forked from Clones/Controlify
367 lines
28 KiB
JSON
367 lines
28 KiB
JSON
{
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"controlify.gui.carousel.title": "Controllers",
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"controlify.gui.carousel.no_controllers": "No controllers connected.",
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"controlify.gui.carousel.entry.settings": "Settings",
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"controlify.gui.carousel.entry.use": "Use",
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"controlify.gui.carousel.entry.in_use": "Currently in use",
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"controlify.gui.carousel.art_credit": "Controller art by %s.",
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"controlify.gui.global_settings.title": "Global Settings",
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"controlify.gui.load_vibration_natives": "Load Natives",
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"controlify.gui.load_vibration_natives.tooltip": "If enabled, Controlify will download and load native libraries on launch to enable support for enhanced features such as vibration and gyro. The download process only happens once and only downloads for your specific OS. Disabling this will not delete the natives, it just won't load them.",
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"controlify.gui.load_vibration_natives.tooltip.warning": "You must enable vibration support per-controller as well as this setting.",
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"controlify.gui.reach_around": "Block Reach Around",
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"controlify.gui.reach_around.tooltip": "If enabled, you can interact with the block you are standing on in the direction you are looking.",
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"controlify.gui.reach_around.tooltip.parity": "This is parity with bedrock edition where you can also do this.",
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"controlify.gui.reach_around.tooltip.warning": "WARNING: This is an unfair advantage over other players without Controlify, and you will likely be flagged by many anti-cheats. This should only be used in situations where everyone playing recognises that you have this ability and are okay with it.",
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"controlify.gui.server_controlled": "The server you are playing on is controlling this setting.",
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"controlify.reach_around.off": "OFF",
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"controlify.reach_around.singleplayer_only": "Singleplayer Only",
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"controlify.reach_around.singleplayer_and_lan": "Singleplayer and LAN",
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"controlify.reach_around.everywhere": "Everywhere",
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"controlify.gui.ui_sounds": "UI Sounds",
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"controlify.gui.ui_sounds.tooltip": "If enabled, Controlify will play UI sounds when you interact with the UI, like in legacy console editions of Minecraft.",
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"controlify.gui.allow_server_rumble": "Allow Server Vibration",
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"controlify.gui.allow_server_rumble.tooltip": "Accepts vibration packets from servers and vibrates your controller. If a server is doing this maliciously you can turn it off here.",
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"controlify.gui.notify_low_battery": "Notify Low Battery",
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"controlify.gui.notify_low_battery.tooltip": "A toast will appear when your wireless controller's battery becomes low. (EXPERIMENTAL)",
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"controlify.gui.out_of_focus_input": "Out of Focus Input",
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"controlify.gui.out_of_focus_input.tooltip": "If enabled, Controlify will still receive input even if the game window is not focused.",
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"controlify.gui.keyboard_movement": "Keyboard-like Movement",
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"controlify.gui.keyboard_movement.tooltip": "Emulates keyboard WASD when using analog inputs like a thumbstick. This also applies to boat handling. This may be required on servers with harsh anti-cheats.",
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"controlify.gui.ingame_button_guide_scale": "Ingame Button Guide Scale",
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"controlify.gui.ingame_button_guide_scale.tooltip": "How big the ingame button guide is. This is a percentage of the currently selected GUI scale. 100% will match the usual scale.",
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"controlify.gui.ingame_button_guide_scale.tooltip.warning": "This may cause scaling issues that will make it to look bad at anything but 100%.",
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"controlify.gui.open_issue_tracker": "Open Issue Tracker",
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"controlify.gui.new_options": "New This Update",
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"controlify.gui.new_options.tooltip": "A showcase of the new options in the latest updates.",
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"controlify.gui.new_options.label": "This option is new!",
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"controlify.gui.battery_level": "Your controller battery is currently %s.",
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"controlify.gui.custom_name": "Display Name",
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"controlify.gui.custom_name.tooltip": "Name to display for this controller throughout Minecraft.",
