forked from Clones/Controlify
scrollable vmouse, YACL compat, toggle sneak/sprint, 22w06a, custom name
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@ -151,7 +151,7 @@ public class Controlify {
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var minecraft = Minecraft.getInstance();
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if (!minecraft.mouseHandler.isMouseGrabbed())
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hideMouse(currentInputMode == InputMode.CONTROLLER);
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hideMouse(currentInputMode == InputMode.CONTROLLER, true);
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if (minecraft.screen != null) {
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ScreenProcessorProvider.provide(minecraft.screen).onInputModeChanged(currentInputMode);
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}
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@ -159,7 +159,7 @@ public class Controlify {
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ControlifyEvents.INPUT_MODE_CHANGED.invoker().onInputModeChanged(currentInputMode);
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}
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public void hideMouse(boolean hide) {
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public void hideMouse(boolean hide, boolean moveMouse) {
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var minecraft = Minecraft.getInstance();
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GLFW.glfwSetInputMode(
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minecraft.getWindow().getWindow(),
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@ -170,7 +170,7 @@ public class Controlify {
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);
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if (minecraft.screen != null) {
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var mouseHandlerAccessor = (MouseHandlerAccessor) minecraft.mouseHandler;
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if (hide && !virtualMouseHandler().isVirtualMouseEnabled()) {
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if (hide && !virtualMouseHandler().isVirtualMouseEnabled() && moveMouse) {
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// stop mouse hovering over last element before hiding cursor but don't actually move it
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// so when the user switches back to mouse it will be in the same place
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mouseHandlerAccessor.invokeOnMove(minecraft.getWindow().getWindow(), -50, -50);
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