forked from Clones/Controlify
➕ Another dramatic improvement to gyro control
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@ -80,6 +80,12 @@
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"controlify.gui.group.gyro.no_gyro.tooltip": "This controller does not support Gyro. You must have a DualSense™ controller or other compatible controller to use this feature.",
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"controlify.gui.gyro_look_sensitivity": "Look Sensitivity",
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"controlify.gui.gyro_look_sensitivity.tooltip": "How much the camera moves based on gyroscope rotation.\nThe pitch (rotating your controller forward/backward) is used for looking up and down, whilst both the roll (rotating your controller left/right) and yaw (rotating your controller clockwise/anticlockwise) are used for looking left and right.",
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"controlify.gui.gyro_behaviour": "Gyro Behaviour",
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"controlify.gui.gyro_behaviour.tooltip": "How the gyroscope input should be interpreted as look input.",
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"controlify.gui.gyro_behaviour.absolute": "Absolute",
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"controlify.gui.gyro_behaviour.absolute.tooltip": "Absolute: Equivalent to moving the mouse in a direction.",
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"controlify.gui.gyro_behaviour.relative": "Relative",
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"controlify.gui.gyro_behaviour.relative.tooltip": "Relative: Equivalent to moving a thumbstick in a direction.",
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"controlify.gui.gyro_invert_x": "Invert X",
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"controlify.gui.gyro_invert_x.tooltip": "Invert the left/right rotation of the gyroscope look direction.",
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"controlify.gui.gyro_invert_y": "Invert Y",
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@ -156,6 +162,7 @@
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"controlify.controller_theme.dualshock4": "PS4",
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"controlify.controller_theme.steam_deck": "Steam Deck",
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"controlify.binding.controlify.gamepad_gyro_button": "Activate Gyroscope",
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"controlify.binding.controlify.walk_forward": "Walk Forward",
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"controlify.binding.controlify.walk_backward": "Walk Backward",
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"controlify.binding.controlify.strafe_left": "Strafe Left",
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@ -251,8 +258,8 @@
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"controlify.guide.container.quick_move": "Quick Move",
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"controlify.calibration.title": "Controller Calibration for '%s'",
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"controlify.calibration.info": "This process will optimize settings for your controller to prevent stick drift. Stick drift happens in your controller thumbsticks and outputs slightly wrong values when you aren't touching them at all. Deadzones are used to prevent this.\nShaking your controller lightly (without touching thumbsticks) can also aid in getting a more precise calibration.\n\nThis will only take a few seconds.",
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"controlify.calibration.wait": "Please do not touch your controller thumbsticks until the progress bar is complete. Shaking your controller lightly can improve calibration.\nThis process will only take a few seconds.",
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"controlify.calibration.info": "This calibration optimizes your controller settings to remove stickdrift and create an accurate reading for the gyroscope (if your controller supports it). Before hitting start, make sure to place your controller down on a flat surface and you are not touching the thumbsticks.\n\nThis will only take a few seconds.",
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"controlify.calibration.wait": "Please do not touch your controller thumbsticks until the progress bar is complete. Make sure to not touch your controller.\nThis process will only take a few seconds.",
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"controlify.calibration.complete": "Calibration complete! You can now use your controller. Press done to return to the game.",
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"controlify.calibration.ready": "Ready",
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"controlify.calibration.done": "Done",
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