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"controlify.gui.config.category.basic": "Basic",
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"controlify.gui.config.group.sensitivity": "Sensitivity",
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"controlify.gui.horizontal_look_sensitivity": "Horizontal Look Sensitivity",
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"controlify.gui.horizontal_look_sensitivity.tooltip": "How fast the camera moves horizontally when looking around.",
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"controlify.gui.vertical_look_sensitivity": "Vertical Look Sensitivity",
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"controlify.gui.vertical_look_sensitivity.tooltip": "How fast the camera moves vertically when looking around.",
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"controlify.gui.vmouse_sensitivity": "Virtual Mouse Sensitivity",
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"controlify.gui.vmouse_sensitivity.tooltip": "How fast the virtual mouse moves.",
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"controlify.gui.reduce_aiming_sensitivity": "Reduce Aiming Sensitivity",
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"controlify.gui.reduce_aiming_sensitivity.tooltip": "Reduce the sensitivity when aiming.",
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"controlify.gui.config.group.controls": "Controls",
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"controlify.gui.toggle_sneak": "Sneak",
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"controlify.gui.toggle_sneak.tooltip": "How the state of the sneak button behaves.",
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"controlify.gui.toggle_sprint": "Sprint",
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"controlify.gui.toggle_sprint.tooltip": "How the state of the sprint button behaves.",
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"controlify.gui.auto_jump": "Auto Jump",
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"controlify.gui.auto_jump.tooltip": "If the player should automatically jump when you reach a block.",
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"controlify.gui.no_fly_drifting": "No Fly Drifting",
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"controlify.gui.no_fly_drifting.tooltip": "Disables the slight drifting when you let go of the controls.",
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"controlify.config.group.accessibility": "Accessibility",
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"controlify.gui.show_ingame_guide": "Show Ingame Button Guide",
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"controlify.gui.show_ingame_guide.tooltip": "Show a HUD in-game displaying actions you can do with controller buttons.",
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"controlify.gui.ingame_button_guide_position": "Ingame Button Guide Position",
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"controlify.gui.ingame_button_guide_position.tooltip": "Where the ingame button guide is positioned.",
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"controlify.gui.show_screen_guide": "Show Screen Button Guide",
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"controlify.gui.show_screen_guide.tooltip": "Show various helpers in GUIs to assist in using controller input.",
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"controlify.gui.chat_screen_offset": "On-screen keyboard height",
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"controlify.gui.chat_screen_offset.tooltip": "How far up the system on-screen keyboard is. This shifts up the chat box so you can see the chat whilst typing.\nThis is extremely useful on the steamdeck.",
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"controlify.gui.controller_theme": "Controller Theme",
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"controlify.gui.controller_theme.tooltip": "The theme to use for rendering controller buttons.",
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"controlify.config.group.deadzones": "Deadzones",
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"controlify.gui.left_stick": "Left Stick",
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"controlify.gui.right_stick": "Right Stick",
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"controlify.gui.axis_deadzone": "%s Deadzone",
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"controlify.gui.axis_deadzone.tooltip": "How far '%s' axis needs to be pushed before registering input.",
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"controlify.gui.stickdrift_warning": "Warning: Setting this too low will cause stickdrift! This is where the internals of your controller become mis-calibrated and register small amounts of input when there shouldn't be.",
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"controlify.gui.auto_calibration": "Automatic Deadzone Calibration",
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"controlify.gui.auto_calibration.tooltip": "Automatically calibrate the deadzone of your controller.",
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"controlify.gui.button_activation_threshold": "Button Activation Threshold",
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"controlify.gui.button_activation_threshold.tooltip": "How far a button needs to be pushed before registering as pressed.",
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"controlify.config.category.advanced": "Advanced",
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"controlify.gui.mixed_input": "Mixed Input",
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"controlify.gui.mixed_input.tooltip": "If enabled, Controlify will allow you to use both this controller and keyboard/mouse at the same time. This should be used when pairing with Steam Input, where certain advanced controller actions needs to be mapped to these inputs, rather than a gamepad. Be aware, this prevents you from entering normal keyboard/mouse mode whilst this controller is in use.",
