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forked from Clones/Controlify

compound binds, complete vanilla compat, better vmouse screen handling, controller uuid, beta notice screen, configurable movement keys, vmouse shift key, icon, optimize controller save/load

This commit is contained in:
isXander
2023-02-05 14:55:20 +00:00
parent 9c7972c971
commit 6c5108469c
62 changed files with 831 additions and 137 deletions

View File

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package dev.isxander.controlify.gui.screen;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.ChatFormatting;
import net.minecraft.Util;
import net.minecraft.client.gui.components.AccessibilityOnboardingTextWidget;
import net.minecraft.client.gui.components.Button;
import net.minecraft.client.gui.components.MultiLineTextWidget;
import net.minecraft.client.gui.layouts.FrameLayout;
import net.minecraft.client.gui.layouts.GridLayout;
import net.minecraft.client.gui.screens.Screen;
import net.minecraft.client.gui.screens.TitleScreen;
import net.minecraft.network.chat.ClickEvent;
import net.minecraft.network.chat.CommonComponents;
import net.minecraft.network.chat.Component;
public class BetaNoticeScreen extends Screen {
private MultiLineTextWidget textWidget;
public BetaNoticeScreen() {
super(Component.translatable("controlify.beta.title"));
}
@Override
protected void init() {
textWidget = new AccessibilityOnboardingTextWidget(
font,
Component.translatable("controlify.beta.message",
Component.translatable("controlify.beta.message.link")
.withStyle(ChatFormatting.AQUA)
),
this.width - 10
);
textWidget.setX(this.width / 2 - textWidget.getWidth() / 2);
textWidget.setY(30);
addRenderableWidget(textWidget);
addRenderableWidget(
Button.builder(
Component.translatable("controlify.beta.button"),
btn -> Util.getPlatform().openUri("https://github.com/isXander/controlify/issues")
)
.pos(this.width / 2 - 75, this.height - 8 - 20 - 20 - 4)
.width(150)
.build()
);
addRenderableWidget(
Button.builder(
CommonComponents.GUI_CONTINUE,
btn -> minecraft.setScreen(new TitleScreen())
)
.pos(this.width / 2 - 75, this.height - 8 - 20)
.width(150)
.build()
);
}
@Override
public void render(PoseStack matrices, int mouseX, int mouseY, float delta) {
renderBackground(matrices);
super.render(matrices, mouseX, mouseY, delta);
}
}