLocation("controlify", "gui_navi_left")));
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register(GUI_NAVI_RIGHT = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_RIGHT, new ResourceLocation("controlify", "gui_navi_right")));
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register(YACL_CYCLE_OPT_FORWARD = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_RIGHT, new ResourceLocation("controlify", "yacl_cycle_opt_forward")));
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register(YACL_CYCLE_OPT_BACKWARD = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_LEFT, new ResourceLocation("controlify", "yacl_cycle_opt_backward")));
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register(SHOW_PLAYER_LIST = new ControllerBinding<>(controller, GamepadBinds.DPAD_RIGHT, new ResourceLocation("controlify", "show_player_list"), options.keyPlayerList, () -> false));
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register(VMOUSE_MOVE_UP = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_FORWARD, new ResourceLocation("controlify", "vmouse_move_up")));
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register(VMOUSE_MOVE_DOWN = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_BACKWARD, new ResourceLocation("controlify", "vmouse_move_down")));
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register(VMOUSE_MOVE_LEFT = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_LEFT, new ResourceLocation("controlify", "vmouse_move_left")));
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register(VMOUSE_MOVE_RIGHT = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_RIGHT, new ResourceLocation("controlify", "vmouse_move_right")));
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register(VMOUSE_LCLICK = new ControllerBinding<>(controller, GamepadBinds.A_BUTTON, new ResourceLocation("controlify", "vmouse_lclick")));
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register(VMOUSE_RCLICK = new ControllerBinding<>(controller, GamepadBinds.X_BUTTON, new ResourceLocation("controlify", "vmouse_rclick")));
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register(VMOUSE_SHIFT_CLICK = new ControllerBinding<>(controller, GamepadBinds.Y_BUTTON, new ResourceLocation("controlify", "vmouse_shift_click")));
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register(VMOUSE_SCROLL_UP = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_FORWARD, new ResourceLocation("controlify", "vmouse_scroll_up")));
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register(VMOUSE_SCROLL_DOWN = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_BACKWARD, new ResourceLocation("controlify", "vmouse_scroll_down")));
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register(VMOUSE_ESCAPE = new ControllerBinding<>(controller, GamepadBinds.B_BUTTON, new ResourceLocation("controlify", "vmouse_escape")));
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register(VMOUSE_SHIFT = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_PRESS, new ResourceLocation("controlify", "vmouse_shift")));
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register(VMOUSE_TOGGLE = new ControllerBinding<>(controller, GamepadBinds.BACK, new ResourceLocation("controlify", "vmouse_toggle")));
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register(GUI_NAVI_UP = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_FORWARD, new ResourceLocation("controlify", "gui_navi_up")));
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register(GUI_NAVI_DOWN = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_BACKWARD, new ResourceLocation("controlify", "gui_navi_down")));
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register(GUI_NAVI_LEFT = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_LEFT, new ResourceLocation("controlify", "gui_navi_left")));
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register(GUI_NAVI_RIGHT = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_RIGHT, new ResourceLocation("controlify", "gui_navi_right")));
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register(YACL_CYCLE_OPT_FORWARD = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_RIGHT, new ResourceLocation("controlify", "yacl_cycle_opt_forward")));
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register(YACL_CYCLE_OPT_BACKWARD = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_LEFT, new ResourceLocation("controlify", "yacl_cycle_opt_backward")));
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ControlifyEvents.CONTROLLER_BIND_REGISTRY.invoker().onRegisterControllerBinds(this, controller);
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@ -15,7 +15,12 @@ public class EmptyBind<T extends ControllerState> implements IBind<T> {
