forked from Clones/Controlify
260 lines
19 KiB
JSON
260 lines
19 KiB
JSON
{
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"controlify.gui.category.global": "Global",
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"controlify.gui.current_controller": "Current Controller",
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"controlify.gui.current_controller.tooltip": "In Controlify's infancy, only one controller can be used at a time, this selects which one you want to use.",
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"controlify.gui.load_vibration_natives": "Vibration Support",
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"controlify.gui.load_vibration_natives.tooltip": "If enabled, Controlify will download and load native libraries on launch to enable vibration support. The download process only happens once and only downloads for your specific OS. Disabling this will not delete the natives, it just won't load them.",
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"controlify.gui.load_vibration_natives.tooltip.warning": "You must enable vibration support per-controller as well as this setting.",
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"controlify.gui.reach_around": "Block Reach Around",
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"controlify.gui.reach_around.tooltip": "If enabled, you can interact with the block you are standing on in the direction you are looking.",
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"controlify.gui.reach_around.tooltip.parity": "This is parity with bedrock edition where you can also do this.",
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"controlify.gui.reach_around.tooltip.warning": "WARNING: This is an unfair advantage over other players without Controlify, and you will likely be flagged by many anti-cheats. This should only be used in situations where everyone playing recognises that you have this ability and are okay with it.",
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"controlify.reach_around.off": "Off",
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"controlify.reach_around.singleplayer_only": "Singleplayer Only",
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"controlify.reach_around.singleplayer_and_lan": "Singleplayer and LAN",
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"controlify.reach_around.everywhere": "Everywhere",
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"controlify.gui.out_of_focus_input": "Out of Focus Input",
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"controlify.gui.out_of_focus_input.tooltip": "If enabled, Controlify will still receive input even if the game window is not focused.",
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"controlify.gui.keyboard_movement": "Keyboard-like Movement",
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"controlify.gui.keyboard_movement.tooltip": "Makes movement either on or off rather than being smooth with a thumbstick, this may help in cases where server anti-cheats are harsh.",
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"controlify.gui.open_issue_tracker": "Open Issue Tracker",
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"controlify.gui.group.basic": "Basic",
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"controlify.gui.group.basic.tooltip": "Adjust how your controller behaves.",
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"controlify.gui.horizontal_look_sensitivity": "Horizontal Look Sensitivity",
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"controlify.gui.horizontal_look_sensitivity.tooltip": "How fast the camera moves horizontally when looking around.",
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"controlify.gui.vertical_look_sensitivity": "Vertical Look Sensitivity",
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"controlify.gui.vertical_look_sensitivity.tooltip": "How fast the camera moves vertically when looking around.",
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"controlify.gui.toggle_sneak": "Sneak",
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"controlify.gui.toggle_sneak.tooltip": "How the state of the sneak button behaves.",
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"controlify.gui.toggle_sprint": "Sprint",
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"controlify.gui.toggle_sprint.tooltip": "How the state of the sprint button behaves.",
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"controlify.gui.auto_jump": "Auto Jump",
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"controlify.gui.auto_jump.tooltip": "If the player should automatically jump when you reach a block.",
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"controlify.gui.allow_vibrations": "Allow Vibration",
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"controlify.gui.allow_vibrations.tooltip": "If the controller should vibrate when you do certain actions.",
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"controlify.gui.show_ingame_guide": "Show Ingame Button Guide",
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"controlify.gui.show_ingame_guide.tooltip": "Show a HUD in-game displaying actions you can do with controller buttons.",
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"controlify.gui.show_screen_guide": "Show Screen Button Guide",
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"controlify.gui.show_screen_guide.tooltip": "Show various helpers in GUIs to assist in using controller input.",
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"controlify.gui.vmouse_sensitivity": "Virtual Mouse Sensitivity",
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"controlify.gui.vmouse_sensitivity.tooltip": "How fast the virtual mouse moves.",
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"controlify.gui.chat_screen_offset": "On-screen keyboard height",
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"controlify.gui.chat_screen_offset.tooltip": "How far up the system on-screen keyboard is. This shifts up the chat box so you can see the chat whilst typing.\nThis is extremely useful on the steamdeck.",
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"controlify.gui.controller_theme": "Controller Theme",
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"controlify.gui.controller_theme.tooltip": "The theme to use for rendering controller buttons.",
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"controlify.gui.reduce_aiming_sensitivity": "Reduce Aiming Sensitivity",
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"controlify.gui.reduce_aiming_sensitivity.tooltip": "Reduce the sensitivity when aiming.",
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"controlify.gui.custom_name": "Display Name",
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"controlify.gui.custom_name.tooltip": "Name to display for this controller throughout Minecraft.",
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"controlify.gui.group.vibration": "Vibration",
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"controlify.gui.group.vibration.tooltip": "Adjust how your controller vibrates.",
