1
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forked from Clones/Controlify

🐛 Fix vanilla overrides sometimes not working

This commit is contained in:
isXander
2023-07-02 19:49:05 +01:00
parent 31ff1824a5
commit aab2ab5973

View File

@ -2,7 +2,6 @@ package dev.isxander.controlify.bindings;
import com.google.gson.JsonObject;
import dev.isxander.controlify.Controlify;
import dev.isxander.controlify.InputMode;
import dev.isxander.controlify.api.bind.ControlifyBindingsApi;
import dev.isxander.controlify.api.bind.ControllerBinding;
import dev.isxander.controlify.api.bind.ControllerBindingBuilder;
@ -14,6 +13,7 @@ import dev.isxander.controlify.mixins.compat.fapi.KeyBindingRegistryImplAccessor
import dev.isxander.controlify.mixins.feature.bind.KeyMappingAccessor;
import dev.isxander.controlify.mixins.feature.bind.ToggleKeyMappingAccessor;
import dev.isxander.controlify.utils.Log;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import net.minecraft.ChatFormatting;
import net.minecraft.client.KeyMapping;
import net.minecraft.client.Minecraft;
@ -410,7 +410,11 @@ public class ControllerBindings<T extends ControllerState> {
registerModdedKeybinds();
ControlifyEvents.CONTROLLER_STATE_UPDATE.register(this::onControllerUpdate);
// key events are executed in Minecraft#execute, aka runTick.runAllTasks()
// which is called before ticking (the event below). so we can safely imitate clicks
// before key mappings are handled in tick()
ClientTickEvents.START_CLIENT_TICK.register(this::onTick);
ControlifyEvents.INPUT_MODE_CHANGED.register(mode -> KeyMapping.releaseAll());
}
@ -477,9 +481,7 @@ public class ControllerBindings<T extends ControllerState> {
return clean;
}
public void onControllerUpdate(Controller<?, ?> controller) {
if (controller != this.controller) return;
public void onTick(Minecraft minecraft) {
imitateVanillaClick();
}
@ -536,10 +538,11 @@ public class ControllerBindings<T extends ControllerState> {
// must set field directly to avoid ToggleKeyMapping breaking things
accessor.setIsDown(!accessor.getIsDown());
}
} else {
} else if (!override.keyMapping().isDown()) {
KeyMapping.set(vanillaKeyCode, binding.held());
}
if (binding.justPressed()) KeyMapping.click(vanillaKeyCode);
if (binding.justPressed())
KeyMapping.click(vanillaKeyCode);
}
}