forked from Clones/Controlify
➕ Controller conflict detection
This commit is contained in:
@ -78,47 +78,56 @@ public class ControllerBindings<T extends ControllerState> {
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.identifier("controlify", "walk_forward")
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.defaultBind(GamepadBinds.LEFT_STICK_FORWARD)
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.category(MOVEMENT_CATEGORY)
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.context(BindContexts.INGAME)
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.build());
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register(WALK_BACKWARD = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "walk_backward")
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.defaultBind(GamepadBinds.LEFT_STICK_BACKWARD)
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.category(MOVEMENT_CATEGORY)
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.context(BindContexts.INGAME)
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.build());
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register(WALK_LEFT = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "strafe_left")
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.defaultBind(GamepadBinds.LEFT_STICK_LEFT)
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.category(MOVEMENT_CATEGORY)
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.context(BindContexts.INGAME)
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.build());
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register(WALK_RIGHT = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "strafe_right")
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.defaultBind(GamepadBinds.LEFT_STICK_RIGHT)
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.category(MOVEMENT_CATEGORY)
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.context(BindContexts.INGAME)
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.build());
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register(LOOK_UP = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "look_up")
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.defaultBind(GamepadBinds.RIGHT_STICK_FORWARD)
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.category(MOVEMENT_CATEGORY)
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.context(BindContexts.INGAME)
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.build());
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register(LOOK_DOWN = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "look_down")
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.defaultBind(GamepadBinds.RIGHT_STICK_BACKWARD)
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.category(MOVEMENT_CATEGORY)
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.context(BindContexts.INGAME)
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.build());
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register(LOOK_LEFT = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "look_left")
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.defaultBind(GamepadBinds.RIGHT_STICK_LEFT)
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.category(MOVEMENT_CATEGORY)
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.context(BindContexts.INGAME)
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.build());
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register(LOOK_RIGHT = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "look_right")
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.defaultBind(GamepadBinds.RIGHT_STICK_RIGHT)
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.category(MOVEMENT_CATEGORY)
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.context(BindContexts.INGAME)
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.build());
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if (controller instanceof GamepadController gamepad && gamepad.hasGyro()) {
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register(GAMEPAD_GYRO_BUTTON = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "gamepad_gyro_button")
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.defaultBind(new EmptyBind<>())
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.category(MOVEMENT_CATEGORY)
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.context(BindContexts.INGAME)
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.build());
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} else {
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GAMEPAD_GYRO_BUTTON = null;
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@ -127,209 +136,249 @@ public class ControllerBindings<T extends ControllerState> {
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.identifier("controlify", "jump")
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.defaultBind(GamepadBinds.A_BUTTON)
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.category(MOVEMENT_CATEGORY)
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.context(BindContexts.INGAME)
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.build());
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register(SPRINT = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "sprint")
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.defaultBind(GamepadBinds.LEFT_STICK_PRESS)
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.category(MOVEMENT_CATEGORY)
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.context(BindContexts.INGAME)
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.vanillaOverride(options.keySprint, () -> controller.config().toggleSprint)
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.build());
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register(SNEAK = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "sneak")
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.defaultBind(GamepadBinds.RIGHT_STICK_PRESS)
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.category(MOVEMENT_CATEGORY)
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.context(BindContexts.INGAME)
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.build());
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register(ATTACK = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "attack")
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.defaultBind(GamepadBinds.RIGHT_TRIGGER)
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.category(GAMEPLAY_CATEGORY)
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.context(BindContexts.INGAME)
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.vanillaOverride(options.keyAttack, () -> false)
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.build());
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register(USE = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "use")
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.defaultBind(GamepadBinds.LEFT_TRIGGER)
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.category(GAMEPLAY_CATEGORY)
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.context(BindContexts.INGAME)
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.vanillaOverride(options.keyUse, () -> false)
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.build());
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register(DROP = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "drop")
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.defaultBind(GamepadBinds.DPAD_DOWN)
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.category(GAMEPLAY_CATEGORY)
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.context(BindContexts.INGAME, BindContexts.INVENTORY)
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.build());
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register(NEXT_SLOT = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "next_slot")
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.defaultBind(GamepadBinds.RIGHT_BUMPER)
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.category(INVENTORY_CATEGORY)
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.context(BindContexts.INGAME)
