# Controlify 1.1 (Beta 2) ## New Vibrations - **Explosions** now cause a vibration. Their intensity is scaled based on the explosion's distance from the player and power. This is a cool custom effect where you feel an initial boom, and then another fading vibration. - **Survival block mining** now causes a vibration. The intensity is scaled based on the block's hardness. - **Item break** now causes a vibration. - **Fishing rod fish bite** now causes a vibration. ## Vibration Changes A new continuous vibration effect has been added. This allows for more complex vibrations over a non-specific duration. This means an overhaul of some vibrations: - Bow draw vibration now feels like a real bow draw with a slight wobble on max charge (like the animation). - Crossbow load vibration now matches the animation. - Eating vibration now matches the animation. Also, vibrations now play nicely together, where playing a vibration over a longer vibration does not cause the longer vibration to stop, but pause. ## Bug Fixes - Fix the health vibration sometimes not playing. - Fix controllers not being detected half the time on startup. - Fix unidentified controllers not being able to save configs.