forked from Clones/Controlify
in-game input and start of keybind system
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package dev.isxander.controlify.event;
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import dev.isxander.controlify.InputMode;
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import dev.isxander.controlify.controller.Controller;
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import net.fabricmc.fabric.api.event.Event;
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import net.fabricmc.fabric.api.event.EventFactory;
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public class ControlifyEvents {
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public static final Event<InputModeChanged> INPUT_MODE_CHANGED = EventFactory.createArrayBacked(InputModeChanged.class, callbacks -> mode -> {
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for (InputModeChanged callback : callbacks) {
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callback.onInputModeChanged(mode);
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}
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});
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public static final Event<ControllerStateUpdate> CONTROLLER_STATE_UPDATED = EventFactory.createArrayBacked(ControllerStateUpdate.class, callbacks -> controller -> {
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for (ControllerStateUpdate callback : callbacks) {
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callback.onControllerStateUpdate(controller);
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}
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});
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@FunctionalInterface
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public interface InputModeChanged {
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void onInputModeChanged(InputMode mode);
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}
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@FunctionalInterface
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public interface ControllerStateUpdate {
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void onControllerStateUpdate(Controller controller);
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}
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}
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