forked from Clones/Controlify
remove vanilla override from jump
This commit is contained in:
@ -114,7 +114,6 @@ public class ControllerBindings<T extends ControllerState> {
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.identifier("controlify", "jump")
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.identifier("controlify", "jump")
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.defaultBind(GamepadBinds.A_BUTTON)
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.defaultBind(GamepadBinds.A_BUTTON)
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.category(MOVEMENT_CATEGORY)
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.category(MOVEMENT_CATEGORY)
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.vanillaOverride(options.keyJump, () -> false)
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.build());
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.build());
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register(SPRINT = ControllerBindingBuilder.create(controller)
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register(SPRINT = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "sprint")
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.identifier("controlify", "sprint")
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@ -50,6 +50,9 @@ public class ControllerPlayerMovement extends Input {
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this.forwardImpulse *= f;
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this.forwardImpulse *= f;
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}
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}
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if (!this.jumping && bindings.JUMP.justPressed())
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this.jumping = true;
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else
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this.jumping = bindings.JUMP.held();
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this.jumping = bindings.JUMP.held();
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if (player.getAbilities().flying || player.isInWater() || !controller.config().toggleSneak) {
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if (player.getAbilities().flying || player.isInWater() || !controller.config().toggleSneak) {
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