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forked from Clones/Controlify

vibration conflict support - multiple vibrations can play at once

This commit is contained in:
isXander
2023-04-05 21:15:52 +01:00
parent a3583ab5c8
commit 2f4cbfa099
9 changed files with 180 additions and 68 deletions

View File

@ -17,14 +17,25 @@ public final class BasicRumbleEffect implements RumbleEffect {
}
@Override
public RumbleState nextState() {
public void tick() {
tick++;
if (tick >= keyframes.length)
finished = true;
}
@Override
public RumbleState currentState() {
if (tick == 0)
throw new IllegalStateException("Effect hasn't ticked yet.");
return keyframes[tick - 1];
}
@Override
public int age() {
return tick;
}
@Override
public boolean isFinished() {
return finished;
@ -137,9 +148,4 @@ public final class BasicRumbleEffect implements RumbleEffect {
}
return effect;
}
public ContinuousRumbleEffect continuous() {
int lastIndex = this.states().length - 1;
return new ContinuousRumbleEffect(index -> this.states()[index % lastIndex], this.priority());
}
}

View File

@ -1,25 +1,34 @@
package dev.isxander.controlify.rumble;
import org.apache.commons.lang3.Validate;
import java.util.function.Function;
public class ContinuousRumbleEffect implements RumbleEffect {
private final Function<Integer, RumbleState> stateFunction;
private final int priority;
private final int timeout;
private final int minTime;
private int tick;
private boolean stopped;
public ContinuousRumbleEffect(Function<Integer, RumbleState> stateFunction) {
this(stateFunction, 0);
}
public ContinuousRumbleEffect(Function<Integer, RumbleState> stateFunction, int priority) {
public ContinuousRumbleEffect(Function<Integer, RumbleState> stateFunction, int priority, int timeout, int minTime) {
this.stateFunction = stateFunction;
this.priority = priority;
this.timeout = timeout;
this.minTime = minTime;
}
@Override
public RumbleState nextState() {
public void tick() {
tick++;
}
@Override
public RumbleState currentState() {
if (tick == 0)
throw new IllegalStateException("Effect hasn't ticked yet.");
return stateFunction.apply(tick - 1);
}
@ -27,17 +36,72 @@ public class ContinuousRumbleEffect implements RumbleEffect {
stopped = true;
}
public int currentTick() {
@Override
public int age() {
return tick;
}
@Override
public boolean isFinished() {
return stopped;
return (stopped || (timeout > 0 && tick >= timeout)) && tick >= minTime;
}
@Override
public int priority() {
return this.priority;
}
public static Builder builder() {
return new Builder();
}
public static class Builder {
private Function<Integer, RumbleState> stateFunction;
private int priority;
private int timeout = -1;
private int minTime;
private Builder() {
}
public Builder byTick(Function<Integer, RumbleState> stateFunction) {
this.stateFunction = stateFunction;
return this;
}
public Builder constant(RumbleState state) {
this.stateFunction = tick -> state;
return this;
}
public Builder constant(float strong, float weak) {
return this.constant(new RumbleState(strong, weak));
}
public Builder timeout(int timeoutTicks) {
Validate.isTrue(timeoutTicks >= 0, "the timeout cannot be negative!");
this.timeout = timeoutTicks;
return this;
}
public Builder minTime(int minTimeTicks) {
Validate.isTrue(minTimeTicks >= 0, "the minimum time cannot be negative!");
this.minTime = minTimeTicks;
return this;
}
public Builder priority(int priority) {
this.priority = priority;
return this;
}
public ContinuousRumbleEffect build() {
Validate.notNull(stateFunction, "stateFunction cannot be null!");
Validate.isTrue(minTime <= timeout || timeout == -1, "the minimum time cannot be greater than the timeout!");
return new ContinuousRumbleEffect(stateFunction, priority, timeout, minTime);
}
}
}

View File

@ -1,9 +1,18 @@
package dev.isxander.controlify.rumble;
public interface RumbleEffect {
RumbleState nextState();
public interface RumbleEffect extends Comparable<RumbleEffect> {
void tick();
RumbleState currentState();
boolean isFinished();
int priority();
int age();
@Override
default int compareTo(RumbleEffect o) {
int priorityCompare = Integer.compare(o.priority(), this.priority());
if (priorityCompare != 0) return priorityCompare;
return Integer.compare(this.age(), o.age());
}
}

View File

@ -1,11 +1,18 @@
package dev.isxander.controlify.rumble;
import org.jetbrains.annotations.NotNull;
import java.util.Comparator;
import java.util.PriorityQueue;
import java.util.Queue;
public class RumbleManager {
private final RumbleCapable controller;
private RumbleEffectInstance playingEffect;
private final Queue<RumbleEffectInstance> effectQueue;
public RumbleManager(RumbleCapable controller) {
this.controller = controller;
this.effectQueue = new PriorityQueue<>(Comparator.comparing(RumbleEffectInstance::effect));
}
@Deprecated
@ -17,34 +24,49 @@ public class RumbleManager {
if (!controller.canRumble())
return;
playingEffect = new RumbleEffectInstance(source, effect);
}
public boolean isPlaying() {
return playingEffect != null;
}
public void stopCurrentEffect() {
if (playingEffect == null)
return;
controller.setRumble(0f, 0f, RumbleSource.MASTER);
playingEffect = null;
effectQueue.add(new RumbleEffectInstance(source, effect));
}
public void tick() {
if (playingEffect == null)
return;
RumbleEffectInstance effect;
do {
effect = effectQueue.peek();
if (playingEffect.effect().isFinished()) {
stopCurrentEffect();
// if we have no effects, break out of loop and get the null check
if (effect == null)
break;
// if the effect is finished, remove and set null, so we loop again
if (effect.effect().isFinished()) {
effectQueue.remove(effect);
effect = null;
}
} while (effect == null);
if (effect == null) {
controller.setRumble(0f, 0f, RumbleSource.MASTER);
return;
}
RumbleState state = playingEffect.effect().nextState();
controller.setRumble(state.strong(), state.weak(), playingEffect.source());
effectQueue.removeIf(e -> e.effect().isFinished());
effectQueue.forEach(e -> e.effect().tick());
RumbleState state = effect.effect().currentState();
controller.setRumble(state.strong(), state.weak(), effect.source());
}
private record RumbleEffectInstance(RumbleSource source, RumbleEffect effect) {
public void clearEffects() {
effectQueue.clear();
}
public boolean isPlaying() {
return !effectQueue.isEmpty();
}
private record RumbleEffectInstance(RumbleSource source, RumbleEffect effect) implements Comparable<RumbleEffectInstance> {
@Override
public int compareTo(@NotNull RumbleManager.RumbleEffectInstance o) {
return effect.compareTo(o.effect);
}
}
}