forked from Clones/Controlify
🐛 Fix chat rendering incorrectly when hidden (close #119)
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@ -18,7 +18,8 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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public class ChatComponentMixin {
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public class ChatComponentMixin {
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@Shadow @Final private Minecraft minecraft;
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@Shadow @Final private Minecraft minecraft;
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@Inject(method = "render", at = @At("HEAD"))
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// the below TAIL injects inside the multiple conditional statements, so can't use HEAD, but the first target inside the inner-most if
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/components/ChatComponent;isChatFocused()Z", ordinal = 0))
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private void translateRender(GuiGraphics graphics, int tickDelta, int i, int j, CallbackInfo ci) {
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private void translateRender(GuiGraphics graphics, int tickDelta, int i, int j, CallbackInfo ci) {
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if (!(minecraft.screen instanceof ChatScreen))
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if (!(minecraft.screen instanceof ChatScreen))
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return;
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return;
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