forked from Clones/Controlify
in-game input and start of keybind system
This commit is contained in:
@ -1,10 +1,10 @@
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package dev.isxander.controlify;
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import dev.isxander.controlify.compatibility.screen.ScreenProcessorProvider;
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import dev.isxander.controlify.controller.AxesState;
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import dev.isxander.controlify.controller.ButtonState;
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import dev.isxander.controlify.controller.Controller;
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import dev.isxander.controlify.controller.ControllerState;
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import dev.isxander.controlify.event.ControlifyEvents;
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import dev.isxander.controlify.ingame.InGameInputHandler;
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import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
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import net.minecraft.client.Minecraft;
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import org.lwjgl.glfw.GLFW;
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@ -13,13 +13,14 @@ public class Controlify {
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private static Controlify instance = null;
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private Controller currentController;
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private InGameInputHandler inGameInputHandler;
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private InputMode currentInputMode;
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public void onInitializeInput() {
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// find already connected controllers
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for (int i = 0; i < GLFW.GLFW_JOYSTICK_LAST; i++) {
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if (GLFW.glfwJoystickPresent(i)) {
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currentController = Controller.byId(i);
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setCurrentController(Controller.byId(i));
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System.out.println("Connected: " + currentController.name());
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this.setCurrentInputMode(InputMode.CONTROLLER);
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}
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@ -29,23 +30,21 @@ public class Controlify {
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GLFW.glfwSetJoystickCallback((jid, event) -> {
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System.out.println("Event: " + event);
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if (event == GLFW.GLFW_CONNECTED) {
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currentController = Controller.byId(jid);
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setCurrentController(Controller.byId(jid));
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System.out.println("Connected: " + currentController.name());
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this.setCurrentInputMode(InputMode.CONTROLLER);
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} else if (event == GLFW.GLFW_DISCONNECTED) {
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Controller.CONTROLLERS.remove(jid);
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currentController = Controller.CONTROLLERS.values().stream().filter(Controller::connected).findFirst().orElse(null);
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setCurrentController(Controller.CONTROLLERS.values().stream().filter(Controller::connected).findFirst().orElse(null));
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System.out.println("Disconnected: " + jid);
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this.setCurrentInputMode(currentController == null ? InputMode.KEYBOARD_MOUSE : InputMode.CONTROLLER);
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}
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});
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ClientTickEvents.START_CLIENT_TICK.register(client -> {
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updateControllers();
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});
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ClientTickEvents.START_CLIENT_TICK.register(this::updateControllers);
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}
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public void updateControllers() {
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public void updateControllers(Minecraft client) {
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for (Controller controller : Controller.CONTROLLERS.values()) {
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controller.updateState();
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}
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@ -55,8 +54,31 @@ public class Controlify {
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if (state.hasAnyInput())
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this.setCurrentInputMode(InputMode.CONTROLLER);
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Minecraft client = Minecraft.getInstance();
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if (client.screen != null && currentController != null) ScreenProcessorProvider.provide(client.screen).onControllerUpdate(currentController);
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if (currentController == null) {
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this.setCurrentInputMode(InputMode.KEYBOARD_MOUSE);
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return;
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}
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if (client.screen != null) {
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ScreenProcessorProvider.provide(client.screen).onControllerUpdate(currentController);
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} else {
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this.getInGameInputHandler().inputTick();
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}
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}
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public Controller getCurrentController() {
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return currentController;
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}
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public void setCurrentController(Controller controller) {
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if (this.currentController == controller) return;
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this.currentController = controller;
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this.inGameInputHandler = new InGameInputHandler(controller);
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}
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public InGameInputHandler getInGameInputHandler() {
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return inGameInputHandler;
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}
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public InputMode getCurrentInputMode() {
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@ -64,7 +86,10 @@ public class Controlify {
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}
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public void setCurrentInputMode(InputMode currentInputMode) {
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if (this.currentInputMode == currentInputMode) return;
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this.currentInputMode = currentInputMode;
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ControlifyEvents.INPUT_MODE_CHANGED.invoker().onInputModeChanged(currentInputMode);
