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forked from Clones/Controlify
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Controlify/src/main/java/dev/isxander/controlify/ingame/InGameInputHandler.java
2023-02-01 15:04:18 +00:00

70 lines
2.3 KiB
Java

package dev.isxander.controlify.ingame;
import com.mojang.blaze3d.Blaze3D;
import dev.isxander.controlify.InputMode;
import dev.isxander.controlify.controller.Controller;
import dev.isxander.controlify.event.ControlifyEvents;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.screens.PauseScreen;
import net.minecraft.client.player.KeyboardInput;
public class InGameInputHandler {
private final Controller controller;
private final Minecraft minecraft;
private double accumulatedDX, accumulatedDY;
private double deltaTime;
public InGameInputHandler(Controller controller) {
this.controller = controller;
this.minecraft = Minecraft.getInstance();
ControlifyEvents.INPUT_MODE_CHANGED.register(mode -> {
if (minecraft.player != null) {
minecraft.player.input = mode == InputMode.CONTROLLER
? new ControllerPlayerMovement(controller)
: new KeyboardInput(minecraft.options);
}
});
}
public void inputTick() {
var axes = controller.state().axes();
if (minecraft.mouseHandler.isMouseGrabbed() && minecraft.isWindowActive()) {
accumulatedDX += axes.rightStickX();
accumulatedDY += axes.rightStickY();
}
processPlayerLook();
if (controller.bindings().PAUSE.justPressed()) {
minecraft.pauseGame(false);
}
if (minecraft.player != null) {
if (controller.bindings().NEXT_SLOT.justPressed()) {
minecraft.player.getInventory().swapPaint(-1);
}
if (controller.bindings().PREV_SLOT.justPressed()) {
minecraft.player.getInventory().swapPaint(1);
}
}
}
public void processPlayerLook() {
var time = Blaze3D.getTime();
var delta = time - deltaTime;
deltaTime = time;
var sensitivity = controller.config().lookSensitivity * 8f + 2f;
var sensCubed = sensitivity * sensitivity * sensitivity;
var dx = accumulatedDX * delta;
var dy = accumulatedDY * delta;
accumulatedDX -= dx * 20; // 20 is how quickly the camera will slow down
accumulatedDY -= dy * 20;
if (minecraft.player != null)
minecraft.player.turn(dx * sensCubed, dy * sensCubed);
}
}