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}
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@Override
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public void draw(PoseStack matrices, int x, int centerY, Controller<T, ?> controller) {
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public boolean held(T state) {
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return false;
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}
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@Override
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public void draw(PoseStack matrices, int x, int centerY) {
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}
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@ -31,6 +36,11 @@ public class EmptyBind<T extends ControllerState> implements IBind<T> {
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return object;
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}
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@Override
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public Controller<T, ?> controller() {
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return null;
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}
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@Override
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public boolean equals(Object obj) {
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return obj instanceof EmptyBind;
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@ -4,78 +4,37 @@ import com.google.gson.JsonObject;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.PoseStack;
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import dev.isxander.controlify.controller.Controller;
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import dev.isxander.controlify.controller.gamepad.GamepadConfig;
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import dev.isxander.controlify.controller.gamepad.BuiltinGamepadTheme;
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import dev.isxander.controlify.controller.gamepad.GamepadConfig;
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import dev.isxander.controlify.controller.gamepad.GamepadController;
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import dev.isxander.controlify.controller.gamepad.GamepadState;
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import dev.isxander.controlify.gui.DrawSize;
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import net.minecraft.client.gui.GuiComponent;
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import net.minecraft.resources.ResourceLocation;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.function.Function;
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public enum GamepadBind implements IBind<GamepadState> {
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A_BUTTON(state -> state.gamepadButtons().a(), "a_button"),
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B_BUTTON(state -> state.gamepadButtons().b(), "b_button"),
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X_BUTTON(state -> state.gamepadButtons().x(), "x_button"),
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Y_BUTTON(state -> state.gamepadButtons().y(), "y_button"),
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LEFT_BUMPER(state -> state.gamepadButtons().leftBumper(), "left_bumper"),
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RIGHT_BUMPER(state -> state.gamepadButtons().rightBumper(), "right_bumper"),
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LEFT_STICK_PRESS(state -> state.gamepadButtons().leftStick(), "left_stick_press"),
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RIGHT_STICK_PRESS(state -> state.gamepadButtons().rightStick(), "right_stick_press"),
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START(state -> state.gamepadButtons().start(), "start"),
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BACK(state -> state.gamepadButtons().back(), "back"),
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GUIDE(state -> state.gamepadButtons().guide(), "guide"), // the middle button
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DPAD_UP(state -> state.gamepadButtons().dpadUp(), "dpad_up"),
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DPAD_DOWN(state -> state.gamepadButtons().dpadDown(), "dpad_down"),
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DPAD_LEFT(state -> state.gamepadButtons().dpadLeft(), "dpad_left"),
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DPAD_RIGHT(state -> state.gamepadButtons().dpadRight(), "dpad_right"),
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LEFT_TRIGGER(state -> state.gamepadAxes().leftTrigger(), "left_trigger", true),
