forked from Clones/Controlify
fix GLFW driver triggers
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@ -23,8 +23,8 @@ public class GLFWGamepadDriver implements BasicGamepadInputDriver {
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state.axes(GLFW.GLFW_GAMEPAD_AXIS_LEFT_Y),
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state.axes(GLFW.GLFW_GAMEPAD_AXIS_LEFT_Y),
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state.axes(GLFW.GLFW_GAMEPAD_AXIS_RIGHT_X),
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state.axes(GLFW.GLFW_GAMEPAD_AXIS_RIGHT_X),
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state.axes(GLFW.GLFW_GAMEPAD_AXIS_RIGHT_Y),
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state.axes(GLFW.GLFW_GAMEPAD_AXIS_RIGHT_Y),
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state.axes(GLFW.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER),
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(1f + state.axes(GLFW.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER)) / 2f,
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state.axes(GLFW.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER)
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(1f + state.axes(GLFW.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER)) / 2f
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);
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);
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GamepadState.ButtonState buttons = new GamepadState.ButtonState(
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GamepadState.ButtonState buttons = new GamepadState.ButtonState(
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state.buttons(GLFW.GLFW_GAMEPAD_BUTTON_A) == GLFW.GLFW_PRESS,
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state.buttons(GLFW.GLFW_GAMEPAD_BUTTON_A) == GLFW.GLFW_PRESS,
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