forked from Clones/Controlify
✏️ Move button guide to screen processor + vmouse improvements
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@ -275,25 +275,25 @@ public class ControllerBindings<T extends ControllerState> {
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.identifier("controlify", "vmouse_move_up")
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.defaultBind(GamepadBinds.LEFT_STICK_FORWARD)
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.category(VMOUSE_CATEGORY)
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.context(BindContexts.GUI_VMOUSE)
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.context(BindContexts.GUI_VMOUSE_CURSOR_ONLY)
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.build());
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register(VMOUSE_MOVE_DOWN = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "vmouse_move_down")
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.defaultBind(GamepadBinds.LEFT_STICK_BACKWARD)
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.category(VMOUSE_CATEGORY)
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.context(BindContexts.GUI_VMOUSE)
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.context(BindContexts.GUI_VMOUSE_CURSOR_ONLY)
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.build());
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register(VMOUSE_MOVE_LEFT = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "vmouse_move_left")
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.defaultBind(GamepadBinds.LEFT_STICK_LEFT)
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.category(VMOUSE_CATEGORY)
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.context(BindContexts.GUI_VMOUSE)
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.context(BindContexts.GUI_VMOUSE_CURSOR_ONLY)
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.build());
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register(VMOUSE_MOVE_RIGHT = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "vmouse_move_right")
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.defaultBind(GamepadBinds.LEFT_STICK_RIGHT)
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.category(VMOUSE_CATEGORY)
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.context(BindContexts.GUI_VMOUSE)
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.context(BindContexts.GUI_VMOUSE_CURSOR_ONLY)
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.build());
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register(VMOUSE_LCLICK = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "vmouse_lclick")
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@ -335,7 +335,7 @@ public class ControllerBindings<T extends ControllerState> {
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.identifier("controlify", "vmouse_toggle")
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.defaultBind(GamepadBinds.BACK)
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.category(VMOUSE_CATEGORY)
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.context(BindContexts.GUI_VMOUSE)
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.context(BindContexts.GUI_VMOUSE, BindContexts.GUI)
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.build());
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register(GUI_NAVI_UP = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "gui_navi_up")
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