forked from Clones/Controlify
rewrite player look input to feel more bedrock-y
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@ -16,6 +16,10 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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public abstract class MinecraftMixin {
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@Shadow public abstract void setScreen(@Nullable Screen screen);
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@Shadow public abstract float getDeltaFrameTime();
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@Shadow public abstract float getFrameTime();
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@Inject(method = "<init>", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/KeyboardHandler;setup(J)V", shift = At.Shift.AFTER))
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private void onInputInitialized(CallbackInfo ci) {
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Controlify.instance().onInitializeInput();
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@ -23,7 +27,7 @@ public abstract class MinecraftMixin {
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@Inject(method = "runTick", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/MouseHandler;turnPlayer()V"))
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private void doPlayerLook(boolean tick, CallbackInfo ci) {
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Controlify.instance().inGameInputHandler().processPlayerLook();
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Controlify.instance().inGameInputHandler().processPlayerLook(getFrameTime());
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}
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@Inject(method = "<init>", at = @At("TAIL"))
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