forked from Clones/Controlify
🐘 Bump SDL2 to 2.28.2
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@ -18,7 +18,7 @@ quilt_json5 = "1.0.3"
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sodium = "mc1.20.1-0.5.0"
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sodium = "mc1.20.1-0.5.0"
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iris = "1.6.5+1.20.1"
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iris = "1.6.5+1.20.1"
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immediately_fast = "1.1.25+1.20.1"
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immediately_fast = "1.1.25+1.20.1"
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sdl2_jni = "2.26.5-24"
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sdl2_jni = "2.28.2-26"
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[libraries]
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[libraries]
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minecraft = { module = "com.mojang:minecraft", version.ref = "minecraft" }
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minecraft = { module = "com.mojang:minecraft", version.ref = "minecraft" }
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@ -39,6 +39,9 @@ public class SDL2GamepadDriver implements BasicGamepadInputDriver, GyroDriver, R
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}
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}
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SDL.SDL_GameControllerUpdate();
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SDL.SDL_GameControllerUpdate();
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// Axis values are in the range [-32768, 32767] (short)
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// Triggers are in the range [0, 32767] (thanks SDL!)
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// https://wiki.libsdl.org/SDL2/SDL_GameControllerGetAxis
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GamepadState.AxesState axes = new GamepadState.AxesState(
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GamepadState.AxesState axes = new GamepadState.AxesState(
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Mth.inverseLerp(SDL.SDL_GameControllerGetAxis(ptrGamepad, SDL.SDL_CONTROLLER_AXIS_LEFTX), Short.MIN_VALUE, Short.MAX_VALUE) * 2f - 1f,
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Mth.inverseLerp(SDL.SDL_GameControllerGetAxis(ptrGamepad, SDL.SDL_CONTROLLER_AXIS_LEFTX), Short.MIN_VALUE, Short.MAX_VALUE) * 2f - 1f,
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Mth.inverseLerp(SDL.SDL_GameControllerGetAxis(ptrGamepad, SDL.SDL_CONTROLLER_AXIS_LEFTY), Short.MIN_VALUE, Short.MAX_VALUE) * 2f - 1f,
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Mth.inverseLerp(SDL.SDL_GameControllerGetAxis(ptrGamepad, SDL.SDL_CONTROLLER_AXIS_LEFTY), Short.MIN_VALUE, Short.MAX_VALUE) * 2f - 1f,
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@ -47,6 +50,8 @@ public class SDL2GamepadDriver implements BasicGamepadInputDriver, GyroDriver, R
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Mth.inverseLerp(SDL.SDL_GameControllerGetAxis(ptrGamepad, SDL.SDL_CONTROLLER_AXIS_TRIGGERLEFT), 0, Short.MAX_VALUE),
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Mth.inverseLerp(SDL.SDL_GameControllerGetAxis(ptrGamepad, SDL.SDL_CONTROLLER_AXIS_TRIGGERLEFT), 0, Short.MAX_VALUE),
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Mth.inverseLerp(SDL.SDL_GameControllerGetAxis(ptrGamepad, SDL.SDL_CONTROLLER_AXIS_TRIGGERRIGHT), 0, Short.MAX_VALUE)
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Mth.inverseLerp(SDL.SDL_GameControllerGetAxis(ptrGamepad, SDL.SDL_CONTROLLER_AXIS_TRIGGERRIGHT), 0, Short.MAX_VALUE)
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);
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);
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// Button values return 1 if pressed, 0 if not
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// https://wiki.libsdl.org/SDL2/SDL_GameControllerGetButton
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GamepadState.ButtonState buttons = new GamepadState.ButtonState(
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GamepadState.ButtonState buttons = new GamepadState.ButtonState(
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SDL.SDL_GameControllerGetButton(ptrGamepad, SDL.SDL_CONTROLLER_BUTTON_A) == 1,
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SDL.SDL_GameControllerGetButton(ptrGamepad, SDL.SDL_CONTROLLER_BUTTON_A) == 1,
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SDL.SDL_GameControllerGetButton(ptrGamepad, SDL.SDL_CONTROLLER_BUTTON_B) == 1,
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SDL.SDL_GameControllerGetButton(ptrGamepad, SDL.SDL_CONTROLLER_BUTTON_B) == 1,
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