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"controlify.gui.group.vibration": "Vibration",
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"controlify.gui.group.vibration.tooltip": "Adjust how your controller vibrates.",
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"controlify.gui.allow_vibrations": "Allow Vibration",
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"controlify.gui.allow_vibrations.tooltip": "If the controller should vibrate when you do certain actions.",
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"controlify.gui.allow_vibrations.not_available": "You controller does not support vibration or the vibration natives are not loaded.",
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"controlify.gui.group.gyro": "Gyro",
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"controlify.gui.group.gyro.tooltip": "Adjust how Controlify treats your controller's built in gyroscope.\nA gyroscope determines how the controller is rotated.",
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"controlify.gui.group.gyro.no_gyro.tooltip": "This controller does not support Gyro. You must have a DualSense™ controller or other compatible controller to use this feature.",
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"controlify.gui.group.gyro.no_gyro_steamdeck.tooltip": "Steam Deck's gyroscope does not currently work with Controlify. For now, use Steam Input to emulate gyro to work as a mouse.",
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"controlify.gui.gyro_look_sensitivity": "Look Sensitivity",
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"controlify.gui.gyro_look_sensitivity.tooltip": "The percentage of the real-world rotation of your controller to use as look input. For example, rotating your controller 90 degrees, will move the camera 90 degrees, at 100%.\nThe pitch of your controller is used as up/down and the roll and yaw is used for left/right.\nThis sensitivity is completely independent of the regular horizontal and vertical sensitivity settings.",
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"controlify.gui.gyro_behaviour": "Gyro Behaviour",
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"controlify.gui.gyro_behaviour.tooltip": "How the gyroscope input should be interpreted as look input.",
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"controlify.gui.gyro_behaviour.absolute": "Absolute",
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"controlify.gui.gyro_behaviour.absolute.tooltip": "Absolute: Equivalent to moving the mouse in a direction.",
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"controlify.gui.gyro_behaviour.relative": "Relative",
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"controlify.gui.gyro_behaviour.relative.tooltip": "Relative: Equivalent to moving a thumbstick in a direction.",
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"controlify.gui.gyro_invert_x": "Invert X",
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"controlify.gui.gyro_invert_x.tooltip": "Invert the left/right rotation of the gyroscope look direction.",
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"controlify.gui.gyro_invert_y": "Invert Y",
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"controlify.gui.gyro_invert_y.tooltip": "Invert the up/down rotation of the gyroscope look direction.",
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"controlify.gui.gyro_requires_button": "Require Button",
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"controlify.gui.gyro_requires_button.tooltip": "If the gyroscope should only be used when the gyro bind is pressed down. (scroll down to controls).",
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"controlify.gui.flick_stick": "Flick Stick",
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"controlify.gui.flick_stick.tooltip": "Changes the behaviour of the look up/down/left/right binds to rotate the look direction 90 degrees in the respected direction upon press. This should be combined with gyro look to get the most accurate and fast aiming.",
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"controlify.gui.group.advanced": "Advanced",
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"controlify.gui.group.advanced.tooltip": "Settings you probably shouldn't touch!.",
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"controlify.gui.screen_repeat_navi_delay": "Screen Repeat Navigation Delay",
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"controlify.gui.screen_repeat_navi_delay.tooltip": "How fast a screen navigation action repeats.",
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"controlify.gui.test_vibration": "Test Vibration",
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"controlify.gui.test_vibration.tooltip": "Test the vibration of your controller.",
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"controlify.gui.radial_menu": "Radial Menu",
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"controlify.gui.radial_menu.tooltip": "Open up the radial menu to configure what each button does.",
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"controlify.gui.radial_menu.btn_text": "CONFIGURE",
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"controlify.gui.group.controls": "Controls",
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"controlify.gui.group.controls.tooltip": "Adjust the controller controls.",
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"controlify.gui.bind_input_awaiting": "Press any button",
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"controlify.gui.format.ticks": "%s ticks",
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"controlify.gui.format.hold_toggle.hold": "Hold",