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}
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public static Controlify getInstance() {
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37
src/main/java/dev/isxander/controlify/bindings/Bind.java
Normal file
37
src/main/java/dev/isxander/controlify/bindings/Bind.java
Normal file
@ -0,0 +1,37 @@
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package dev.isxander.controlify.bindings;
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import dev.isxander.controlify.controller.ControllerState;
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@FunctionalInterface
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public interface Bind {
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boolean state(ControllerState controllerState);
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Bind A_BUTTON = state -> state.buttons().a();
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Bind B_BUTTON = state -> state.buttons().b();
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Bind X_BUTTON = state -> state.buttons().x();
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Bind Y_BUTTON = state -> state.buttons().y();
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Bind LEFT_BUMPER = state -> state.buttons().leftBumper();
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Bind RIGHT_BUMPER = state -> state.buttons().rightBumper();
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Bind LEFT_STICK = state -> state.buttons().leftStick();
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Bind RIGHT_STICK = state -> state.buttons().rightStick();
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Bind START = state -> state.buttons().start();
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Bind BACK = state -> state.buttons().back();
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Bind LEFT_TRIGGER = leftTrigger(0.5f);
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Bind RIGHT_TRIGGER = rightTrigger(0.5f);
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Bind[] ALL = {
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A_BUTTON, B_BUTTON, X_BUTTON, Y_BUTTON,
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LEFT_BUMPER, RIGHT_BUMPER,
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LEFT_STICK, RIGHT_STICK,
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START, BACK,
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LEFT_TRIGGER, RIGHT_TRIGGER
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};
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static Bind leftTrigger(float threshold) {
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return state -> state.axes().leftTrigger() > threshold;
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}
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static Bind rightTrigger(float threshold) {
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return state -> state.axes().rightTrigger() > threshold;
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}
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}
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@ -0,0 +1,41 @@
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package dev.isxander.controlify.bindings;
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import dev.isxander.controlify.controller.Controller;
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import net.minecraft.network.chat.Component;
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public class ControllerBinding {
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private final Controller controller;
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private final Bind bind;
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private final Component name, description;
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public ControllerBinding(Controller controller, Bind defaultBind, String id, Component description) {
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this.controller = controller;
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this.bind = defaultBind;
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this.name = Component.translatable("controlify.binding." + id);
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this.description = description;
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}
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public ControllerBinding(Controller controller, Bind defaultBind, String id) {
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this(controller, defaultBind, id, Component.empty());
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}
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public boolean held() {
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return bind.state(controller.state());
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}
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public boolean justPressed() {
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return held() && !bind.state(controller.prevState());
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}
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public boolean justReleased() {
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return !held() && bind.state(controller.prevState());
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}
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public Component name() {
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return name;
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}
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public Component description() {
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return description;
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}
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}
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@ -0,0 +1,22 @@
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package dev.isxander.controlify.bindings;
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import dev.isxander.controlify.controller.Controller;
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public class ControllerBindings {
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public final ControllerBinding JUMP, SNEAK, ATTACK, USE, SPRINT, NEXT_SLOT, PREV_SLOT;
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public final ControllerBinding[] ALL;
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public ControllerBindings(Controller controller) {
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JUMP = new ControllerBinding(controller, Bind.A_BUTTON, "jump");
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SNEAK = new ControllerBinding(controller, Bind.RIGHT_STICK, "sneak");
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ATTACK = new ControllerBinding(controller, Bind.RIGHT_TRIGGER, "attack");
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USE = new ControllerBinding(controller, Bind.LEFT_TRIGGER, "use");
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SPRINT = new ControllerBinding(controller, Bind.LEFT_STICK, "sprint");
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NEXT_SLOT = new ControllerBinding(controller, Bind.RIGHT_BUMPER, "next_slot");
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PREV_SLOT = new ControllerBinding(controller, Bind.LEFT_BUMPER, "prev_slot");
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ALL = new ControllerBinding[] {
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JUMP, SNEAK, ATTACK, USE, SPRINT, NEXT_SLOT, PREV_SLOT
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};
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}
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}
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@ -1,6 +1,7 @@
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package dev.isxander.controlify.controller;
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import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