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RIGHT_TRIGGER(state -> state.gamepadAxes().rightTrigger(), "right_trigger", true),
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LEFT_STICK_FORWARD(state -> -Math.min(0, state.gamepadAxes().leftStickY()), "left_stick_up", true),
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LEFT_STICK_BACKWARD(state -> Math.max(0, state.gamepadAxes().leftStickY()), "left_stick_down", true),
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LEFT_STICK_LEFT(state -> -Math.min(0, state.gamepadAxes().leftStickX()), "left_stick_left", true),
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LEFT_STICK_RIGHT(state -> Math.max(0, state.gamepadAxes().leftStickX()), "left_stick_right", true),
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RIGHT_STICK_FORWARD(state -> -Math.min(0, state.gamepadAxes().rightStickY()), "right_stick_up", true),
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RIGHT_STICK_BACKWARD(state -> Math.max(0, state.gamepadAxes().rightStickY()), "right_stick_down", true),
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RIGHT_STICK_LEFT(state -> -Math.min(0, state.gamepadAxes().rightStickX()), "right_stick_left", true),
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RIGHT_STICK_RIGHT(state -> Math.max(0, state.gamepadAxes().rightStickX()), "right_stick_right", true);
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public static final String BIND_ID = "gamepad";
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private final Function<GamepadState, Float> state;
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public class GamepadBind implements IBind<GamepadState> {
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private final Function<GamepadState, Float> stateSupplier;
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private final String identifier;
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private final Map<BuiltinGamepadTheme, ResourceLocation> textureLocations;
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private final GamepadController gamepad;
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private final ResourceLocation defaultTexture;
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GamepadBind(Function<GamepadState, Float> state, String identifier, boolean jvmIsBad) {
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this.state = state;
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public GamepadBind(Function<GamepadState, Float> stateSupplier, String identifier, GamepadController gamepad) {
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this.stateSupplier = stateSupplier;
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this.identifier = identifier;
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this.textureLocations = new HashMap<>();
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for (BuiltinGamepadTheme theme : BuiltinGamepadTheme.values()) {
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if (theme == BuiltinGamepadTheme.DEFAULT) continue;
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textureLocations.put(theme, new ResourceLocation("controlify", "textures/gui/gamepad_buttons/" + theme.id() + "/" + identifier + ".png"));
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}
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}
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GamepadBind(Function<GamepadState, Boolean> state, String identifier) {
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this(state1 -> state.apply(state1) ? 1f : 0f, identifier, true);
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this.gamepad = gamepad;
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this.defaultTexture = new ResourceLocation("controlify", "textures/gui/gamepad_buttons/" + gamepad.config().theme.id() + "/" + identifier + ".png");
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}
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@Override
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public float state(GamepadState state) {
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return this.state.apply(state);
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return stateSupplier.apply(state);
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}
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@Override
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public void draw(PoseStack matrices, int x, int centerY, Controller<GamepadState, ?> controller) {
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ResourceLocation texture;
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if (((GamepadConfig)controller.config()).theme == BuiltinGamepadTheme.DEFAULT) {