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"controlify.gui.format.hold_toggle.toggle": "Toggle",
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"controlify.gui.format.open": "OPEN URL",
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"controlify.gui.format.top": "Top",
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"controlify.gui.format.bottom": "Bottom",
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"controlify.gui.button": "Controller Settings...",
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"controlify.gui.controller_unavailable": "Controller unavailable and cannot be edited.",
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"controlify.new_features.title": "Controlify updated to %s!",
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"controlify.new_features.1.5.0": "Added a radial menu that can be configured to any action you want. You can find it in your controller settings.",
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"controlify.vibration_strength.controlify.master": "Master",
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"controlify.vibration_strength.controlify.master.tooltip": "The strength of all vibrations. Will also affect the strength of all other sources.",
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"controlify.vibration_strength.controlify.damage": "Take Damage",
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"controlify.vibration_strength.controlify.damage.tooltip": "When you take damage. This effect is scaled based on the amount of damage you take.",
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"controlify.vibration_strength.controlify.block_destroy": "Block Destroy",
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"controlify.vibration_strength.controlify.block_destroy.tooltip": "When you are mining a block in a survival mode.",
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"controlify.vibration_strength.controlify.use_item": "Item Use",
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"controlify.vibration_strength.controlify.use_item.tooltip": "When you are using an item. For example:\n - pulling a bow or trident,\n - blocking with a shield,\n - eating or drinking, etc.",
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"controlify.vibration_strength.controlify.item_break": "Item Break",
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"controlify.vibration_strength.controlify.item_break.tooltip": "When an item breaks.",
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"controlify.vibration_strength.controlify.explosion": "Explosion",
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"controlify.vibration_strength.controlify.explosion.tooltip": "When an explosion occurs. For example, tnt, fireball, lightning etc.",
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"controlify.vibration_strength.controlify.gui": "GUI",
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"controlify.vibration_strength.controlify.gui.tooltip": "Various effects in GUIs such as anvil use.",
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"controlify.vibration_strength.controlify.global_event": "Global Event",
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"controlify.vibration_strength.controlify.global_event.tooltip": "When a global event occurs such as wither spawn or ender dragon death.",
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"controlify.vibration_strength.controlify.misc": "Misc",
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"controlify.vibration_strength.controlify.misc.tooltip": "Miscellaneous effects.",
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"controlify.toast.vmouse_enabled.title": "Virtual Mouse Enabled",
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"controlify.toast.vmouse_enabled.description": "Controlify virtual mouse is now enabled for this screen.",
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"controlify.toast.vmouse_disabled.title": "Virtual Mouse Disabled",
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"controlify.toast.vmouse_disabled.description": "Controlify virtual mouse is now disabled for this screen.",
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"controlify.toast.vmouse_unavailable.title": "Virtual Mouse Unavailable",
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"controlify.toast.vmouse_unavailable.description": "This screen is forcing a specific virtual mouse mode and you cannot change it.",
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"controlify.toast.ask_to_switch.title": "Switch Controller?",
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"controlify.toast.ask_to_switch.description": "A new controller named '%s' has just been connected. Press any button to switch to it.",
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"controlify.toast.default_controller_connected.title": "Controller Connected",
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"controlify.toast.default_controller_connected.description": "Your primary controller has been connected and automatically switched to.",
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"controlify.toast.controller_disconnected.title": "Controller Disconnected",
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"controlify.toast.controller_disconnected.description": "'%s' was disconnected.",
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"controlify.toast.faulty_input.title": "Controller disabled",
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"controlify.toast.faulty_input.description": "The controller was found to conflict with the keyboard and mouse and is now disabled. Increase deadzone values or check joystick mapping to fix.",
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"controlify.toast.low_battery.title": "Low Battery",
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"controlify.toast.low_battery.message": "Your controller '%s' is low on battery. Please charge it soon.",
