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forked from Clones/Controlify

✏️ Move button guide to screen processor + vmouse improvements

This commit is contained in:
isXander
2023-05-14 19:27:07 +01:00
parent 45c20bb2dc
commit f557c1ab05
26 changed files with 496 additions and 228 deletions

View File

@ -275,25 +275,25 @@ public class ControllerBindings<T extends ControllerState> {
.identifier("controlify", "vmouse_move_up")
.defaultBind(GamepadBinds.LEFT_STICK_FORWARD)
.category(VMOUSE_CATEGORY)
.context(BindContexts.GUI_VMOUSE)
.context(BindContexts.GUI_VMOUSE_CURSOR_ONLY)
.build());
register(VMOUSE_MOVE_DOWN = ControllerBindingBuilder.create(controller)
.identifier("controlify", "vmouse_move_down")
.defaultBind(GamepadBinds.LEFT_STICK_BACKWARD)
.category(VMOUSE_CATEGORY)
.context(BindContexts.GUI_VMOUSE)
.context(BindContexts.GUI_VMOUSE_CURSOR_ONLY)
.build());
register(VMOUSE_MOVE_LEFT = ControllerBindingBuilder.create(controller)
.identifier("controlify", "vmouse_move_left")
.defaultBind(GamepadBinds.LEFT_STICK_LEFT)
.category(VMOUSE_CATEGORY)
.context(BindContexts.GUI_VMOUSE)
.context(BindContexts.GUI_VMOUSE_CURSOR_ONLY)
.build());
register(VMOUSE_MOVE_RIGHT = ControllerBindingBuilder.create(controller)
.identifier("controlify", "vmouse_move_right")
.defaultBind(GamepadBinds.LEFT_STICK_RIGHT)
.category(VMOUSE_CATEGORY)
.context(BindContexts.GUI_VMOUSE)
.context(BindContexts.GUI_VMOUSE_CURSOR_ONLY)
.build());
register(VMOUSE_LCLICK = ControllerBindingBuilder.create(controller)
.identifier("controlify", "vmouse_lclick")
@ -335,7 +335,7 @@ public class ControllerBindings<T extends ControllerState> {
.identifier("controlify", "vmouse_toggle")
.defaultBind(GamepadBinds.BACK)
.category(VMOUSE_CATEGORY)
.context(BindContexts.GUI_VMOUSE)
.context(BindContexts.GUI_VMOUSE, BindContexts.GUI)
.build());
register(GUI_NAVI_UP = ControllerBindingBuilder.create(controller)
.identifier("controlify", "gui_navi_up")