forked from Clones/Controlify
refactor button guide, bindings and controller identification
This commit is contained in:
@ -2,6 +2,7 @@ package dev.isxander.controlify.config.gui;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import dev.isxander.controlify.bindings.GamepadBind;
|
||||
import dev.isxander.controlify.bindings.GamepadBinds;
|
||||
import dev.isxander.controlify.bindings.IBind;
|
||||
import dev.isxander.controlify.controller.gamepad.GamepadController;
|
||||
import dev.isxander.controlify.controller.gamepad.GamepadState;
|
||||
@ -56,7 +57,7 @@ public class GamepadBindController implements Controller<IBind<GamepadState>> {
|
||||
textRenderer.drawShadow(matrices, awaitingText, getDimension().xLimit() - textRenderer.width(awaitingText) - getXPadding(), getDimension().centerY() - textRenderer.lineHeight / 2f, 0xFFFFFF);
|
||||
} else {
|
||||
var bind = control.option().pendingValue();
|
||||
bind.draw(matrices, getDimension().xLimit() - bind.drawSize().width(), getDimension().centerY(), control.controller);
|
||||
bind.draw(matrices, getDimension().xLimit() - bind.drawSize().width(), getDimension().centerY());
|
||||
}
|
||||
}
|
||||
|
||||
@ -97,8 +98,9 @@ public class GamepadBindController implements Controller<IBind<GamepadState>> {
|
||||
|
||||
var gamepad = control.controller;
|
||||
|
||||
for (var bind : GamepadBind.values()) {
|
||||
if (bind.held(gamepad.state(), gamepad) && !bind.held(gamepad.prevState(), gamepad)) {
|
||||
for (var bindType : GamepadBinds.values()) {
|
||||
GamepadBind bind = bindType.forGamepad(gamepad);
|
||||
if (bind.held(gamepad.state()) && !bind.held(gamepad.prevState())) {
|
||||
control.option().requestSet(bind);
|
||||
awaitingControllerInput = false;
|
||||
gamepad.consumeButtonState();
|
||||
|
@ -59,7 +59,7 @@ public class JoystickBindController implements Controller<IBind<JoystickState>>
|
||||
textRenderer.drawShadow(matrices, awaitingText, getDimension().xLimit() - textRenderer.width(awaitingText) - getXPadding(), getDimension().centerY() - textRenderer.lineHeight / 2f, 0xFFFFFF);
|
||||
} else {
|
||||
var bind = control.option().pendingValue();
|
||||
bind.draw(matrices, getDimension().xLimit() - bind.drawSize().width(), getDimension().centerY(), control.controller);
|
||||
bind.draw(matrices, getDimension().xLimit() - bind.drawSize().width(), getDimension().centerY());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10,6 +10,7 @@ import dev.isxander.controlify.controller.gamepad.GamepadState;
|
||||
import dev.isxander.controlify.controller.gamepad.BuiltinGamepadTheme;
|
||||
import dev.isxander.controlify.controller.joystick.JoystickController;
|
||||
import dev.isxander.controlify.controller.joystick.JoystickState;
|
||||
import dev.isxander.controlify.controller.joystick.mapping.UnmappedJoystickMapping;
|
||||
import dev.isxander.controlify.gui.screen.ControllerDeadzoneCalibrationScreen;
|
||||
import dev.isxander.yacl.api.*;
|
||||
import dev.isxander.yacl.gui.controllers.ActionController;
|
||||
@ -66,6 +67,10 @@ public class YACLHelper {
|
||||
yacl.category(globalCategory.build());
|
||||
|
||||
for (var controller : Controller.CONTROLLERS.values()) {
|
||||
// if (controller instanceof JoystickController joystick && joystick.mapping() instanceof UnmappedJoystickMapping) {
|
||||
// // PlaceholderCategory for onboarding
|
||||
// }
|
||||
|
||||
var category = ConfigCategory.createBuilder();
|
||||
|
||||
category.name(Component.literal(controller.name()));
|
||||
|
Reference in New Issue
Block a user