forked from Clones/Controlify
🎮📳 Controller Vibration! (#38)
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@ -62,16 +62,23 @@ public class InGameInputHandler {
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}
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protected void handlePlayerLookInput() {
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var player = this.minecraft.player;
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var impulseY = controller.bindings().LOOK_DOWN.state() - controller.bindings().LOOK_UP.state();
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var impulseX = controller.bindings().LOOK_RIGHT.state() - controller.bindings().LOOK_LEFT.state();
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if (minecraft.mouseHandler.isMouseGrabbed() && minecraft.isWindowActive() && minecraft.player != null) {
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if (minecraft.mouseHandler.isMouseGrabbed() && minecraft.isWindowActive() && player != null) {
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lookInputX = impulseX * Math.abs(impulseX) * controller.config().horizontalLookSensitivity;
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lookInputY = impulseY * Math.abs(impulseY) * controller.config().verticalLookSensitivity;
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if (controller.config().reduceBowSensitivity && minecraft.player.getUseItem().getItem() instanceof ProjectileWeaponItem) {
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lookInputX *= Math.abs(impulseX) * 0.6;
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lookInputY *= Math.abs(impulseY) * 0.6;
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if (controller.config().reduceAimingSensitivity && player.isUsingItem()) {
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float aimMultiplier = switch (player.getUseItem().getUseAnimation()) {
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case BOW, CROSSBOW, SPEAR -> 0.6f;
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case SPYGLASS -> 0.2f;
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default -> 1f;
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};
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lookInputX *= aimMultiplier;
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lookInputY *= aimMultiplier;
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}
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} else {
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lookInputX = lookInputY = 0;
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