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forked from Clones/Controlify

in-game input and start of keybind system

This commit is contained in:
isXander
2023-01-31 21:41:38 +00:00
parent 1ba701d2cd
commit aad9447325
15 changed files with 325 additions and 14 deletions

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@ -1,10 +1,10 @@
package dev.isxander.controlify;
import dev.isxander.controlify.compatibility.screen.ScreenProcessorProvider;
import dev.isxander.controlify.controller.AxesState;
import dev.isxander.controlify.controller.ButtonState;
import dev.isxander.controlify.controller.Controller;
import dev.isxander.controlify.controller.ControllerState;
import dev.isxander.controlify.event.ControlifyEvents;
import dev.isxander.controlify.ingame.InGameInputHandler;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import net.minecraft.client.Minecraft;
import org.lwjgl.glfw.GLFW;
@ -13,13 +13,14 @@ public class Controlify {
private static Controlify instance = null;
private Controller currentController;
private InGameInputHandler inGameInputHandler;
private InputMode currentInputMode;
public void onInitializeInput() {
// find already connected controllers
for (int i = 0; i < GLFW.GLFW_JOYSTICK_LAST; i++) {
if (GLFW.glfwJoystickPresent(i)) {
currentController = Controller.byId(i);
setCurrentController(Controller.byId(i));
System.out.println("Connected: " + currentController.name());
this.setCurrentInputMode(InputMode.CONTROLLER);
}
@ -29,23 +30,21 @@ public class Controlify {
GLFW.glfwSetJoystickCallback((jid, event) -> {
System.out.println("Event: " + event);
if (event == GLFW.GLFW_CONNECTED) {
currentController = Controller.byId(jid);
setCurrentController(Controller.byId(jid));
System.out.println("Connected: " + currentController.name());
this.setCurrentInputMode(InputMode.CONTROLLER);
} else if (event == GLFW.GLFW_DISCONNECTED) {
Controller.CONTROLLERS.remove(jid);
currentController = Controller.CONTROLLERS.values().stream().filter(Controller::connected).findFirst().orElse(null);
setCurrentController(Controller.CONTROLLERS.values().stream().filter(Controller::connected).findFirst().orElse(null));
System.out.println("Disconnected: " + jid);
this.setCurrentInputMode(currentController == null ? InputMode.KEYBOARD_MOUSE : InputMode.CONTROLLER);
}
});
ClientTickEvents.START_CLIENT_TICK.register(client -> {
updateControllers();
});
ClientTickEvents.START_CLIENT_TICK.register(this::updateControllers);
}
public void updateControllers() {
public void updateControllers(Minecraft client) {
for (Controller controller : Controller.CONTROLLERS.values()) {
controller.updateState();
}
@ -55,8 +54,31 @@ public class Controlify {
if (state.hasAnyInput())
this.setCurrentInputMode(InputMode.CONTROLLER);
Minecraft client = Minecraft.getInstance();
if (client.screen != null && currentController != null) ScreenProcessorProvider.provide(client.screen).onControllerUpdate(currentController);
if (currentController == null) {
this.setCurrentInputMode(InputMode.KEYBOARD_MOUSE);
return;
}
if (client.screen != null) {
ScreenProcessorProvider.provide(client.screen).onControllerUpdate(currentController);
} else {
this.getInGameInputHandler().inputTick();
}
}
public Controller getCurrentController() {
return currentController;
}
public void setCurrentController(Controller controller) {
if (this.currentController == controller) return;
this.currentController = controller;
this.inGameInputHandler = new InGameInputHandler(controller);
}
public InGameInputHandler getInGameInputHandler() {
return inGameInputHandler;
}
public InputMode getCurrentInputMode() {
@ -64,7 +86,10 @@ public class Controlify {
}
public void setCurrentInputMode(InputMode currentInputMode) {
if (this.currentInputMode == currentInputMode) return;
this.currentInputMode = currentInputMode;
ControlifyEvents.INPUT_MODE_CHANGED.invoker().onInputModeChanged(currentInputMode);
}
public static Controlify getInstance() {

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@ -0,0 +1,37 @@
package dev.isxander.controlify.bindings;
import dev.isxander.controlify.controller.ControllerState;
@FunctionalInterface
public interface Bind {
boolean state(ControllerState controllerState);
Bind A_BUTTON = state -> state.buttons().a();
Bind B_BUTTON = state -> state.buttons().b();
Bind X_BUTTON = state -> state.buttons().x();
Bind Y_BUTTON = state -> state.buttons().y();
Bind LEFT_BUMPER = state -> state.buttons().leftBumper();
Bind RIGHT_BUMPER = state -> state.buttons().rightBumper();
Bind LEFT_STICK = state -> state.buttons().leftStick();
Bind RIGHT_STICK = state -> state.buttons().rightStick();
Bind START = state -> state.buttons().start();
Bind BACK = state -> state.buttons().back();
Bind LEFT_TRIGGER = leftTrigger(0.5f);
Bind RIGHT_TRIGGER = rightTrigger(0.5f);
Bind[] ALL = {
A_BUTTON, B_BUTTON, X_BUTTON, Y_BUTTON,
LEFT_BUMPER, RIGHT_BUMPER,
LEFT_STICK, RIGHT_STICK,
START, BACK,
LEFT_TRIGGER, RIGHT_TRIGGER
};
static Bind leftTrigger(float threshold) {
return state -> state.axes().leftTrigger() > threshold;
}
static Bind rightTrigger(float threshold) {
return state -> state.axes().rightTrigger() > threshold;
}
}

