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forked from Clones/Controlify

🐛 Fix vanilla overrides getting stuck sometimes

This commit is contained in:
isXander
2023-07-08 21:04:58 +01:00
parent a343dad9ed
commit 2b41391a73
6 changed files with 78 additions and 10 deletions

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@ -410,16 +410,21 @@ public class ControllerBindings<T extends ControllerState> {
registerModdedKeybinds(); registerModdedKeybinds();
// key events are executed in Minecraft#execute, aka runTick.runAllTasks() // key events are executed in Minecraft#execute, which run at runTick.runAllTasks()
// which is called before ticking (the event below). so we can safely imitate clicks // which this event runs directly after. A normal tick could run multiple
// before key mappings are handled in tick() // times per frame, so you could get double clicks if lagging.
ClientTickEvents.START_CLIENT_TICK.register(this::onTick); InputHandledEvent.EVENT.register(this::imitateVanillaClick);
ControlifyEvents.INPUT_MODE_CHANGED.register(mode -> KeyMapping.releaseAll()); ControlifyEvents.INPUT_MODE_CHANGED.register(mode -> KeyMapping.releaseAll());
} }
public ControllerBinding register(ControllerBinding binding) { public ControllerBinding register(ControllerBinding binding) {
registry.put(binding.id(), binding); registry.put(binding.id(), binding);
if (binding.override() != null) {
((KeyMappingOverrideHolder) binding.override().keyMapping()).controlify$addOverride(binding);
}
return binding; return binding;
} }
@ -481,10 +486,6 @@ public class ControllerBindings<T extends ControllerState> {
return clean; return clean;
} }
public void onTick(Minecraft minecraft) {
imitateVanillaClick();
}
private void registerModdedKeybinds() { private void registerModdedKeybinds() {
for (KeyMapping keyMapping : KeyBindingRegistryImplAccessor.getCustomKeys()) { for (KeyMapping keyMapping : KeyBindingRegistryImplAccessor.getCustomKeys()) {
if (EXCLUDED_VANILLA_BINDS.contains(keyMapping)) if (EXCLUDED_VANILLA_BINDS.contains(keyMapping))
@ -538,8 +539,6 @@ public class ControllerBindings<T extends ControllerState> {
// must set field directly to avoid ToggleKeyMapping breaking things // must set field directly to avoid ToggleKeyMapping breaking things
accessor.setIsDown(!accessor.getIsDown()); accessor.setIsDown(!accessor.getIsDown());
} }
} else if (!override.keyMapping().isDown()) {
KeyMapping.set(vanillaKeyCode, binding.held());
} }
if (binding.justPressed()) if (binding.justPressed())
KeyMapping.click(vanillaKeyCode); KeyMapping.click(vanillaKeyCode);

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@ -0,0 +1,14 @@
package dev.isxander.controlify.bindings;
import net.fabricmc.fabric.api.event.Event;
import net.fabricmc.fabric.api.event.EventFactory;
public interface InputHandledEvent {
void onInputHandled();
Event<InputHandledEvent> EVENT = EventFactory.createArrayBacked(InputHandledEvent.class, (listeners) -> () -> {
for (InputHandledEvent listener : listeners) {
listener.onInputHandled();
}
});
}

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@ -0,0 +1,7 @@
package dev.isxander.controlify.bindings;
import dev.isxander.controlify.api.bind.ControllerBinding;
public interface KeyMappingOverrideHolder {
void controlify$addOverride(ControllerBinding binding);
}

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@ -0,0 +1,27 @@
package dev.isxander.controlify.mixins.feature.bind;
import com.llamalad7.mixinextras.injector.ModifyReturnValue;
import dev.isxander.controlify.api.bind.ControllerBinding;
import dev.isxander.controlify.bindings.KeyMappingOverrideHolder;
import net.minecraft.client.KeyMapping;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import java.util.ArrayList;
import java.util.List;
@Mixin(KeyMapping.class)
public class KeyMappingMixin implements KeyMappingOverrideHolder {
@Unique private final List<ControllerBinding> overrides = new ArrayList<>();
@ModifyReturnValue(method = "isDown", at = @At("RETURN"))
private boolean injectOverrideState(boolean keyMappingState) {
return keyMappingState || overrides.stream().anyMatch(override -> override.override() != null && override.override().toggleable().getAsBoolean() && override.held());
}
@Override
public void controlify$addOverride(ControllerBinding binding) {
this.overrides.add(binding);
}
}

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@ -0,0 +1,19 @@
package dev.isxander.controlify.mixins.feature.bind;
import dev.isxander.controlify.bindings.InputHandledEvent;
import net.minecraft.client.Minecraft;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(Minecraft.class)
public class MinecraftMixin {
// KeyboardHandler and MouseHandler run input events through Minecraft#execute,
// which is polled by the injection point below. Cannot be done in normal tick event
// as that could run up to 10 times per frame depending on framerate.
@Inject(method = "runTick", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Minecraft;runAllTasks()V", shift = At.Shift.AFTER))
private void onTasksExecuted(boolean tick, CallbackInfo ci) {
InputHandledEvent.EVENT.invoker().onInputHandled();
}
}

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@ -36,6 +36,8 @@
"feature.accessibility.LocalPlayerMixin", "feature.accessibility.LocalPlayerMixin",
"feature.autoswitch.ToastComponentAccessor", "feature.autoswitch.ToastComponentAccessor",
"feature.bind.KeyMappingAccessor", "feature.bind.KeyMappingAccessor",
"feature.bind.KeyMappingMixin",
"feature.bind.MinecraftMixin",
"feature.bind.ToggleKeyMappingAccessor", "feature.bind.ToggleKeyMappingAccessor",
"feature.chatkbheight.ChatComponentMixin", "feature.chatkbheight.ChatComponentMixin",
"feature.chatkbheight.ChatScreenMixin", "feature.chatkbheight.ChatScreenMixin",