1
0
forked from Clones/Controlify

Experimental anti-snapback

This commit is contained in:
isXander
2023-06-04 12:05:15 +01:00
parent 35ed8f3afd
commit 5669ea9b3a
5 changed files with 65 additions and 0 deletions

View File

@ -5,9 +5,11 @@ import dev.isxander.controlify.bindings.ControllerBindings;
import dev.isxander.controlify.controller.AbstractController;
import dev.isxander.controlify.controller.BatteryLevel;
import dev.isxander.controlify.controller.hid.ControllerHIDService;
import dev.isxander.controlify.debug.DebugProperties;
import dev.isxander.controlify.driver.*;
import dev.isxander.controlify.rumble.RumbleManager;
import dev.isxander.controlify.rumble.RumbleSource;
import dev.isxander.controlify.utils.ControllerUtils;
import net.minecraft.resources.ResourceLocation;
import org.lwjgl.glfw.GLFW;
@ -23,6 +25,8 @@ public class GamepadController extends AbstractController<GamepadState, GamepadC
private final GamepadDrivers drivers;
private final Set<Driver> uniqueDrivers;
private int antiSnapbackTicksL, antiSnapbackTicksR;
public GamepadController(int joystickId, ControllerHIDService.ControllerHIDInfo hidInfo) {
super(joystickId, hidInfo);
if (!GLFW.glfwJoystickIsGamepad(joystickId))
@ -64,6 +68,23 @@ public class GamepadController extends AbstractController<GamepadState, GamepadC
.leftJoystickDeadZone(config().leftStickDeadzoneX, config().leftStickDeadzoneY)
.rightJoystickDeadZone(config().rightStickDeadzoneX, config().rightStickDeadzoneY);
if (DebugProperties.USE_SNAPBACK) {
if (antiSnapbackTicksL > 0) {
deadzoneAxesState = deadzoneAxesState.neutraliseLeft();
antiSnapbackTicksL--;
} else if (ControllerUtils.shouldApplyAntiSnapBack(deadzoneAxesState.leftStickX(), deadzoneAxesState.leftStickY(), prevState.gamepadAxes().leftStickX(), prevState.gamepadAxes().leftStickY(), 0.08f)) {
antiSnapbackTicksL = 2;
deadzoneAxesState = deadzoneAxesState.neutraliseLeft();
}
if (antiSnapbackTicksR > 0) {
deadzoneAxesState = deadzoneAxesState.neutraliseRight();
antiSnapbackTicksR--;
} else if (ControllerUtils.shouldApplyAntiSnapBack(deadzoneAxesState.rightStickX(), deadzoneAxesState.rightStickY(), prevState.gamepadAxes().rightStickX(), prevState.gamepadAxes().rightStickY(), 0.08f)) {
antiSnapbackTicksR = 2;
deadzoneAxesState = deadzoneAxesState.neutraliseRight();
}
}
GamepadState.GyroState gyroState = drivers.gyroDriver().getGyroState();
state = new GamepadState(deadzoneAxesState, basicState.axes(), basicState.buttons(), gyroState, absoluteGyro);

View File

@ -177,6 +177,14 @@ public final class GamepadState implements ControllerState {
ControllerUtils.deadzone(rightTrigger, deadZone)
);
}
public AxesState neutraliseLeft() {
return new AxesState(0, 0, rightStickX, rightStickY, leftTrigger, rightTrigger);
}
public AxesState neutraliseRight() {
return new AxesState(leftStickX, leftStickY, 0, 0, leftTrigger, rightTrigger);
}
}
public record ButtonState(

View File

@ -80,6 +80,7 @@ public class SDL2NativesManager {
// without calling JoystickUpdate, which we don't do.
SDL.SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
// better rumble
SDL.SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI, "1");
SDL.SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL.SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL.SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");