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texture = new ResourceLocation("controlify", "textures/gui/gamepad/" + controller.type().identifier() + "/" + identifier + ".png");
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} else {
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texture = textureLocations.get(((GamepadConfig)controller.config()).theme);
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}
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public void draw(PoseStack matrices, int x, int centerY) {
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ResourceLocation texture = getTexture(gamepad.config().theme);
|
||||
|
||||
RenderSystem.setShaderTexture(0, texture);
|
||||
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
@ -92,19 +51,22 @@ public enum GamepadBind implements IBind<GamepadState> {
|
||||
return identifier;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Controller<GamepadState, ?> controller() {
|
||||
return this.gamepad;
|
||||
}
|
||||
|
||||
@Override
|
||||
public JsonObject toJson() {
|
||||
JsonObject object = new JsonObject();
|
||||
object.addProperty("type", BIND_ID);
|
||||
object.addProperty("type", GamepadBinds.BIND_ID);
|
||||
object.addProperty("bind", identifier);
|
||||
return object;
|
||||
}
|
||||
|
||||
public static GamepadBind fromJson(JsonObject object) {
|
||||
String name = object.get("bind").getAsString();
|
||||
for (GamepadBind bind : values()) {
|
||||
if (bind.identifier.equals(name)) return bind;
|
||||
}
|
||||
return null;
|
||||
private ResourceLocation getTexture(BuiltinGamepadTheme theme) {
|
||||
if (theme == BuiltinGamepadTheme.DEFAULT)
|
||||
return defaultTexture;
|
||||
return new ResourceLocation("controlify", "textures/gui/gamepad_buttons/" + theme.id() + "/" + identifier + ".png");
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,62 @@
|
||||
package dev.isxander.controlify.bindings;
|
||||
|
||||
import com.google.gson.JsonObject;
|
||||
import dev.isxander.controlify.controller.gamepad.GamepadController;
|
||||
import dev.isxander.controlify.controller.gamepad.GamepadState;
|
||||
|
||||
import java.util.Optional;
|
||||
import java.util.function.Function;
|
||||
|
||||
public enum GamepadBinds {
|
||||
A_BUTTON(state -> state.gamepadButtons().a(), "a_button"),
|
||||
B_BUTTON(state -> state.gamepadButtons().b(), "b_button"),
|
||||
X_BUTTON(state -> state.gamepadButtons().x(), "x_button"),
|
||||
Y_BUTTON(state -> state.gamepadButtons().y(), "y_button"),
|
||||
LEFT_BUMPER(state -> state.gamepadButtons().leftBumper(), "left_bumper"),
|
||||
RIGHT_BUMPER(state -> state.gamepadButtons().rightBumper(), "right_bumper"),
|
||||
LEFT_STICK_PRESS(state -> state.gamepadButtons().leftStick(), "left_stick_press"),
|
||||
RIGHT_STICK_PRESS(state -> state.gamepadButtons().rightStick(), "right_stick_press"),
|
||||
START(state -> state.gamepadButtons().start(), "start"),
|
||||
BACK(state -> state.gamepadButtons().back(), "back"),
|
||||
GUIDE(state -> state.gamepadButtons().guide(), "guide"), // the middle button
|
||||
DPAD_UP(state -> state.gamepadButtons().dpadUp(), "dpad_up"),
|
||||
DPAD_DOWN(state -> state.gamepadButtons().dpadDown(), "dpad_down"),
|
||||
DPAD_LEFT(state -> state.gamepadButtons().dpadLeft(), "dpad_left"),
|
||||
DPAD_RIGHT(state -> state.gamepadButtons().dpadRight(), "dpad_right"),
|
||||
LEFT_TRIGGER(state -> state.gamepadAxes().leftTrigger(), "left_trigger", true),
|
||||
RIGHT_TRIGGER(state -> state.gamepadAxes().rightTrigger(), "right_trigger", true),
|
||||
LEFT_STICK_FORWARD(state -> -Math.min(0, state.gamepadAxes().leftStickY()), "left_stick_up", true),
|
||||
LEFT_STICK_BACKWARD(state -> Math.max(0, state.gamepadAxes().leftStickY()), "left_stick_down", true),
|
||||
LEFT_STICK_LEFT(state -> -Math.min(0, state.gamepadAxes().leftStickX()), "left_stick_left", true),
|
||||
LEFT_STICK_RIGHT(state -> Math.max(0, state.gamepadAxes().leftStickX()), "left_stick_right", true),
|
||||
RIGHT_STICK_FORWARD(state -> -Math.min(0, state.gamepadAxes().rightStickY()), "right_stick_up", true),
|
||||
RIGHT_STICK_BACKWARD(state -> Math.max(0, state.gamepadAxes().rightStickY()), "right_stick_down", true),
|
||||
RIGHT_STICK_LEFT(state -> -Math.min(0, state.gamepadAxes().rightStickX()), "right_stick_left", true),
|
||||
RIGHT_STICK_RIGHT(state -> Math.max(0, state.gamepadAxes().rightStickX()), "right_stick_right", true);
|
||||
|
||||
public static final String BIND_ID = "gamepad";
|
||||
|
||||
private final Function<GamepadState, Float> state;
|
||||
private final String identifier;
|
||||
|
||||
GamepadBinds(Function<GamepadState, Float> state, String identifier, boolean jvmIsBad) {
