forked from Clones/Controlify
add feature list to README.md
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.github/README.md
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30
.github/README.md
vendored
@ -33,6 +33,31 @@ Yes, mods like [Midnight Controls](https://modrinth.com/mod/midnight-controls) a
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was forked from a now abandoned project, its codebase is a mess and adding compatibility for it ultimately drove me to
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was forked from a now abandoned project, its codebase is a mess and adding compatibility for it ultimately drove me to
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create this mod!
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create this mod!
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## Features
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### Controller identification
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Controlify has the ability to identify the make and model of your controller automatically,
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and displays relevant button textures for your controller. This is also customizable, and
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resource packs can add their own controller textures.
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### Joystick support
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You can connect any joystick and create your own mappings for it, allowing you to display custom
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textures for your joystick. These mappings are powered through resourcepacks, allowing creators
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to create mappings for everyone.
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### Container cursor
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Just like in bedrock edition, you can move a cursor across your inventory, and interact
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with it in a controller-friendly way.
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### Button guide
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The button guide is a simple overlay in-game that displays the buttons you can press
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based on your player's state and look direction. This is useful for new players, who
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have not yet memorised the controls.
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### Containerised Controllers
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### Containerised Controllers
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This mod is built around the fact that each controller is completely separate, with it's own configuration, bindings etc.
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This mod is built around the fact that each controller is completely separate, with it's own configuration, bindings etc.
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@ -43,6 +68,11 @@ This means it will be trivial to add support for split-screen play in the future
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GUI operation has been abstracted into a simple API, which allows other mods to easily add support for their own GUIs,
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GUI operation has been abstracted into a simple API, which allows other mods to easily add support for their own GUIs,
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without convoluted support throughout the whole mod's codebase, making it difficult for third parties to integrate.
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without convoluted support throughout the whole mod's codebase, making it difficult for third parties to integrate.
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### Automatic controller deadzone calibration
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The deadzone values of your controller are automatically calibrated,
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meaning you don't have to worry about it.
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## What is to come?
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## What is to come?
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You can see the [project board](https://github.com/users/isXander/projects/3) which has a list of planned features.
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You can see the [project board](https://github.com/users/isXander/projects/3) which has a list of planned features.
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