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forked from Clones/Controlify

in-game input and start of keybind system

This commit is contained in:
isXander
2023-01-31 21:41:38 +00:00
parent 1ba701d2cd
commit aad9447325
15 changed files with 325 additions and 14 deletions

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package dev.isxander.controlify.ingame;
import dev.isxander.controlify.controller.Controller;
import net.minecraft.client.player.Input;
public class ControllerPlayerMovement extends Input {
private final Controller controller;
public ControllerPlayerMovement(Controller controller) {
this.controller = controller;
}
@Override
public void tick(boolean slowDown, float f) {
var axes = controller.state().axes();
this.up = axes.leftStickY() < 0;
this.down = axes.leftStickY() > 0;
this.left = axes.leftStickX() < 0;
this.right = axes.leftStickX() > 0;
this.leftImpulse = -axes.leftStickX();
this.forwardImpulse = -axes.leftStickY();
if (slowDown) {
this.leftImpulse *= f;
this.forwardImpulse *= f;
}
var bindings = controller.bindings();
this.jumping = bindings.JUMP.held();
if (bindings.SNEAK.justPressed()) {
this.shiftKeyDown = !this.shiftKeyDown;
}
}
}

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package dev.isxander.controlify.ingame;
import com.mojang.blaze3d.Blaze3D;
import dev.isxander.controlify.InputMode;
import dev.isxander.controlify.controller.Controller;
import dev.isxander.controlify.event.ControlifyEvents;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.KeyboardInput;
public class InGameInputHandler {
private final Controller controller;
private final Minecraft minecraft;
private double accumulatedDX, accumulatedDY;
private double deltaTime;
public InGameInputHandler(Controller controller) {
this.controller = controller;
this.minecraft = Minecraft.getInstance();
ControlifyEvents.INPUT_MODE_CHANGED.register(mode -> {
if (minecraft.player != null) {
minecraft.player.input = mode == InputMode.CONTROLLER
? new ControllerPlayerMovement(controller)
: new KeyboardInput(minecraft.options);
}
});
}
public void inputTick() {
var axes = controller.state().axes();
if (minecraft.mouseHandler.isMouseGrabbed() && minecraft.isWindowActive()) {
accumulatedDX += axes.rightStickX();
accumulatedDY += axes.rightStickY();
}
processPlayerLook();
}
public void processPlayerLook() {
var time = Blaze3D.getTime();
var delta = time - deltaTime;
deltaTime = time;
var sensitivity = 1f * 8f + 2f;
var sensCubed = sensitivity * sensitivity * sensitivity;
var dx = accumulatedDX * delta;
var dy = accumulatedDY * delta;
accumulatedDX -= dx * 20; // 20 is how quickly the camera will slow down
accumulatedDY -= dy * 20;
if (minecraft.player != null)
minecraft.player.turn(dx * sensCubed, dy * sensCubed);
}
}