forked from Clones/Controlify
joystick support
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@ -11,12 +11,10 @@ import net.minecraft.network.chat.Component;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.Mth;
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import java.math.RoundingMode;
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public class ControllerDeadzoneCalibrationScreen extends Screen {
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private static final ResourceLocation GUI_BARS_LOCATION = new ResourceLocation("textures/gui/bars.png");
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protected final Controller controller;
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protected final Controller<?, ?> controller;
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private final Screen parent;
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private MultiLineLabel waitLabel, infoLabel, completeLabel;
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@ -26,7 +24,7 @@ public class ControllerDeadzoneCalibrationScreen extends Screen {
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protected boolean calibrating = false, calibrated = false;
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protected int calibrationTicks = 0;
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public ControllerDeadzoneCalibrationScreen(Controller controller, Screen parent) {
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public ControllerDeadzoneCalibrationScreen(Controller<?, ?> controller, Screen parent) {
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super(Component.translatable("controlify.calibration.title"));
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this.controller = controller;
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this.parent = parent;
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@ -110,42 +108,20 @@ public class ControllerDeadzoneCalibrationScreen extends Screen {
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}
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private void useCurrentStateAsDeadzone() {
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var rawAxes = controller.state().rawAxes();
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var axes = controller.state().axes();
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var minDeadzoneLS = Math.max(rawAxes.leftStickX(), rawAxes.leftStickY()) + 0.08f;
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var deadzoneLS = (float)Mth.clamp(0.05 * Math.ceil(minDeadzoneLS / 0.05), 0, 0.95);
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var minDeadzoneRS = Math.max(rawAxes.rightStickX(), rawAxes.rightStickY()) + 0.08f;
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var deadzoneRS = (float)Mth.clamp(0.05 * Math.ceil(minDeadzoneRS / 0.05), 0, 0.95);
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controller.config().leftStickDeadzone = deadzoneLS;
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controller.config().rightStickDeadzone = deadzoneRS;
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for (int i = 0; i < axes.size(); i++) {
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var axis = axes.get(i);
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var minDeadzone = axis + 0.08f;
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controller.config().setDeadzone(i, (float)Mth.clamp(0.05 * Math.ceil(minDeadzone / 0.05), 0, 0.95));
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}
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}
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private boolean stateChanged() {
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var amt = 0.0001f;
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var lsX = controller.state().rawAxes().leftStickX();
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var prevLsX = controller.prevState().rawAxes().leftStickX();
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if (Math.abs(lsX - prevLsX) > amt)
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return true;
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var lsY = controller.state().rawAxes().leftStickY();
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var prevLsY = controller.prevState().rawAxes().leftStickY();
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if (Math.abs(lsY - prevLsY) > amt)
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return true;
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var rsX = controller.state().rawAxes().rightStickX();
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var prevRsX = controller.prevState().rawAxes().rightStickX();
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if (Math.abs(rsX - prevRsX) > amt)
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return true;
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var rsY = controller.state().rawAxes().rightStickY();
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var prevRsY = controller.prevState().rawAxes().rightStickY();
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if (Math.abs(rsY - prevRsY) > amt)
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return true;
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return false;
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return controller.state().axes().stream()
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.anyMatch(axis -> Math.abs(axis - controller.prevState().axes().get(controller.state().axes().indexOf(axis))) > amt);
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}
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@Override
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