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"controlify.toast.setup_in_config.title": "Controllers found!",
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"controlify.toast.setup_in_config.description": "To use with Controlify, go to %s -> %s -> %s.",
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"controlify.toast.reach_around_disallowed.title": "Reach-around prohibited",
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"controlify.toast.reach_around_disallowed.description": "This server has prohibited the use of reach-around block placement that you have enabled.",
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"controlify.sdl2_onboarding.title": "Controlify Native Library",
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"controlify.sdl2_onboarding.message": "Many features in Controlify require an extra library that needs to be downloaded for your system. If you do not download this library, you will lose access to many features such as: controller vibration, gyroscope control, better controller identification. This is a seamless process and will only take a few seconds. If you choose no, you may change your mind later in Controlify settings, but you won't have access to these features in the meantime.",
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"controlify.sdl2_onboarding.message_mac": "Because you are on macOS ARM, this library is required for any sort of controller identification. Without it, all controllers will be unidentified. This will severely impact on user experience if you choose not to download them.",
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"controlify.sdl2_onboarding.question": "Would you like to download them?",
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"controlify.controller_theme.default": "Default",
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"controlify.controller_theme.xbox_one": "Xbox",
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"controlify.controller_theme.dualshock4": "PS4",
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"controlify.controller_theme.steam_deck": "Steam Deck",
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"controlify.binding.controlify.gamepad_gyro_button": "Activate Gyroscope",
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"controlify.binding.controlify.walk_forward": "Walk Forward",
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"controlify.binding.controlify.walk_backward": "Walk Backward",
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"controlify.binding.controlify.strafe_left": "Strafe Left",
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"controlify.binding.controlify.strafe_right": "Strafe Right",
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"controlify.binding.controlify.look_up": "Look Up",
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"controlify.binding.controlify.look_down": "Look Down",
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"controlify.binding.controlify.look_left": "Look Left",
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"controlify.binding.controlify.look_right": "Look Right",
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"controlify.binding.controlify.jump": "Jump",
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"controlify.binding.controlify.sneak": "Sneak",
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"controlify.binding.controlify.attack": "Attack",
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"controlify.binding.controlify.use": "Use",
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"controlify.binding.controlify.sprint": "Sprint",
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"controlify.binding.controlify.next_slot": "Next Hotbar Slot",
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"controlify.binding.controlify.prev_slot": "Previous Hotbar Slot",
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"controlify.binding.controlify.pause": "Pause Game",
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"controlify.binding.controlify.inventory": "Open Inventory",
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"controlify.binding.controlify.change_perspective": "Change Perspective",
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"controlify.binding.controlify.swap_hands": "Swap Hands",
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"controlify.binding.controlify.open_chat": "Open Chat",
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"controlify.binding.controlify.gui_press": "GUI Press",
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"controlify.binding.controlify.gui_back": "GUI Back",
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"controlify.binding.controlify.gui_next_tab": "GUI Next Tab",
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"controlify.binding.controlify.gui_prev_tab": "GUI Previous Tab",
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"controlify.binding.controlify.gui_abstract_action_1": "GUI Abstract Action 1",
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"controlify.binding.controlify.gui_abstract_action_1.desc": "A generic binding that may do different things depending on the current screen.",
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"controlify.binding.controlify.gui_abstract_action_2": "GUI Abstract Action 2",
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"controlify.binding.controlify.gui_abstract_action_2.desc": "A generic binding that may do different things depending on the current screen.",
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"controlify.binding.controlify.inv_select": "Select Item",
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"controlify.binding.controlify.inv_quick_move": "Quick Move",
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"controlify.binding.controlify.inv_take_half": "Take Half",