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import dev.isxander.controlify.bindings.ControllerBindings;
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import dev.isxander.controlify.event.ControlifyEvents;
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import org.lwjgl.glfw.GLFW;
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import org.lwjgl.glfw.GLFWGamepadState;
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@ -10,13 +11,17 @@ import java.util.Objects;
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public final class Controller {
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public static final Map<Integer, Controller> CONTROLLERS = new HashMap<>();
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private final int id;
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private final String guid;
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private final String name;
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private final boolean gamepad;
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private ControllerState state = ControllerState.EMPTY;
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private ControllerState prevState = ControllerState.EMPTY;
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private final ControllerBindings bindings = new ControllerBindings(this);
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public Controller(int id, String guid, String name, boolean gamepad) {
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this.id = id;
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this.guid = guid;
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@ -47,6 +52,12 @@ public final class Controller {
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.rightTriggerDeadZone(0.1f);
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ButtonState buttonState = ButtonState.fromController(this);
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state = new ControllerState(axesState, buttonState);
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ControlifyEvents.CONTROLLER_STATE_UPDATED.invoker().onControllerStateUpdate(this);
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}
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public ControllerBindings bindings() {
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return bindings;
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}
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public boolean connected() {
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@ -89,7 +100,7 @@ public final class Controller {
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@Override
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public int hashCode() {
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return Objects.hash(id);
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return Objects.hash(guid);
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}
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@Override
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@ -0,0 +1,30 @@
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package dev.isxander.controlify.event;
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import dev.isxander.controlify.InputMode;
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import dev.isxander.controlify.controller.Controller;
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import net.fabricmc.fabric.api.event.Event;
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import net.fabricmc.fabric.api.event.EventFactory;
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public class ControlifyEvents {
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public static final Event<InputModeChanged> INPUT_MODE_CHANGED = EventFactory.createArrayBacked(InputModeChanged.class, callbacks -> mode -> {
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for (InputModeChanged callback : callbacks) {
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callback.onInputModeChanged(mode);
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}
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});
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public static final Event<ControllerStateUpdate> CONTROLLER_STATE_UPDATED = EventFactory.createArrayBacked(ControllerStateUpdate.class, callbacks -> controller -> {
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for (ControllerStateUpdate callback : callbacks) {
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callback.onControllerStateUpdate(controller);
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}
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});
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@FunctionalInterface
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public interface InputModeChanged {
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void onInputModeChanged(InputMode mode);
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}
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@FunctionalInterface
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public interface ControllerStateUpdate {
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void onControllerStateUpdate(Controller controller);
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}
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}
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@ -0,0 +1,36 @@
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package dev.isxander.controlify.ingame;
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import dev.isxander.controlify.controller.Controller;
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import net.minecraft.client.player.Input;
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public class ControllerPlayerMovement extends Input {
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private final Controller controller;
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public ControllerPlayerMovement(Controller controller) {
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this.controller = controller;
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}
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@Override
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public void tick(boolean slowDown, float f) {
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var axes = controller.state().axes();
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this.up = axes.leftStickY() < 0;
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this.down = axes.leftStickY() > 0;
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this.left = axes.leftStickX() < 0;
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this.right = axes.leftStickX() > 0;
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this.leftImpulse = -axes.leftStickX();
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this.forwardImpulse = -axes.leftStickY();
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if (slowDown) {
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this.leftImpulse *= f;
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this.forwardImpulse *= f;
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}
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var bindings = controller.bindings();
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this.jumping = bindings.JUMP.held();
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if (bindings.SNEAK.justPressed()) {
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this.shiftKeyDown = !this.shiftKeyDown;
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}
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}
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}
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@ -0,0 +1,56 @@
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package dev.isxander.controlify.ingame;
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import com.mojang.blaze3d.Blaze3D;