|
||||
this.state = state;
|
||||
this.identifier = identifier;
|
||||
}
|
||||
|
||||
GamepadBinds(Function<GamepadState, Boolean> state, String identifier) {
|
||||
this(state1 -> state.apply(state1) ? 1f : 0f, identifier, true);
|
||||
}
|
||||
|
||||
public GamepadBind forGamepad(GamepadController gamepad) {
|
||||
return new GamepadBind(state, identifier, gamepad);
|
||||
}
|
||||
|
||||
public static Optional<GamepadBinds> fromJson(JsonObject object) {
|
||||
String name = object.get("bind").getAsString();
|
||||
for (GamepadBinds bind : values()) {
|
||||
if (bind.identifier.equals(name)) return Optional.of(bind);
|
||||
}
|
||||
return Optional.empty();
|
||||
}
|
||||
}
|
@ -10,23 +10,25 @@ import dev.isxander.controlify.gui.DrawSize;
|
||||
|
||||
public interface IBind<S extends ControllerState> {
|
||||
float state(S state);
|
||||
default boolean held(S state, Controller<S, ?> controller) {
|
||||
return state(state) > controller.config().buttonActivationThreshold;
|
||||
default boolean held(S state) {
|
||||
return state(state) > controller().config().buttonActivationThreshold;
|
||||
}
|
||||
|
||||
void draw(PoseStack matrices, int x, int centerY, Controller<S, ?> controller);
|
||||
void draw(PoseStack matrices, int x, int centerY);
|
||||
DrawSize drawSize();
|
||||
|
||||
JsonObject toJson();
|
||||
|
||||
Controller<S, ?> controller();
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
static <T extends ControllerState> IBind<T> fromJson(JsonObject json, Controller<T, ?> controller) {
|
||||
var type = json.get("type").getAsString();
|
||||
if (type.equals(EmptyBind.BIND_ID))
|
||||
return new EmptyBind<>();
|
||||
|
||||
if (controller instanceof GamepadController && type.equals(GamepadBind.BIND_ID)) {
|
||||
return (IBind<T>) GamepadBind.fromJson(json);
|
||||
if (controller instanceof GamepadController gamepad && type.equals(GamepadBinds.BIND_ID)) {
|
||||
return GamepadBinds.fromJson(json).map(bind -> (IBind<T>) bind.forGamepad(gamepad)).orElse(new EmptyBind<>());
|
||||
} else if (controller instanceof JoystickController joystick) {
|
||||
return (IBind<T>) switch (type) {
|
||||
case JoystickButtonBind.BIND_ID -> JoystickButtonBind.fromJson(json, joystick);
|
||||
|
@ -39,8 +39,7 @@ public class JoystickAxisBind implements IBind<JoystickState> {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(PoseStack matrices, int x, int centerY, Controller<JoystickState, ?> controller) {
|
||||
if (controller != joystick) return;
|
||||
public void draw(PoseStack matrices, int x, int centerY) {
|
||||
JoystickMapping mapping = joystick.mapping();
|
||||
|
||||
String type = joystick.type().identifier();
|
||||
@ -77,6 +76,11 @@ public class JoystickAxisBind implements IBind<JoystickState> {
|
||||
return object;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Controller<JoystickState, ?> controller() {
|
||||
return joystick;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (this == o) return true;
|
||||
|
@ -31,9 +31,7 @@ public class JoystickButtonBind implements IBind<JoystickState> {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(PoseStack matrices, int x, int centerY, Controller<JoystickState, ?> controller) {
|
||||
if (controller != joystick) return;
|
||||
|
||||
public void draw(PoseStack matrices, int x, int centerY) {
|
||||
String type = joystick.type().identifier();
|
||||
String button = joystick.mapping().button(buttonIndex).identifier();
|
||||
var texture = new ResourceLocation("controlify", "textures/gui/joystick/" + type + "/button_" + button + ".png");
|
||||
@ -56,6 +54,11 @@ public class JoystickButtonBind implements IBind<JoystickState> {
|
||||
return object;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Controller<JoystickState, ?> controller() {
|
||||
return joystick;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (this == o) return true;
|
||||
|
@ -33,9 +33,7 @@ public class JoystickHatBind implements IBind<JoystickState> {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(PoseStack matrices, int x, int centerY, Controller<JoystickState, ?> controller) {
|
||||
if (controller != joystick) return;
|
||||
|
||||
public void draw(PoseStack matrices, int x, int centerY) {
|
||||
String type = joystick.type().identifier();
|
||||
String button = joystick.mapping().button(hatIndex).identifier();
|
||||
String direction = "centered";
|
||||
@ -69,6 +67,11 @@ public class JoystickHatBind implements IBind<JoystickState> {
|
||||
return object;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Controller<JoystickState, ?> controller() {
|
||||
return joystick;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (this == o) return true;
|
||||
|
Reference in New Issue
Block a user