forked from Clones/Controlify
refactor button guide, bindings and controller identification
This commit is contained in:
@ -48,52 +48,52 @@ public class ControllerBindings<T extends ControllerState> {
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this.controller = controller;
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var options = Minecraft.getInstance().options;
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register(WALK_FORWARD = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_FORWARD, new ResourceLocation("controlify", "walk_forward")));
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register(WALK_BACKWARD = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_BACKWARD, new ResourceLocation("controlify", "walk_backward")));
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register(WALK_LEFT = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_LEFT, new ResourceLocation("controlify", "strafe_left")));
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register(WALK_RIGHT = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_RIGHT, new ResourceLocation("controlify", "strafe_right")));
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register(LOOK_UP = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_FORWARD, new ResourceLocation("controlify", "look_up")));
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register(LOOK_DOWN = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_BACKWARD, new ResourceLocation("controlify", "look_down")));
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register(LOOK_LEFT = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_LEFT, new ResourceLocation("controlify", "look_left")));
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register(LOOK_RIGHT = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_RIGHT, new ResourceLocation("controlify", "look_right")));
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register(JUMP = new ControllerBinding<>(controller, GamepadBind.A_BUTTON, new ResourceLocation("controlify", "jump"), options.keyJump, () -> false));
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register(SNEAK = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_PRESS, new ResourceLocation("controlify", "sneak"), options.keyShift, () -> controller.config().toggleSneak));
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register(ATTACK = new ControllerBinding<>(controller, GamepadBind.RIGHT_TRIGGER, new ResourceLocation("controlify", "attack"), options.keyAttack, () -> false));
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register(USE = new ControllerBinding<>(controller, GamepadBind.LEFT_TRIGGER, new ResourceLocation("controlify", "use"), options.keyUse, () -> false));
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register(SPRINT = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_PRESS, new ResourceLocation("controlify", "sprint"), options.keySprint, () -> controller.config().toggleSprint));
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register(DROP = new ControllerBinding<>(controller, GamepadBind.DPAD_DOWN, new ResourceLocation("controlify", "drop"), options.keyDrop, () -> false));
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register(NEXT_SLOT = new ControllerBinding<>(controller, GamepadBind.RIGHT_BUMPER, new ResourceLocation("controlify", "next_slot")));
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register(PREV_SLOT = new ControllerBinding<>(controller, GamepadBind.LEFT_BUMPER, new ResourceLocation("controlify", "prev_slot")));
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register(PAUSE = new ControllerBinding<>(controller, GamepadBind.START, new ResourceLocation("controlify", "pause")));
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register(INVENTORY = new ControllerBinding<>(controller, GamepadBind.Y_BUTTON, new ResourceLocation("controlify", "inventory"), options.keyInventory, () -> false));
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register(CHANGE_PERSPECTIVE = new ControllerBinding<>(controller, GamepadBind.BACK, new ResourceLocation("controlify", "change_perspective"), options.keyTogglePerspective, () -> false));
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register(SWAP_HANDS = new ControllerBinding<>(controller, GamepadBind.X_BUTTON, new ResourceLocation("controlify", "swap_hands"), options.keySwapOffhand, () -> false));
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register(OPEN_CHAT = new ControllerBinding<>(controller, GamepadBind.DPAD_UP, new ResourceLocation("controlify", "open_chat"), options.keyChat, () -> false));
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register(GUI_PRESS = new ControllerBinding<>(controller, GamepadBind.A_BUTTON, new ResourceLocation("controlify", "gui_press")));
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register(GUI_BACK = new ControllerBinding<>(controller, GamepadBind.B_BUTTON, new ResourceLocation("controlify", "gui_back")));
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register(GUI_NEXT_TAB = new ControllerBinding<>(controller, GamepadBind.RIGHT_BUMPER, new ResourceLocation("controlify", "gui_next_tab")));
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register(GUI_PREV_TAB = new ControllerBinding<>(controller, GamepadBind.LEFT_BUMPER, new ResourceLocation("controlify", "gui_prev_tab")));
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register(PICK_BLOCK = new ControllerBinding<>(controller, GamepadBind.DPAD_LEFT, new ResourceLocation("controlify", "pick_block"), options.keyPickItem, () -> false));
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register(WALK_FORWARD = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_FORWARD, new ResourceLocation("controlify", "walk_forward")));
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register(WALK_BACKWARD = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_BACKWARD, new ResourceLocation("controlify", "walk_backward")));
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register(WALK_LEFT = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_LEFT, new ResourceLocation("controlify", "strafe_left")));
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register(WALK_RIGHT = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_RIGHT, new ResourceLocation("controlify", "strafe_right")));