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"controlify.binding.controlify.drop": "Drop Item",
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"controlify.binding.controlify.drop_stack": "Drop Stack",
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"controlify.binding.controlify.pick_block": "Pick Block",
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"controlify.binding.controlify.pick_block_nbt": "Pick Block (with NBT)",
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"controlify.binding.controlify.take_screenshot": "Take Screenshot",
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"controlify.binding.controlify.toggle_hud_visibility": "Toggle HUD Visibility",
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"controlify.binding.controlify.show_player_list": "Show Player List",
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"controlify.binding.controlify.radial_menu": "Radial Menu",
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"controlify.binding.controlify.radial_axis_up": "Radial Menu Up",
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"controlify.binding.controlify.radial_axis_down": "Radial Menu Down",
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"controlify.binding.controlify.radial_axis_left": "Radial Menu Left",
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"controlify.binding.controlify.radial_axis_right": "Radial Menu Right",
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"controlify.binding.controlify.vmouse_move_up": "VMouse Move Up",
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"controlify.binding.controlify.vmouse_move_down": "VMouse Move Down",
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"controlify.binding.controlify.vmouse_move_left": "VMouse Move Left",
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"controlify.binding.controlify.vmouse_move_right": "VMouse Move Right",
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"controlify.binding.controlify.vmouse_lclick": "VMouse LClick",
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"controlify.binding.controlify.vmouse_rclick": "VMouse RClick",
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"controlify.binding.controlify.vmouse_shift_click": "VMouse Shift Click",
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"controlify.binding.controlify.vmouse_scroll_up": "VMouse Scroll Up",
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"controlify.binding.controlify.vmouse_scroll_down": "VMouse Scroll Down",
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"controlify.binding.controlify.vmouse_escape": "VMouse Key Escape",
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"controlify.binding.controlify.vmouse_shift": "VMouse Key Shift",
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"controlify.binding.controlify.vmouse_toggle": "Toggle Virtual Mouse",
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"controlify.binding.controlify.gui_navi_down": "GUI Navi Down",
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"controlify.binding.controlify.gui_navi_up": "GUI Navi Up",
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"controlify.binding.controlify.gui_navi_left": "GUI Navi Left",
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"controlify.binding.controlify.gui_navi_right": "GUI Navi Right",
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"controlify.binding.controlify.cycle_opt_forward": "Cycle Option Forward",
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"controlify.binding.controlify.cycle_opt_backward": "Cycle Option Backward",
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"controlify.binding.controlify.clear_binding": "Clear Binding",
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"controlify.binding_category.gui": "GUI",
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"controlify.binding_category.vmouse": "Virtual Mouse",
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"controlify.custom_binding.vanilla_description": "Automatically generated key binding from Fabric API.",
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"controlify.guide.ingame.inventory": "Open Inventory",
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"controlify.guide.ingame.swim_up": "Swim Up",
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"controlify.guide.ingame.start_elytra": "Open Elytra Wings",
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"controlify.guide.ingame.fly_up": "Fly Up",
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"controlify.guide.ingame.fly_down": "Fly Down",
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"controlify.guide.ingame.start_sneaking": "Start Sneaking",
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"controlify.guide.ingame.stop_sneaking": "Stop Sneaking",
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"controlify.guide.ingame.start_swimming": "Start Swimming",
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"controlify.guide.ingame.start_sprinting": "Start Sprinting",
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"controlify.guide.ingame.stop_swimming": "Stop Swimming",
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"controlify.guide.ingame.stop_sprinting": "Stop Sprinting",
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"controlify.guide.ingame.sneak": "Sneak",
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"controlify.guide.ingame.dismount": "Dismount",
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"controlify.guide.ingame.swim_down": "Swim Down",
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"controlify.guide.ingame.drop": "Drop Item",
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"controlify.guide.ingame.swap_hands": "Swap Hands",
|
|
"controlify.guide.ingame.attack": "Attack",
|
|
"controlify.guide.ingame.break": "Break",
|
|
"controlify.guide.ingame.use": "Use",
|
|
"controlify.guide.ingame.spectate": "Spectate",