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import dev.isxander.controlify.InputMode;
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import dev.isxander.controlify.controller.Controller;
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import dev.isxander.controlify.event.ControlifyEvents;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.player.KeyboardInput;
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public class InGameInputHandler {
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private final Controller controller;
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private final Minecraft minecraft;
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private double accumulatedDX, accumulatedDY;
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private double deltaTime;
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public InGameInputHandler(Controller controller) {
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this.controller = controller;
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this.minecraft = Minecraft.getInstance();
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ControlifyEvents.INPUT_MODE_CHANGED.register(mode -> {
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if (minecraft.player != null) {
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minecraft.player.input = mode == InputMode.CONTROLLER
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? new ControllerPlayerMovement(controller)
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: new KeyboardInput(minecraft.options);
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}
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});
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}
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public void inputTick() {
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var axes = controller.state().axes();
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if (minecraft.mouseHandler.isMouseGrabbed() && minecraft.isWindowActive()) {
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accumulatedDX += axes.rightStickX();
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accumulatedDY += axes.rightStickY();
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}
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processPlayerLook();
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}
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public void processPlayerLook() {
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var time = Blaze3D.getTime();
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var delta = time - deltaTime;
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deltaTime = time;
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var sensitivity = 1f * 8f + 2f;
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var sensCubed = sensitivity * sensitivity * sensitivity;
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var dx = accumulatedDX * delta;
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var dy = accumulatedDY * delta;
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accumulatedDX -= dx * 20; // 20 is how quickly the camera will slow down
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accumulatedDY -= dy * 20;
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if (minecraft.player != null)
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minecraft.player.turn(dx * sensCubed, dy * sensCubed);
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}
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}
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@ -8,6 +8,9 @@ import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Unique;
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/**
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* Mixin to insert a custom {@link ComponentProcessor} into slider to support left/right movement without navigating to next component.
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*/
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@Mixin(AbstractSliderButton.class)
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public class AbstractSliderButtonMixin implements ComponentProcessorProvider {
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@Shadow private boolean canChangeValue;
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@ -0,0 +1,35 @@
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package dev.isxander.controlify.mixins;
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import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
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import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
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import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
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import dev.isxander.controlify.Controlify;
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import dev.isxander.controlify.InputMode;
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import dev.isxander.controlify.ingame.ControllerPlayerMovement;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Options;
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import net.minecraft.client.multiplayer.ClientPacketListener;
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import net.minecraft.client.player.Input;
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import net.minecraft.client.player.KeyboardInput;
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import net.minecraft.network.protocol.game.ClientboundLoginPacket;
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import org.objectweb.asm.Opcodes;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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/**
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* Override input handling for main player.
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*/
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@Mixin(ClientPacketListener.class)
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public class ClientPacketListenerMixin {
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@Shadow @Final private Minecraft minecraft;
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@Inject(method = "handleLogin", at = @At(value = "FIELD", target = "Lnet/minecraft/client/player/LocalPlayer;input:Lnet/minecraft/client/player/Input;", opcode = Opcodes.ASTORE, shift = At.Shift.AFTER))
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private void useControllerInput(ClientboundLoginPacket packet, CallbackInfo ci) {
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if (Controlify.getInstance().getCurrentInputMode() == InputMode.CONTROLLER && minecraft.player != null)
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minecraft.player.input = new ControllerPlayerMovement(Controlify.getInstance().getCurrentController());
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}
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}
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@ -13,4 +13,9 @@ public class MinecraftMixin {
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private void onInputInitialized(CallbackInfo ci) {
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Controlify.getInstance().onInitializeInput();
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}
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@Inject(method = "runTick", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/MouseHandler;turnPlayer()V"))
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private void doPlayerLook(boolean tick, CallbackInfo ci) {
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Controlify.getInstance().getInGameInputHandler().processPlayerLook();
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}
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}
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Reference in New Issue
Block a user