From a9102201e1f942e56488b61c1a2354fe5f197066 Mon Sep 17 00:00:00 2001 From: isXander Date: Sun, 14 May 2023 23:10:05 +0100 Subject: [PATCH] update midnight controls comparison --- midnight-controls-comparison.md | 34 ++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/midnight-controls-comparison.md b/midnight-controls-comparison.md index bf07515..edb94a3 100644 --- a/midnight-controls-comparison.md +++ b/midnight-controls-comparison.md @@ -1,19 +1,19 @@ # Comparison between Controlify 1.1.0 and Midnight Controls 1.8.0 -| | Controlify | Midnight Controls | -|------------------------------------------|----------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------| -| **Custom Screen Compatibility** | Convenient APIs to hook into controller support directly from `Screen` implementation. | No API. Sometimes necessary to mixin into Midnight Controls and edge-case code required. | -| **Screen Navigation** | 4-axis navigation, emulating arrow key navigation | 4-axis navigation, emulating arrow key navigation | -| **Controller rumble** | ✅ Individual rumble effect intensity configuration | ⛔ Not present. | -| **In-game button guide** | Extensible by 3rd party mods | Harcoded buttons and positions | -| **Reach-around block placement** | ✅ Emulates Bedrock Edition reach-around | ✅ Takes custom liberties and has behaviour not present in bedrock | -| **Gyro support** | ✅ Supported on all controllers with native gyro. | ⛔ Only works with Steam Deck due to Steam Input emulation | -| **Controller detection** | Powered by resource packs for unlimited data-driven detection | Hardcoded identifiers in code | -| **Controller button rendering** | Powered by resource pack controller detection | Texture atlas for hardcoded identifiers | -| **In-game look sensitivity & behaviour** | Emulated Bedrock Edition with good defaults and snappy behaviour | Default sensitivity is insane - more testing required | -| **Container interaction** | Controlled cursor snaps to container slots (with API) with power of left click, right click and shift click | No slot snapping, testing required | -| **Touchscreen support** | ⛔ | ✅ No multi-touch support | -| **Joystick support** | ✅ Multiple joysticks can be combined together (no UI yet) | ✅ Multiple joysticks can be combined together | -| **Joystick mapping** | Powered by resource packs, unlimited amount of buttons available | All combined joysticks limited to gamepad input. Powered by SDL mappings | -| **Configurability** | Each controller has individual settings with the ability to map every single controller action. No hardcoding! | needs testing | -| **Mod keybindings** | All keybinds work out of box after mapping buttons | All keybinds work out of box after mapping buttons | +| | Controlify | Midnight Controls | +|------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------| +| **Custom Screen Compatibility** | Convenient APIs to hook into controller support directly from `Screen` implementation. | No API. Sometimes necessary to mixin into Midnight Controls and edge-case code required. | +| **Screen Navigation** | 4-axis navigation, emulating arrow key navigation | 4-axis navigation, emulating arrow key navigation | +| **Controller rumble** | ✅ Individual rumble effect intensity configuration | ⛔ | +| **In-game button guide** | Extensible by 3rd party mods | Harcoded buttons and positions | +| **Reach-around block placement** | ✅ Emulates Bedrock Edition reach-around | ✅ | +| **Gyro support** | ✅ Supported on all controllers with native gyro. | ⛔ | +| **Controller detection** | Powered by resource packs for unlimited data-driven detection | Hardcoded identifiers in code | +| **Controller button rendering** | Powered by resource pack controller detection | Texture atlas for hardcoded identifiers | +| **In-game look sensitivity & behaviour** | Emulated Bedrock Edition with good defaults and snappy behaviour | Default sensitivity is insane - more testing required | +| **Container interaction** | Controlled cursor snaps to container slots (with API) with power of left click, right click and shift click. Button guide available at bottom. | Basic mouse & keyboard emulation | +| **Touchscreen support** | ⛔ | ⛔ Reported broken by author | +| **Joystick support** | ✅ Multiple joysticks can be combined together (no UI yet) | ✅ Multiple joysticks can be combined together | +| **Joystick mapping** | Powered by resource packs, unlimited amount of buttons available | All combined joysticks limited to gamepad input. Powered by SDL mappings | +| **Configurability** | Each controller has individual settings with the ability to map every single controller action. No hardcoding! | needs testing | +| **Mod keybindings** | ✅ | ✅ |