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forked from Clones/Controlify

in-game input and start of keybind system

This commit is contained in:
isXander
2023-01-31 21:41:38 +00:00
parent 1ba701d2cd
commit aad9447325
15 changed files with 325 additions and 14 deletions

View File

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package dev.isxander.controlify.event;
import dev.isxander.controlify.InputMode;
import dev.isxander.controlify.controller.Controller;
import net.fabricmc.fabric.api.event.Event;
import net.fabricmc.fabric.api.event.EventFactory;
public class ControlifyEvents {
public static final Event<InputModeChanged> INPUT_MODE_CHANGED = EventFactory.createArrayBacked(InputModeChanged.class, callbacks -> mode -> {
for (InputModeChanged callback : callbacks) {
callback.onInputModeChanged(mode);
}
});
public static final Event<ControllerStateUpdate> CONTROLLER_STATE_UPDATED = EventFactory.createArrayBacked(ControllerStateUpdate.class, callbacks -> controller -> {
for (ControllerStateUpdate callback : callbacks) {
callback.onControllerStateUpdate(controller);
}
});
@FunctionalInterface
public interface InputModeChanged {
void onInputModeChanged(InputMode mode);
}
@FunctionalInterface
public interface ControllerStateUpdate {
void onControllerStateUpdate(Controller controller);
}
}