forked from Clones/Controlify
controller axes calibration
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package dev.isxander.controlify.gui.screen;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.PoseStack;
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import dev.isxander.controlify.controller.Controller;
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import net.minecraft.ChatFormatting;
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import net.minecraft.client.gui.components.Button;
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import net.minecraft.client.gui.components.MultiLineLabel;
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import net.minecraft.client.gui.screens.Screen;
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import net.minecraft.network.chat.Component;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.Mth;
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import java.math.RoundingMode;
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public class ControllerDeadzoneCalibrationScreen extends Screen {
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private static final ResourceLocation GUI_BARS_LOCATION = new ResourceLocation("textures/gui/bars.png");
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protected final Controller controller;
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private final Screen parent;
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private MultiLineLabel waitLabel, infoLabel, completeLabel;
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protected Button readyButton;
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protected boolean calibrating = false, calibrated = false;
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protected int calibrationTicks = 0;
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public ControllerDeadzoneCalibrationScreen(Controller controller, Screen parent) {
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super(Component.translatable("controlify.calibration.title"));
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this.controller = controller;
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this.parent = parent;
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}
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@Override
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protected void init() {
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addRenderableWidget(
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readyButton = Button.builder(Component.translatable("controlify.calibration.ready"), btn -> {
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if (!calibrated)
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startCalibration();
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else
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onClose();
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})
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.width(150)
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.pos(this.width / 2 - 75, this.height - 8 - 20)
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.build());
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this.infoLabel = MultiLineLabel.create(font, Component.translatable("controlify.calibration.info"), width - 30);
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this.waitLabel = MultiLineLabel.create(font, Component.translatable("controlify.calibration.wait"), width - 30);
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this.completeLabel = MultiLineLabel.create(font, Component.translatable("controlify.calibration.complete"), width - 30);
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}
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protected void startCalibration() {
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calibrating = true;
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readyButton.active = false;
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readyButton.setMessage(Component.translatable("controlify.calibration.calibrating"));
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}
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@Override
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public void render(PoseStack matrices, int mouseX, int mouseY, float delta) {
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renderBackground(matrices);
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super.render(matrices, mouseX, mouseY, delta);
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drawCenteredString(matrices, font, Component.translatable("controlify.calibration.title", controller.name()).withStyle(ChatFormatting.BOLD), width / 2, 8, -1);
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RenderSystem.setShaderTexture(0, GUI_BARS_LOCATION);
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RenderSystem.setShaderColor(1f, 1f, 1f, 1f);
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matrices.pushPose();
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matrices.scale(2f, 2f, 1f);
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drawBar(matrices, width / 2 / 2, 30 / 2, 1f, 0);
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var progress = (calibrationTicks - 1 + delta) / 100f;
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if (progress > 0)
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drawBar(matrices, width / 2 / 2, 30 / 2, progress, 5);
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matrices.popPose();
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MultiLineLabel label;
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if (calibrating) label = waitLabel;
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else if (calibrated) label = completeLabel;
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else label = infoLabel;
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label.renderCentered(matrices, width / 2, 55);
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}
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private void drawBar(PoseStack matrices, int centerX, int y, float progress, int vOffset) {
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progress = 1 - (float)Math.pow(1 - progress, 3);
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int x = centerX - 182 / 2;
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this.blit(matrices, x, y, 0, 30 + vOffset, (int)(progress * 182), 5);
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}
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@Override
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public void tick() {
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if (!calibrating)
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return;
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if (stateChanged())
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calibrationTicks = 0;
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if (calibrationTicks < 100) {
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calibrationTicks++;
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} else {
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useCurrentStateAsDeadzone();
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calibrating = false;
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calibrated = true;
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readyButton.active = true;
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readyButton.setMessage(Component.translatable("controlify.calibration.done"));
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}
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}
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private void useCurrentStateAsDeadzone() {
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var rawAxes = controller.state().rawAxes();
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var minDeadzoneLS = Math.max(rawAxes.leftStickX(), rawAxes.leftStickY()) + 0.08f;
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var deadzoneLS = (float)Mth.clamp(0.05 * Math.ceil(minDeadzoneLS / 0.05), 0, 0.95);
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var minDeadzoneRS = Math.max(rawAxes.rightStickX(), rawAxes.rightStickY()) + 0.08f;
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var deadzoneRS = (float)Mth.clamp(0.05 * Math.ceil(minDeadzoneRS / 0.05), 0, 0.95);
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controller.config().leftStickDeadzone = deadzoneLS;
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controller.config().rightStickDeadzone = deadzoneRS;
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}
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private boolean stateChanged() {
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var amt = 0.0001f;
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var lsX = controller.state().rawAxes().leftStickX();
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var prevLsX = controller.prevState().rawAxes().leftStickX();
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if (Math.abs(lsX - prevLsX) > amt)
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return true;
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var lsY = controller.state().rawAxes().leftStickY();
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var prevLsY = controller.prevState().rawAxes().leftStickY();
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if (Math.abs(lsY - prevLsY) > amt)
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return true;
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var rsX = controller.state().rawAxes().rightStickX();
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var prevRsX = controller.prevState().rawAxes().rightStickX();
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if (Math.abs(rsX - prevRsX) > amt)
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return true;
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var rsY = controller.state().rawAxes().rightStickY();
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var prevRsY = controller.prevState().rawAxes().rightStickY();
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if (Math.abs(rsY - prevRsY) > amt)
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return true;
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return false;
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}
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@Override
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public void onClose() {
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minecraft.setScreen(parent);
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}
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@Override
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public boolean shouldCloseOnEsc() {
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return false;
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}
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}
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