|
|
"controlify.guide.ingame.interact": "Interact",
|
|
"controlify.guide.ingame.pick_block": "Pick Block",
|
|
|
|
"controlify.guide.container.place_all": "Place All",
|
|
"controlify.guide.container.place_one": "Place",
|
|
"controlify.guide.container.swap": "Swap",
|
|
"controlify.guide.container.drop": "Drop",
|
|
"controlify.guide.container.take": "Take",
|
|
"controlify.guide.container.exit": "Exit",
|
|
"controlify.guide.container.take_half": "Take Half",
|
|
"controlify.guide.container.take_one": "Place One",
|
|
"controlify.guide.container.quick_move": "Quick Move",
|
|
|
|
"controlify.calibration.title": "Controller Calibration for '%s'",
|
|
"controlify.calibration.info": "This calibration optimizes your controller settings to remove stickdrift and create an accurate reading for the gyroscope (if your controller supports it). Before hitting start, make sure to place your controller down on a flat surface and you are not touching the thumbsticks.\n\nThis will only take a few seconds.",
|
|
"controlify.calibration.wait": "Please do not touch your controller thumbsticks until the progress bar is complete. Make sure to not touch your controller.\nThis process will only take a few seconds.",
|
|
"controlify.calibration.complete": "Calibration complete! You can now use your controller. Press done to return to the game.",
|
|
"controlify.calibration.ready": "Ready",
|
|
"controlify.calibration.done": "Done",
|
|
"controlify.calibration.calibrating": "Calibrating...",
|
|
"controlify.calibration.later": "Maybe Later",
|
|
"controlify.calibration.later.tooltip": "You must calibrate to use the controller. Pressing this will deactivate the controller and you will have to use it again to calibrate.",
|
|
|
|
"controlify.radial_menu.configure_hint": "Configure actions in the controller settings.",
|
|
|
|
"controlify.controller_submission.title": "Unknown Controller Submission",
|
|
"controlify.controller_submission.message": "Please submit some of your controller info to Controlify's database to get it added in a future update.\n\nControlify sends the following information:\n- Your controller's vendor & product IDs\n- Your controller's GUID\n- The name of your controller (in the box below)\n- The version of Controlify you are currently on\n\nThis is completely anonymous and doesn't store any of your personal or account information.",
|
|
"controlify.controller_submission.operational_checkbox": "Does your controller work with Controlify?",
|
|
"controlify.controller_submission.submit": "Submit Data",
|
|
"controlify.controller_submission.skip": "Skip",
|
|
"controlify.controller_submission.name_hint": "Controller name",
|
|
"controlify.controller_submission.name_narration": "Controller name input field",
|
|
"controlify.controller_submission.invalid_name": "Invalid controller name. Use only letters, numbers and spaces.",
|
|
|
|
"controlify.error.hid": "Controller Detection Disabled",
|
|
"controlify.error.hid.desc": "Controller identification failed, so any controller config changes will not persist. Check logs for more info.",
|
|
|
|
"controlify.battery_level.unknown": "Unknown",
|
|
"controlify.battery_level.empty": "Empty",
|
|
"controlify.battery_level.low": "Low",
|
|
"controlify.battery_level.medium": "Medium",
|
|
"controlify.battery_level.high": "High",
|
|
"controlify.battery_level.full": "Full",
|
|
|
|
"controlify.command.vibratecontroller.static.single": "Vibrated controller of 1 player.",
|
|
"controlify.command.vibratecontroller.static.multiple": "Vibrated controller of %s players.",
|
|
"controlify.command.vibratecontroller.pos.single": "Vibrated controller of 1 player at %s, %s, %s.",
|
|
"controlify.command.vibratecontroller.pos.multiple": "Vibrated controller of %s players at %s, %s, %s.",
|
|
"controlify.command.vibratecontroller.entity.single": "Vibrated controller of 1 player from %s's position.",
|
|
"controlify.command.vibratecontroller.entity.multiple": "Vibrated controller of %s players from %s's position.",
|
|
|
|
"controlify.compat.svc.hold": "(Hold)",
|
|
"controlify.compat.svc.toggle": "(Toggle)",
|
|
|
|
"controlify.hat_state.up": "Up",
|
|
"controlify.hat_state.down": "Down",
|
|
"controlify.hat_state.left": "Left",
|
|
"controlify.hat_state.right": "Right",
|
|
|
|
"controlify.joystick_mapping.unmapped.axis": "Axis #%s",
|
|
"controlify.joystick_mapping.unmapped.button": "Button #%s",
|
|
"controlify.joystick_mapping.unmapped.hat": "Hat #%s",
|
|
"controlify.joystick_mapping.unmapped.axis_direction.negative": "(Negative)",
|
|
"controlify.joystick_mapping.unmapped.axis_direction.positive": "(Positive)",
|
|
|
|
|
|
|
|
"controlify.joystick_mapping.tm_t16000.axis.roll": "Roll",
|
|
"controlify.joystick_mapping.tm_t16000.axis.pitch": "Pitch",
|
|
"controlify.joystick_mapping.tm_t16000.axis.yaw": "Yaw",
|
|
"controlify.joystick_mapping.tm_t16000.axis.throttle": "Throttle",
|
|
"controlify.joystick_mapping.tm_t16000.button.trigger": "Trigger",
|
|
"controlify.joystick_mapping.tm_t16000.button.a": "A",
|
|
"controlify.joystick_mapping.tm_t16000.button.x": "X",
|
|
"controlify.joystick_mapping.tm_t16000.button.b": "B",
|
|
"controlify.joystick_mapping.tm_t16000.left_1": "Left 1",
|
|
"controlify.joystick_mapping.tm_t16000.left_2": "Left 2",
|
|
"controlify.joystick_mapping.tm_t16000.left_3": "Left 3",
|
|
"controlify.joystick_mapping.tm_t16000.left_4": "Left 4",
|
|
"controlify.joystick_mapping.tm_t16000.left_5": "Left 5",
|
|
"controlify.joystick_mapping.tm_t16000.left_6": "Left 6",
|
|
"controlify.joystick_mapping.tm_t16000.right_1": "Right 1",
|
|
"controlify.joystick_mapping.tm_t16000.right_2": "Right 2",
|
|
"controlify.joystick_mapping.tm_t16000.right_3": "Right 3",
|
|
"controlify.joystick_mapping.tm_t16000.right_4": "Right 4",
|
|
"controlify.joystick_mapping.tm_t16000.right_5": "Right 5",
|
|
"controlify.joystick_mapping.tm_t16000.right_6": "Right 6",
|
|
"controlify.joystick_mapping.tm_t16000.hat": "Hat"
|
|
}
|