diff --git a/build.gradle.kts b/build.gradle.kts index 1b2c605..4f49207 100644 --- a/build.gradle.kts +++ b/build.gradle.kts @@ -15,7 +15,7 @@ plugins { } group = "dev.isxander" -version = "1.1.0-beta.1+1.19.4" +version = "1.1.0-beta.2+1.19.4" repositories { mavenLocal() diff --git a/changelogs/1.1.0-beta.2+1.19.4.md b/changelogs/1.1.0-beta.2+1.19.4.md new file mode 100644 index 0000000..5c32a92 --- /dev/null +++ b/changelogs/1.1.0-beta.2+1.19.4.md @@ -0,0 +1,29 @@ +# Controlify 1.1 (Beta 2) + +## New Vibrations + +- **Explosions** now cause a vibration. + Their intensity is scaled based on the explosion's distance from the player and power. + This is a cool custom effect where you feel an initial boom, and then another fading vibration. +- **Survival block mining** now causes a vibration. The intensity is scaled based on the block's hardness. +- **Item break** now causes a vibration. +- **Fishing rod fish bite** now causes a vibration. + +## Vibration Changes + +A new continuous vibration effect has been added. This allows for more complex +vibrations over a non-specific duration. This means an overhaul of some vibrations: + +- Bow draw vibration now feels like a real bow draw with a slight wobble on max charge (like the animation). +- Crossbow load vibration now matches the animation. +- Eating vibration now matches the animation. + +Also, vibrations now play nicely together, where playing a vibration over a longer vibration does +not cause the longer vibration to stop, but pause. + + +## Bug Fixes + +- Fix the health vibration sometimes not playing. +- Fix controllers not being detected half the time on startup. +- Fix unidentified controllers not being able to save configs.