forked from Clones/Controlify
vertical/horizontal look sensitivity
This commit is contained in:
@ -11,7 +11,16 @@ import net.minecraft.resources.ResourceLocation;
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import java.util.*;
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public class ControllerBindings {
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public final ControllerBinding JUMP, SNEAK, ATTACK, USE, SPRINT, NEXT_SLOT, PREV_SLOT, PAUSE, INVENTORY, CHANGE_PERSPECTIVE, OPEN_CHAT;
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public final ControllerBinding
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JUMP, SNEAK,
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ATTACK, USE,
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SPRINT,
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NEXT_SLOT, PREV_SLOT,
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PAUSE,
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INVENTORY,
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CHANGE_PERSPECTIVE,
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OPEN_CHAT,
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GUI_PRESS, GUI_BACK;
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private final Map<ResourceLocation, ControllerBinding> registry = new HashMap<>();
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@ -29,6 +38,8 @@ public class ControllerBindings {
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register(INVENTORY = new ControllerBinding(controller, Bind.Y_BUTTON, new ResourceLocation("controlify", "inventory"), options.keyInventory));
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register(CHANGE_PERSPECTIVE = new ControllerBinding(controller, Bind.BACK, new ResourceLocation("controlify", "change_perspective"), options.keyTogglePerspective));
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register(OPEN_CHAT = new ControllerBinding(controller, Bind.DPAD_UP, new ResourceLocation("controlify", "open_chat"), options.keyChat));
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register(GUI_PRESS = new ControllerBinding(controller, Bind.A_BUTTON, new ResourceLocation("controlify", "gui_press"), null));
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register(GUI_BACK = new ControllerBinding(controller, Bind.B_BUTTON, new ResourceLocation("controlify", "gui_back"), null));
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ControlifyEvents.CONTROLLER_BIND_REGISTRY.invoker().onRegisterControllerBinds(this, controller);
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@ -30,9 +30,15 @@ public class YACLHelper {
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.name(Component.translatable("controlify.gui.group.config"))
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.tooltip(Component.translatable("controlify.gui.group.config.tooltip"))
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.option(Option.createBuilder(float.class)
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.name(Component.translatable("controlify.gui.look_sensitivity"))
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.tooltip(Component.translatable("controlify.gui.look_sensitivity.tooltip"))
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.binding(def.lookSensitivity, () -> config.lookSensitivity, v -> config.lookSensitivity = v)
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.name(Component.translatable("controlify.gui.horizontal_look_sensitivity"))
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.tooltip(Component.translatable("controlify.gui.horizontal_look_sensitivity.tooltip"))
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.binding(def.horizontalLookSensitivity, () -> config.horizontalLookSensitivity, v -> config.horizontalLookSensitivity = v)
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.controller(opt -> new FloatSliderController(opt, 0.1f, 2f, 0.05f, v -> Component.literal(String.format("%.0f%%", v*100))))
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.build())
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.option(Option.createBuilder(float.class)
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.name(Component.translatable("controlify.gui.vertical_look_sensitivity"))
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.tooltip(Component.translatable("controlify.gui.vertical_look_sensitivity.tooltip"))
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.binding(def.verticalLookSensitivity, () -> config.verticalLookSensitivity, v -> config.verticalLookSensitivity = v)
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.controller(opt -> new FloatSliderController(opt, 0.1f, 2f, 0.05f, v -> Component.literal(String.format("%.0f%%", v*100))))
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.build())
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.option(Option.createBuilder(float.class)
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@ -5,7 +5,8 @@ import dev.isxander.controlify.config.ControlifyConfig;
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public class ControllerConfig {
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public static final ControllerConfig DEFAULT = new ControllerConfig();
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public float lookSensitivity = 1f;
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public float horizontalLookSensitivity = 1f;
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public float verticalLookSensitivity = 0.9f;
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public float leftStickDeadzone = 0.2f;
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public float rightStickDeadzone = 0.2f;
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@ -24,6 +25,8 @@ public class ControllerConfig {
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}
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public void overwrite(ControllerConfig from) {
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this.horizontalLookSensitivity = from.horizontalLookSensitivity;
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this.verticalLookSensitivity = from.verticalLookSensitivity;
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this.leftStickDeadzone = from.leftStickDeadzone;
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this.rightStickDeadzone = from.rightStickDeadzone;
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this.leftTriggerDeadzone = from.leftTriggerDeadzone;
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@ -5,13 +5,15 @@ import dev.isxander.controlify.InputMode;
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import dev.isxander.controlify.controller.Controller;
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import dev.isxander.controlify.event.ControlifyEvents;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.screens.PauseScreen;
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import net.minecraft.client.player.Input;
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import net.minecraft.client.player.KeyboardInput;
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public class InGameInputHandler {
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private final Controller controller;
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private final Minecraft minecraft;
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private final Input controllerInput, keyboardInput;
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private double accumulatedDX, accumulatedDY;
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private double deltaTime;
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@ -19,11 +21,14 @@ public class InGameInputHandler {
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this.controller = controller;
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this.minecraft = Minecraft.getInstance();
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this.controllerInput = new ControllerPlayerMovement(controller);
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this.keyboardInput = new KeyboardInput(minecraft.options);
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ControlifyEvents.INPUT_MODE_CHANGED.register(mode -> {
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if (minecraft.player != null) {
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minecraft.player.input = mode == InputMode.CONTROLLER
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? new ControllerPlayerMovement(controller)
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: new KeyboardInput(minecraft.options);
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? this.controllerInput
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: this.keyboardInput;
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}
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});
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}
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@ -55,15 +60,28 @@ public class InGameInputHandler {
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var delta = time - deltaTime;
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deltaTime = time;
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var sensitivity = controller.config().lookSensitivity * 8f + 2f;
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var sensCubed = sensitivity * sensitivity * sensitivity;
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var hsensitivity = controller.config().horizontalLookSensitivity * 8.0 + 2.0;
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var hsensCubed = hsensitivity * hsensitivity * hsensitivity;
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var vsensitivity = controller.config().verticalLookSensitivity * 8.0 + 2.0;
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var vsensCubed = vsensitivity * vsensitivity * vsensitivity;
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var dx = accumulatedDX * delta;
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var dy = accumulatedDY * delta;
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accumulatedDX -= dx * 20; // 20 is how quickly the camera will slow down
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accumulatedDY -= dy * 20;
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// drag
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if (accumulatedDX > 0) {
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accumulatedDX -= Math.min(dx * 20, accumulatedDX);
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} else if (accumulatedDX < 0) {
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accumulatedDX -= Math.max(dx * 20, accumulatedDX);
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}
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if (accumulatedDY > 0) {
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accumulatedDY -= Math.min(dy * 20, accumulatedDY);
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} else if (accumulatedDY < 0) {
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accumulatedDY -= Math.max(dy * 20, accumulatedDY);
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}
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if (minecraft.player != null)
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minecraft.player.turn(dx * sensCubed, dy * sensCubed);
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minecraft.player.turn(dx * hsensCubed, dy * vsensCubed);
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}
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}
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