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register(LOOK_UP = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_FORWARD, new ResourceLocation("controlify", "look_up")));
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register(LOOK_DOWN = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_BACKWARD, new ResourceLocation("controlify", "look_down")));
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register(LOOK_LEFT = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_LEFT, new ResourceLocation("controlify", "look_left")));
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register(LOOK_RIGHT = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_RIGHT, new ResourceLocation("controlify", "look_right")));
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register(JUMP = new ControllerBinding<>(controller, GamepadBinds.A_BUTTON, new ResourceLocation("controlify", "jump"), options.keyJump, () -> false));
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register(SNEAK = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_PRESS, new ResourceLocation("controlify", "sneak"), options.keyShift, () -> controller.config().toggleSneak));
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register(ATTACK = new ControllerBinding<>(controller, GamepadBinds.RIGHT_TRIGGER, new ResourceLocation("controlify", "attack"), options.keyAttack, () -> false));
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register(USE = new ControllerBinding<>(controller, GamepadBinds.LEFT_TRIGGER, new ResourceLocation("controlify", "use"), options.keyUse, () -> false));
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register(SPRINT = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_PRESS, new ResourceLocation("controlify", "sprint"), options.keySprint, () -> controller.config().toggleSprint));
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register(DROP = new ControllerBinding<>(controller, GamepadBinds.DPAD_DOWN, new ResourceLocation("controlify", "drop"), options.keyDrop, () -> false));
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register(NEXT_SLOT = new ControllerBinding<>(controller, GamepadBinds.RIGHT_BUMPER, new ResourceLocation("controlify", "next_slot")));
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register(PREV_SLOT = new ControllerBinding<>(controller, GamepadBinds.LEFT_BUMPER, new ResourceLocation("controlify", "prev_slot")));
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register(PAUSE = new ControllerBinding<>(controller, GamepadBinds.START, new ResourceLocation("controlify", "pause")));
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register(INVENTORY = new ControllerBinding<>(controller, GamepadBinds.Y_BUTTON, new ResourceLocation("controlify", "inventory"), options.keyInventory, () -> false));
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register(CHANGE_PERSPECTIVE = new ControllerBinding<>(controller, GamepadBinds.BACK, new ResourceLocation("controlify", "change_perspective"), options.keyTogglePerspective, () -> false));
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register(SWAP_HANDS = new ControllerBinding<>(controller, GamepadBinds.X_BUTTON, new ResourceLocation("controlify", "swap_hands"), options.keySwapOffhand, () -> false));
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register(OPEN_CHAT = new ControllerBinding<>(controller, GamepadBinds.DPAD_UP, new ResourceLocation("controlify", "open_chat"), options.keyChat, () -> false));
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register(GUI_PRESS = new ControllerBinding<>(controller, GamepadBinds.A_BUTTON, new ResourceLocation("controlify", "gui_press")));
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register(GUI_BACK = new ControllerBinding<>(controller, GamepadBinds.B_BUTTON, new ResourceLocation("controlify", "gui_back")));
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register(GUI_NEXT_TAB = new ControllerBinding<>(controller, GamepadBinds.RIGHT_BUMPER, new ResourceLocation("controlify", "gui_next_tab")));
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register(GUI_PREV_TAB = new ControllerBinding<>(controller, GamepadBinds.LEFT_BUMPER, new ResourceLocation("controlify", "gui_prev_tab")));
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register(PICK_BLOCK = new ControllerBinding<>(controller, GamepadBinds.DPAD_LEFT, new ResourceLocation("controlify", "pick_block"), options.keyPickItem, () -> false));
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register(TOGGLE_HUD_VISIBILITY = new ControllerBinding<>(controller, new EmptyBind<>(), new ResourceLocation("controlify", "toggle_hud_visibility")));
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register(SHOW_PLAYER_LIST = new ControllerBinding<>(controller, GamepadBind.DPAD_RIGHT, new ResourceLocation("controlify", "show_player_list"), options.keyPlayerList, () -> false));
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register(VMOUSE_MOVE_UP = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_FORWARD, new ResourceLocation("controlify", "vmouse_move_up")));
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register(VMOUSE_MOVE_DOWN = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_BACKWARD, new ResourceLocation("controlify", "vmouse_move_down")));
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register(VMOUSE_MOVE_LEFT = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_LEFT, new ResourceLocation("controlify", "vmouse_move_left")));
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register(VMOUSE_MOVE_RIGHT = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_RIGHT, new ResourceLocation("controlify", "vmouse_move_right")));
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register(VMOUSE_LCLICK = new ControllerBinding<>(controller, GamepadBind.A_BUTTON, new ResourceLocation("controlify", "vmouse_lclick")));
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register(VMOUSE_RCLICK = new ControllerBinding<>(controller, GamepadBind.X_BUTTON, new ResourceLocation("controlify", "vmouse_rclick")));
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register(VMOUSE_SHIFT_CLICK = new ControllerBinding<>(controller, GamepadBind.Y_BUTTON, new ResourceLocation("controlify", "vmouse_shift_click")));