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.build());
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register(PREV_SLOT = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "prev_slot")
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.defaultBind(GamepadBinds.LEFT_BUMPER)
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.category(INVENTORY_CATEGORY)
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.context(BindContexts.INGAME)
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.build());
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register(PAUSE = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "pause")
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.defaultBind(GamepadBinds.START)
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.category(GAMEPLAY_CATEGORY)
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.context(BindContexts.INGAME)
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.build());
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register(INVENTORY = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "inventory")
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.defaultBind(GamepadBinds.Y_BUTTON)
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.category(INVENTORY_CATEGORY)
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.context(BindContexts.INGAME)
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.vanillaOverride(options.keyInventory, () -> false)
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.build());
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register(CHANGE_PERSPECTIVE = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "change_perspective")
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.defaultBind(GamepadBinds.BACK)
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.category(GAMEPLAY_CATEGORY)
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.context(BindContexts.INGAME)
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.vanillaOverride(options.keyTogglePerspective, () -> false)
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.build());
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register(SWAP_HANDS = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "swap_hands")
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.defaultBind(GamepadBinds.X_BUTTON)
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.category(INVENTORY_CATEGORY)
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.context(BindContexts.INGAME, BindContexts.INVENTORY)
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.vanillaOverride(options.keySwapOffhand, () -> false)
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.build());
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register(OPEN_CHAT = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "open_chat")
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.defaultBind(GamepadBinds.DPAD_UP)
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.category(MISC_CATEGORY)
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.context(BindContexts.INGAME)
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.vanillaOverride(options.keyChat, () -> false)
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.build());
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register(GUI_PRESS = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "gui_press")
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.defaultBind(GamepadBinds.A_BUTTON)
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.category(GUI_CATEGORY)
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.context(BindContexts.GUI)
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.build());
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register(GUI_BACK = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "gui_back")
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.defaultBind(GamepadBinds.B_BUTTON)
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.category(GUI_CATEGORY)
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.context(BindContexts.GUI, BindContexts.GUI_VMOUSE)
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.build());
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register(GUI_NEXT_TAB = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "gui_next_tab")
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.defaultBind(GamepadBinds.RIGHT_BUMPER)
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.category(GUI_CATEGORY)
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.context(BindContexts.GUI, BindContexts.GUI_VMOUSE)
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.build());
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register(GUI_PREV_TAB = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "gui_prev_tab")
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.defaultBind(GamepadBinds.LEFT_BUMPER)
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.category(GUI_CATEGORY)
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.context(BindContexts.GUI, BindContexts.GUI_VMOUSE)
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.build());
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register(GUI_ABSTRACT_ACTION_1 = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "gui_abstract_action_1")
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.defaultBind(GamepadBinds.X_BUTTON)
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.category(GUI_CATEGORY)
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.context(BindContexts.GUI)
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.build());
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register(GUI_ABSTRACT_ACTION_2 = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "gui_abstract_action_2")
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.defaultBind(GamepadBinds.Y_BUTTON)
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.category(GUI_CATEGORY)
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.context(BindContexts.GUI)
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.build());
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register(PICK_BLOCK = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "pick_block")
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.defaultBind(GamepadBinds.DPAD_LEFT)
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.category(GAMEPLAY_CATEGORY)
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.context(BindContexts.INGAME)
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.vanillaOverride(options.keyPickItem, () -> false)
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.build());
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register(TOGGLE_HUD_VISIBILITY = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "toggle_hud_visibility")
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.defaultBind(new EmptyBind<>())
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.category(MISC_CATEGORY)
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.context(BindContexts.INGAME)
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.build());
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register(SHOW_PLAYER_LIST = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "show_player_list")
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.defaultBind(GamepadBinds.DPAD_RIGHT)
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.category(MISC_CATEGORY)
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.context(BindContexts.INGAME)
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.build());
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register(VMOUSE_MOVE_UP = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "vmouse_move_up")
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.defaultBind(GamepadBinds.LEFT_STICK_FORWARD)
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.category(VMOUSE_CATEGORY)
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.context(BindContexts.GUI_VMOUSE)
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.build());
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register(VMOUSE_MOVE_DOWN = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "vmouse_move_down")
