forked from Clones/Controlify
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# Comparison between Controlify 1.1.0 and Midnight Controls 1.8.0
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| | Controlify | Midnight Controls |
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|------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------|
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| **Custom Screen Compatibility** | Convenient APIs to hook into controller support directly from `Screen` implementation. | No API. Sometimes necessary to mixin into Midnight Controls and edge-case code required. |
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| **Screen Navigation** | 4-axis navigation, emulating arrow key navigation | 4-axis navigation, emulating arrow key navigation |
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| **Controller rumble** | ✅ Individual rumble effect intensity configuration | ⛔ |
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| **In-game button guide** | Extensible by 3rd party mods | Harcoded buttons and positions |
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| **Reach-around block placement** | ✅ Emulates Bedrock Edition reach-around | ✅ |
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| **Gyro support** | ✅ Supported on all controllers with native gyro. | ⛔ |
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| **Controller detection** | Powered by resource packs for unlimited data-driven detection | Hardcoded identifiers in code |
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| **Controller button rendering** | Powered by resource pack controller detection | Texture atlas for hardcoded identifiers |
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| **In-game look sensitivity & behaviour** | Emulated Bedrock Edition with good defaults and snappy behaviour | Default sensitivity is insane - more testing required |
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| **Container interaction** | Controlled cursor snaps to container slots (with API) with power of left click, right click and shift click. Button guide available at bottom. | Basic mouse & keyboard emulation |
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| **Touchscreen support** | ⛔ | ⛔ Reported broken by author |
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| **Joystick support** | ✅ Multiple joysticks can be combined together (no UI yet) | ✅ Multiple joysticks can be combined together |
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| **Joystick mapping** | Powered by resource packs, unlimited amount of buttons available | All combined joysticks limited to gamepad input. Powered by SDL mappings |
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| **Configurability** | Each controller has individual settings with the ability to map every single controller action. No hardcoding! | needs testing |
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| **Mod keybindings** | ✅ | ✅ |
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| | Controlify (1.3.0) | [Midnight Controls](https://github.com/TeamMidnightDust/MidnightControls) | | [Controller Support Mod](https://github.com/Stereowalker/Controller-Support-Mod) |
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|------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------|-----|----------------------------------------------------------------------------------|
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| **Mod Updates** | Frequent mod updates with new features | Generally inactive. Updates to new versions quickly. | | Inactive, stuck on 1.19.3 |
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| **Custom Screen Compatibility** | Convenient APIs to hook into controller support directly from `Screen` implementation. | No API. Sometimes necessary to mixin into Midnight Controls and edge-case code required. | | ⛔ |
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| **Screen Navigation** | 4-axis navigation, emulating arrow key navigation | 4-axis navigation, emulating arrow key navigation | | 2-axis tab-key emulation |
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| **Controller rumble** | ✅ Individual rumble effect intensity configuration | ⛔ | | ⛔ |
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| **In-game button guide** | Extensible by 3rd party mods | Harcoded buttons and positions | | ⛔ |
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| **Reach-around block placement** | ✅ Emulates Bedrock Edition reach-around | ✅ | | ⛔ |
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| **Gyro support** | ✅ | ⛔ | | ⛔ |
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| **Controller detection** | Powered by resource packs for unlimited data-driven detection | Hardcoded identifiers in code | | Data-driven detection but seems hardcoded |
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| **Controller button rendering** | Powered by resource pack controller detection | Texture atlas for hardcoded identifiers | | Data-driven resource packs |
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| **In-game look sensitivity & behaviour** | Emulated Bedrock Edition with good defaults and snappy behaviour | Default sensitivity is insane - more testing required | | needs testing |
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| **Container interaction** | Controlled cursor snaps to container slots (with API) with power of left click, right click and shift click. Button guide available at bottom. | Basic mouse & keyboard emulation | | Basic mouse & keyboard emulation |
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| **Touchscreen support** | ⛔ | ⛔ Reported broken by author | | ⛔ |
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| **Joystick support** | ✅ Multiple joysticks can be combined together (no UI yet) | ✅ Multiple joysticks can be combined together | | Single joysticks data-driven |
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| **Joystick mapping** | Powered by resource packs, unlimited amount of buttons available | All combined joysticks limited to gamepad input. Powered by SDL mappings | | Powered by resource packs |
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| **Configurability** | Each controller has individual settings with the ability to map every single controller action. No hardcoding! | needs testing | | None |
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| **Mod keybindings** | ✅ | ✅ | | ✅ |
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| **On-screen keyboard** | ⛔ Allows chat window to be shifted up for system on-screen keyboards | ⛔ | | ✅ |
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