# Controlify 1.1 A noteable update to Controlify, with a lot of new features. ## New Features - Controller rumble support for all platforms. - Reach-around block interaction that imitates Bedrock Edition's exact behaviour. - Reduce bow sensitivity option. When aiming a bow, the sensitivity is reduced and more fine control is given. - Modded keybinds are now automatically registered as controller binds. - Bindings are now grouped into categories. - Compound joysticks, allowing for an infinite amount of inputs. This currently has no UI, and you have to create a joystick mapping resource-pack yourself. This will come in a future update. - Two abstract gui controller binds are available for mod developers to use in any screen context. - Button guide in screens, with a new API for mod developers to add their own button guides. - New registry for screenop API, as an alternative to mixing into UIs, you now register `ScreenProcessor`s and `ComponentProcessor`s on the Controlify entrypoint. - New builder API for controller bindings, deprecating the old constructor-based approach. ## Changes There are multiple breaking API changes in this update, but as of writing, I am not aware of any mods that utilise any of Controlify's APIs. This will not happen in minor updates when this mod is more popular. - Ingame guide registry now takes a function that provides `IngameGuideContext`, rather than many parameters, this future-proofs the API if more parameters are added. - Some ingame guide classes have moved inside the `api` package. - Partial Chinese translation by [@GodGun968](https://github.com/GodGun968). ## Bug Fixes - Fixed a bug where some in-game binds worked in containers. ([#35](https://github.com/isXander/Controlify/issues/35))