forked from Clones/Controlify
fix formatting issue
This commit is contained in:
@ -4,7 +4,7 @@
|
||||
| **Custom Screen Compatibility** | Convenient APIs to hook into controller support directly from `Screen` implementation. | No API. Sometimes necessary to mixin into Midnight Controls and edge-case code required. | ⛔ | ⛔ |
|
||||
| **Screen Navigation** | 4-axis navigation, emulating arrow key navigation with optional cursor emulation | 4-axis navigation, emulating arrow key navigation | Cursor emulation only. | 2-axis tab-key emulation |
|
||||
| **Controller rumble** | ✅ Individual rumble effect intensity configuration | ⛔ | ✅ | ⛔ |
|
||||
| **In-game button guide** | Extensible by 3rd party mods | Hardcoded buttons and positions | Hardcoded buttons and positions | ⛔ |
|
||||
| **In-game button guide** | Extensible by 3rd party mods | Hardcoded buttons and positions | Hardcoded buttons and positions | ⛔ |
|
||||
| **Reach-around block placement** | ✅ Emulates Bedrock Edition reach-around | ✅ | ⛔ | ⛔ |
|
||||
| **Gyro support** | ✅ | ⛔ | ⛔ | ⛔ |
|
||||
| **Controller detection** | Powered by resource packs for unlimited data-driven detection, renders different buttons based on controller | Hardcoded identifiers in code, button theme must be changed manually | Name detection only, only generic button themes | Data-driven detection but seems hardcoded |
|
||||
|
Reference in New Issue
Block a user