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@ -0,0 +1,41 @@
package dev.isxander.controlify.bindings;
import dev.isxander.controlify.controller.Controller;
import net.minecraft.network.chat.Component;
public class ControllerBinding {
private final Controller controller;
private final Bind bind;
private final Component name, description;
public ControllerBinding(Controller controller, Bind defaultBind, String id, Component description) {
this.controller = controller;
this.bind = defaultBind;
this.name = Component.translatable("controlify.binding." + id);
this.description = description;
}
public ControllerBinding(Controller controller, Bind defaultBind, String id) {
this(controller, defaultBind, id, Component.empty());
}
public boolean held() {
return bind.state(controller.state());
}
public boolean justPressed() {
return held() && !bind.state(controller.prevState());
}
public boolean justReleased() {
return !held() && bind.state(controller.prevState());
}
public Component name() {
return name;
}
public Component description() {
return description;
}
}

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@ -0,0 +1,22 @@
package dev.isxander.controlify.bindings;
import dev.isxander.controlify.controller.Controller;
public class ControllerBindings {
public final ControllerBinding JUMP, SNEAK, ATTACK, USE, SPRINT, NEXT_SLOT, PREV_SLOT;
public final ControllerBinding[] ALL;
public ControllerBindings(Controller controller) {
JUMP = new ControllerBinding(controller, Bind.A_BUTTON, "jump");
SNEAK = new ControllerBinding(controller, Bind.RIGHT_STICK, "sneak");
ATTACK = new ControllerBinding(controller, Bind.RIGHT_TRIGGER, "attack");
USE = new ControllerBinding(controller, Bind.LEFT_TRIGGER, "use");
SPRINT = new ControllerBinding(controller, Bind.LEFT_STICK, "sprint");
NEXT_SLOT = new ControllerBinding(controller, Bind.RIGHT_BUMPER, "next_slot");
PREV_SLOT = new ControllerBinding(controller, Bind.LEFT_BUMPER, "prev_slot");
ALL = new ControllerBinding[] {
JUMP, SNEAK, ATTACK, USE, SPRINT, NEXT_SLOT, PREV_SLOT
};
}
}

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@ -1,6 +1,7 @@
package dev.isxander.controlify.controller;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import dev.isxander.controlify.bindings.ControllerBindings;
import dev.isxander.controlify.event.ControlifyEvents;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWGamepadState;
@ -10,13 +11,17 @@ import java.util.Objects;
public final class Controller {
public static final Map<Integer, Controller> CONTROLLERS = new HashMap<>();
private final int id;
private final String guid;
private final String name;
private final boolean gamepad;
private ControllerState state = ControllerState.EMPTY;
private ControllerState prevState = ControllerState.EMPTY;
private final ControllerBindings bindings = new ControllerBindings(this);
public Controller(int id, String guid, String name, boolean gamepad) {
this.id = id;
this.guid = guid;
@ -47,6 +52,12 @@ public final class Controller {
.rightTriggerDeadZone(0.1f);
ButtonState buttonState = ButtonState.fromController(this);
state = new ControllerState(axesState, buttonState);
ControlifyEvents.CONTROLLER_STATE_UPDATED.invoker().onControllerStateUpdate(this);
}
public ControllerBindings bindings() {
return bindings;
}
public boolean connected() {
@ -89,7 +100,7 @@ public final class Controller {
@Override
public int hashCode() {
return Objects.hash(id);
return Objects.hash(guid);
}
@Override

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@ -0,0 +1,30 @@
package dev.isxander.controlify.event;
import dev.isxander.controlify.InputMode;
import dev.isxander.controlify.controller.Controller;
import net.fabricmc.fabric.api.event.Event;
import net.fabricmc.fabric.api.event.EventFactory;
public class ControlifyEvents {
public static final Event<InputModeChanged> INPUT_MODE_CHANGED = EventFactory.createArrayBacked(InputModeChanged.class, callbacks -> mode -> {
for (InputModeChanged callback : callbacks) {
callback.onInputModeChanged(mode);
}
});
public static final Event<ControllerStateUpdate> CONTROLLER_STATE_UPDATED = EventFactory.createArrayBacked(ControllerStateUpdate.class, callbacks -> controller -> {
for (ControllerStateUpdate callback : callbacks) {
callback.onControllerStateUpdate(controller);
}
});
@FunctionalInterface
public interface InputModeChanged {
void onInputModeChanged(InputMode mode);
}
@FunctionalInterface
public interface ControllerStateUpdate {
void onControllerStateUpdate(Controller controller);
}
}

