From 23f9bc8d1af622863ff3a309e3b68acebe7d6306 Mon Sep 17 00:00:00 2001 From: isXander Date: Sun, 11 Jun 2023 23:13:39 +0100 Subject: [PATCH] merge beta changelogs --- changelogs/1.3.0+1.20.md | 52 ++++++++++++++++++++++++++++++++++++++-- 1 file changed, 50 insertions(+), 2 deletions(-) diff --git a/changelogs/1.3.0+1.20.md b/changelogs/1.3.0+1.20.md index 0ec7a2d..6bea948 100644 --- a/changelogs/1.3.0+1.20.md +++ b/changelogs/1.3.0+1.20.md @@ -2,11 +2,55 @@ ## New Features +- Added a config setting `delegate_setup` so modpack authors can move the controller setup to when users + enter the config screen. + +### Controller Carousel Screen + +This screen appears where the YACL config once was, after opening controller settings. You +can select a controller from the carousel to either edit its settings or set it as the active +controller. + +On each entry of the carousel, you can now also see a pixel art icon of the specific controller type, +thanks to [Andrew Grant](https://github.com/Andrew6rant) for making these! + +![carousel screen](https://cdn.modrinth.com/data/DOUdJVEm/images/33079219d3a2de06b8fa36bdb17d8fd632429c7b.png) + +### New Controller Settings Screen + +Upon opening an individual controller config, a more refined YACL config screen will appear. +Three categories are available: Basic, Advanced and Controls. Basic contains the most common +settings you will change, advanced holds settings such as gyro and rumble. + +With the new settings screen, comes the features of YetAnotherConfigLib v3. Some option descriptions +are now enhanced with gifs and images to better explain what they do. Because the controls groups are now +actually classes as groups, searching the group name will show all controls in that group. + +### Greatly improved gyro support + +I got my hands on a controller with gyro, so I was able to test and refine the functionality to make +it as intuitive as possible. For starts, it actually works now (I forgot to enable the sensor) and the flick +stick is now a smooth animation rather than just jumping 90 degrees. + +### Better controller name detection + +If not provided by explicit controller detection, Controlify now uses the name found in the +SDL game controller database, so more controllers should have more accurate names. + +### Experimental anti-snapback + +Every spring isn't perfect, and can sometimes cause the stick to overshoot the neutral position +when returning to it. This can cause the camera to drift slightly. This feature attempts to mitigate +that. This feature can already be found in DS4Windows, but a more native solution is always better. + +To try it out, you need to set a JVM flag in your launcher: `-Dcontrolify.debug.use_snapback=true`, +however, do be warned, this is extremely buggy and can cause the stick to jitter. + ### Server-side support Controlify now has server-side support, meaning it is now recommended to install Controlify on your server. -### `/vibratecontroller` command +#### `/vibratecontroller` command This command allows you to make players' controllers vibrate. You can specify the intensity of both the low frequency and high frequency motors, and the duration of the vibration. @@ -25,11 +69,15 @@ with a range to have the vibration intensity decrease with distance. This comes with a client option in global settings to ignore these server requests to vibrate. -### Reach-around policy +#### Reach-around policy When Controlify is stored in the server, by default, the reach-around policy is set to `disallow`. You can allow reach-around placement on your server by setting the `reach_around_policy` config option to `true`. +## Changes + +- Removed extra mappings resource pack (merged into base resources) + ## Bug Fixes - Fixed hotplugging not working when no controllers were connected at launch