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.defaultBind(GamepadBinds.LEFT_STICK_BACKWARD)
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.category(VMOUSE_CATEGORY)
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.context(BindContexts.GUI_VMOUSE)
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.build());
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register(VMOUSE_MOVE_LEFT = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "vmouse_move_left")
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.defaultBind(GamepadBinds.LEFT_STICK_LEFT)
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.category(VMOUSE_CATEGORY)
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.context(BindContexts.GUI_VMOUSE)
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.build());
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register(VMOUSE_MOVE_RIGHT = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "vmouse_move_right")
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.defaultBind(GamepadBinds.LEFT_STICK_RIGHT)
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.category(VMOUSE_CATEGORY)
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.context(BindContexts.GUI_VMOUSE)
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.build());
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register(VMOUSE_LCLICK = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "vmouse_lclick")
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.defaultBind(GamepadBinds.A_BUTTON)
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.category(VMOUSE_CATEGORY)
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.context(BindContexts.GUI_VMOUSE)
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.build());
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register(VMOUSE_RCLICK = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "vmouse_rclick")
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.defaultBind(GamepadBinds.X_BUTTON)
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.category(VMOUSE_CATEGORY)
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.context(BindContexts.GUI_VMOUSE)
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.build());
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register(VMOUSE_SHIFT_CLICK = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "vmouse_shift_click")
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.defaultBind(GamepadBinds.Y_BUTTON)
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.category(VMOUSE_CATEGORY)
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.context(BindContexts.GUI_VMOUSE)
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.build());
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register(VMOUSE_SCROLL_UP = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "vmouse_scroll_up")
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.defaultBind(GamepadBinds.RIGHT_STICK_FORWARD)
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.category(VMOUSE_CATEGORY)
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.context(BindContexts.GUI_VMOUSE)
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.build());
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register(VMOUSE_SCROLL_DOWN = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "vmouse_scroll_down")
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.defaultBind(GamepadBinds.RIGHT_STICK_BACKWARD)
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.category(VMOUSE_CATEGORY)
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.context(BindContexts.GUI_VMOUSE)
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.build());
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register(VMOUSE_SHIFT = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "vmouse_shift")
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.defaultBind(GamepadBinds.LEFT_STICK_PRESS)
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.category(VMOUSE_CATEGORY)
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.context(BindContexts.GUI_VMOUSE)
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.build());
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register(VMOUSE_TOGGLE = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "vmouse_toggle")
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.defaultBind(GamepadBinds.BACK)
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.category(VMOUSE_CATEGORY)
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.context(BindContexts.GUI_VMOUSE)
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.build());
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register(GUI_NAVI_UP = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "gui_navi_up")
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.defaultBind(GamepadBinds.LEFT_STICK_FORWARD)
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.category(GUI_CATEGORY)
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.context(BindContexts.GUI)
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.build());
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register(GUI_NAVI_DOWN = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "gui_navi_down")
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.defaultBind(GamepadBinds.LEFT_STICK_BACKWARD)
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.category(GUI_CATEGORY)
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.context(BindContexts.GUI)
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.build());
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register(GUI_NAVI_LEFT = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "gui_navi_left")
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.defaultBind(GamepadBinds.LEFT_STICK_LEFT)
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.category(GUI_CATEGORY)
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.context(BindContexts.GUI)
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.build());
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register(GUI_NAVI_RIGHT = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "gui_navi_right")
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.defaultBind(GamepadBinds.LEFT_STICK_RIGHT)
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.category(GUI_CATEGORY)
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.context(BindContexts.GUI)
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.build());
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register(CYCLE_OPT_FORWARD = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "cycle_opt_forward")
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.defaultBind(GamepadBinds.RIGHT_STICK_RIGHT)
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.category(GUI_CATEGORY)
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.context(BindContexts.GUI)
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.build());
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register(CYCLE_OPT_BACKWARD = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "cycle_opt_backward")
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.defaultBind(GamepadBinds.RIGHT_STICK_LEFT)
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.category(GUI_CATEGORY)
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.context(BindContexts.GUI)
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.build());
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register(CLEAR_BINDING = ControllerBindingBuilder.create(controller)
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.identifier("controlify", "clear_binding")
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.defaultBind(GamepadBinds.RIGHT_STICK_PRESS)
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.category(GUI_CATEGORY)
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.context(BindContexts.CONTROLIFY_CONFIG)
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.build());
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for (var constructor : CUSTOM_BINDS.values()) {
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Reference in New Issue
Block a user