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@ -0,0 +1,36 @@
package dev.isxander.controlify.ingame;
import dev.isxander.controlify.controller.Controller;
import net.minecraft.client.player.Input;
public class ControllerPlayerMovement extends Input {
private final Controller controller;
public ControllerPlayerMovement(Controller controller) {
this.controller = controller;
}
@Override
public void tick(boolean slowDown, float f) {
var axes = controller.state().axes();
this.up = axes.leftStickY() < 0;
this.down = axes.leftStickY() > 0;
this.left = axes.leftStickX() < 0;
this.right = axes.leftStickX() > 0;
this.leftImpulse = -axes.leftStickX();
this.forwardImpulse = -axes.leftStickY();
if (slowDown) {
this.leftImpulse *= f;
this.forwardImpulse *= f;
}
var bindings = controller.bindings();
this.jumping = bindings.JUMP.held();
if (bindings.SNEAK.justPressed()) {
this.shiftKeyDown = !this.shiftKeyDown;
}
}
}

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@ -0,0 +1,56 @@
package dev.isxander.controlify.ingame;
import com.mojang.blaze3d.Blaze3D;
import dev.isxander.controlify.InputMode;
import dev.isxander.controlify.controller.Controller;
import dev.isxander.controlify.event.ControlifyEvents;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.KeyboardInput;
public class InGameInputHandler {
private final Controller controller;
private final Minecraft minecraft;
private double accumulatedDX, accumulatedDY;
private double deltaTime;
public InGameInputHandler(Controller controller) {
this.controller = controller;
this.minecraft = Minecraft.getInstance();
ControlifyEvents.INPUT_MODE_CHANGED.register(mode -> {
if (minecraft.player != null) {
minecraft.player.input = mode == InputMode.CONTROLLER
? new ControllerPlayerMovement(controller)
: new KeyboardInput(minecraft.options);
}
});
}
public void inputTick() {
var axes = controller.state().axes();
if (minecraft.mouseHandler.isMouseGrabbed() && minecraft.isWindowActive()) {
accumulatedDX += axes.rightStickX();
accumulatedDY += axes.rightStickY();
}
processPlayerLook();
}
public void processPlayerLook() {
var time = Blaze3D.getTime();
var delta = time - deltaTime;
deltaTime = time;
var sensitivity = 1f * 8f + 2f;
var sensCubed = sensitivity * sensitivity * sensitivity;
var dx = accumulatedDX * delta;
var dy = accumulatedDY * delta;
accumulatedDX -= dx * 20; // 20 is how quickly the camera will slow down
accumulatedDY -= dy * 20;
if (minecraft.player != null)
minecraft.player.turn(dx * sensCubed, dy * sensCubed);
}
}

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@ -8,6 +8,9 @@ import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
/**
* Mixin to insert a custom {@link ComponentProcessor} into slider to support left/right movement without navigating to next component.
*/
@Mixin(AbstractSliderButton.class)
public class AbstractSliderButtonMixin implements ComponentProcessorProvider {
@Shadow private boolean canChangeValue;

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@ -0,0 +1,35 @@
package dev.isxander.controlify.mixins;
import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import dev.isxander.controlify.Controlify;
import dev.isxander.controlify.InputMode;
import dev.isxander.controlify.ingame.ControllerPlayerMovement;
import net.minecraft.client.Minecraft;
import net.minecraft.client.Options;
import net.minecraft.client.multiplayer.ClientPacketListener;
import net.minecraft.client.player.Input;
import net.minecraft.client.player.KeyboardInput;
import net.minecraft.network.protocol.game.ClientboundLoginPacket;
import org.objectweb.asm.Opcodes;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
/**
* Override input handling for main player.
*/
@Mixin(ClientPacketListener.class)
public class ClientPacketListenerMixin {
@Shadow @Final private Minecraft minecraft;
@Inject(method = "handleLogin", at = @At(value = "FIELD", target = "Lnet/minecraft/client/player/LocalPlayer;input:Lnet/minecraft/client/player/Input;", opcode = Opcodes.ASTORE, shift = At.Shift.AFTER))
private void useControllerInput(ClientboundLoginPacket packet, CallbackInfo ci) {
if (Controlify.getInstance().getCurrentInputMode() == InputMode.CONTROLLER && minecraft.player != null)
minecraft.player.input = new ControllerPlayerMovement(Controlify.getInstance().getCurrentController());
}
}

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@ -13,4 +13,9 @@ public class MinecraftMixin {
private void onInputInitialized(CallbackInfo ci) {
Controlify.getInstance().onInitializeInput();
}
@Inject(method = "runTick", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/MouseHandler;turnPlayer()V"))
private void doPlayerLook(boolean tick, CallbackInfo ci) {
Controlify.getInstance().getInGameInputHandler().processPlayerLook();
}
}