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register(VMOUSE_SCROLL_UP = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_FORWARD, new ResourceLocation("controlify", "vmouse_scroll_up")));
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register(VMOUSE_SCROLL_DOWN = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_BACKWARD, new ResourceLocation("controlify", "vmouse_scroll_down")));
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register(VMOUSE_ESCAPE = new ControllerBinding<>(controller, GamepadBind.B_BUTTON, new ResourceLocation("controlify", "vmouse_escape")));
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register(VMOUSE_SHIFT = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_PRESS, new ResourceLocation("controlify", "vmouse_shift")));
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register(VMOUSE_TOGGLE = new ControllerBinding<>(controller, GamepadBind.BACK, new ResourceLocation("controlify", "vmouse_toggle")));
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register(GUI_NAVI_UP = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_FORWARD, new ResourceLocation("controlify", "gui_navi_up")));
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register(GUI_NAVI_DOWN = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_BACKWARD, new ResourceLocation("controlify", "gui_navi_down")));
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register(GUI_NAVI_LEFT = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_LEFT, new ResourceLocation("controlify", "gui_navi_left")));
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register(GUI_NAVI_RIGHT = new ControllerBinding<>(controller, GamepadBind.LEFT_STICK_RIGHT, new ResourceLocation("controlify", "gui_navi_right")));
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register(YACL_CYCLE_OPT_FORWARD = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_RIGHT, new ResourceLocation("controlify", "yacl_cycle_opt_forward")));
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register(YACL_CYCLE_OPT_BACKWARD = new ControllerBinding<>(controller, GamepadBind.RIGHT_STICK_LEFT, new ResourceLocation("controlify", "yacl_cycle_opt_backward")));
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register(SHOW_PLAYER_LIST = new ControllerBinding<>(controller, GamepadBinds.DPAD_RIGHT, new ResourceLocation("controlify", "show_player_list"), options.keyPlayerList, () -> false));
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register(VMOUSE_MOVE_UP = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_FORWARD, new ResourceLocation("controlify", "vmouse_move_up")));
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register(VMOUSE_MOVE_DOWN = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_BACKWARD, new ResourceLocation("controlify", "vmouse_move_down")));
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register(VMOUSE_MOVE_LEFT = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_LEFT, new ResourceLocation("controlify", "vmouse_move_left")));
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register(VMOUSE_MOVE_RIGHT = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_RIGHT, new ResourceLocation("controlify", "vmouse_move_right")));
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register(VMOUSE_LCLICK = new ControllerBinding<>(controller, GamepadBinds.A_BUTTON, new ResourceLocation("controlify", "vmouse_lclick")));
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register(VMOUSE_RCLICK = new ControllerBinding<>(controller, GamepadBinds.X_BUTTON, new ResourceLocation("controlify", "vmouse_rclick")));
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register(VMOUSE_SHIFT_CLICK = new ControllerBinding<>(controller, GamepadBinds.Y_BUTTON, new ResourceLocation("controlify", "vmouse_shift_click")));
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register(VMOUSE_SCROLL_UP = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_FORWARD, new ResourceLocation("controlify", "vmouse_scroll_up")));
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register(VMOUSE_SCROLL_DOWN = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_BACKWARD, new ResourceLocation("controlify", "vmouse_scroll_down")));
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register(VMOUSE_ESCAPE = new ControllerBinding<>(controller, GamepadBinds.B_BUTTON, new ResourceLocation("controlify", "vmouse_escape")));
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register(VMOUSE_SHIFT = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_PRESS, new ResourceLocation("controlify", "vmouse_shift")));
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register(VMOUSE_TOGGLE = new ControllerBinding<>(controller, GamepadBinds.BACK, new ResourceLocation("controlify", "vmouse_toggle")));
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register(GUI_NAVI_UP = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_FORWARD, new ResourceLocation("controlify", "gui_navi_up")));
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register(GUI_NAVI_DOWN = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_BACKWARD, new ResourceLocation("controlify", "gui_navi_down")));
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register(GUI_NAVI_LEFT = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_LEFT, new ResourceLocation("controlify", "gui_navi_left")));
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register(GUI_NAVI_RIGHT = new ControllerBinding<>(controller, GamepadBinds.LEFT_STICK_RIGHT, new ResourceLocation("controlify", "gui_navi_right")));
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register(YACL_CYCLE_OPT_FORWARD = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_RIGHT, new ResourceLocation("controlify", "yacl_cycle_opt_forward")));
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register(YACL_CYCLE_OPT_BACKWARD = new ControllerBinding<>(controller, GamepadBinds.RIGHT_STICK_LEFT, new ResourceLocation("controlify", "yacl_cycle_opt_backward")));
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ControlifyEvents.CONTROLLER_BIND_REGISTRY.invoker().onRegisterControllerBinds(this, controller);
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