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"controlify.gui.group.gyro": "Gyro",
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"controlify.gui.group.gyro.tooltip": "Adjust how Controlify treats your controller's built in gyroscope.\nA gyroscope determines how the controller is rotated.",
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"controlify.gui.gyro_look_sensitivity": "Look Sensitivity",
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"controlify.gui.gyro_look_sensitivity.tooltip": "How much the camera moves based on gyroscope rotation.",
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"controlify.gui.gyro_requires_button": "Require Button",
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"controlify.gui.gyro_requires_button.tooltip": "If the gyroscope should only be used when the gyro bind is pressed down. (scroll down to controls).",
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"controlify.gui.flick_stick": "Flick Stick",
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"controlify.gui.flick_stick.tooltip": "Changes the behaviour of the look up/down/left/right binds to rotate the look direction 90 degrees in the respected direction upon press. This should be combined with gyro look to get the most accurate and fast aiming.",
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"controlify.gui.group.advanced": "Advanced",
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"controlify.gui.group.advanced.tooltip": "Settings you probably shouldn't touch!.",
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"controlify.gui.screen_repeat_navi_delay": "Screen Repeat Navigation Delay",
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"controlify.gui.screen_repeat_navi_delay.tooltip": "How fast a screen navigation action repeats.",
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"controlify.gui.left_stick": "Left Stick",
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"controlify.gui.right_stick": "Right Stick",
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"controlify.gui.axis_deadzone": "%s Deadzone",
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"controlify.gui.axis_deadzone.tooltip": "How far '%s' axis needs to be pushed before registering input.",
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"controlify.gui.stickdrift_warning": "Warning: Setting this too low will cause stickdrift! This is where the internals of your controller become mis-calibrated and register small amounts of input when there shouldn't be.",
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"controlify.gui.auto_calibration": "Automatic Deadzone Calibration",
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"controlify.gui.auto_calibration.tooltip": "Automatically calibrate the deadzone of your controller.",
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"controlify.gui.button_activation_threshold": "Button Activation Threshold",
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"controlify.gui.button_activation_threshold.tooltip": "How far a button needs to be pushed before registering as pressed.",
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"controlify.gui.test_vibration": "Test Vibration",
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"controlify.gui.test_vibration.tooltip": "Test the vibration of your controller.",
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"controlify.gui.group.controls": "Controls",
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"controlify.gui.group.controls.tooltip": "Adjust the controller controls.",
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"controlify.gui.bind_input_awaiting": "Press any button",
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"controlify.gui.format.ticks": "%s ticks",
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"controlify.gui.format.hold_toggle.hold": "Hold",
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"controlify.gui.format.hold_toggle.toggle": "Toggle",
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"controlify.gui.format.open": "OPEN URL",
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"controlify.gui.button": "Controller Settings...",
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"controlify.gui.controller_unavailable": "Controller unavailable and cannot be edited.",
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"controlify.vibration_strength.controlify.master": "Master",
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"controlify.vibration_strength.controlify.master.tooltip": "The strength of all vibrations. Will also affect the strength of all other sources.",
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"controlify.vibration_strength.controlify.damage": "Take Damage",
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"controlify.vibration_strength.controlify.damage.tooltip": "When you take damage. This effect is scaled based on the amount of damage you take.",
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"controlify.vibration_strength.controlify.block_destroy": "Block Destroy",
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"controlify.vibration_strength.controlify.block_destroy.tooltip": "When you are mining a block in a survival mode.",
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"controlify.vibration_strength.controlify.use_item": "Item Use",
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"controlify.vibration_strength.controlify.use_item.tooltip": "When you are using an item. For example:\n - pulling a bow or trident,\n - blocking with a shield,\n - eating or drinking, etc.",
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"controlify.vibration_strength.controlify.item_break": "Item Break",
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"controlify.vibration_strength.controlify.item_break.tooltip": "When an item breaks.",
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"controlify.vibration_strength.controlify.explosion": "Explosion",
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"controlify.vibration_strength.controlify.explosion.tooltip": "When an explosion occurs. For example, tnt, fireball, lightning etc.",
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"controlify.vibration_strength.controlify.gui": "GUI",
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"controlify.vibration_strength.controlify.gui.tooltip": "Various effects in GUIs such as anvil use.",
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"controlify.vibration_strength.controlify.global_event": "Global Event",
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"controlify.vibration_strength.controlify.global_event.tooltip": "When a global event occurs such as wither spawn or ender dragon death.",
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"controlify.vibration_strength.controlify.misc": "Misc",
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"controlify.vibration_strength.controlify.misc.tooltip": "Miscellaneous effects.",
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"controlify.toast.vmouse_enabled.title": "Virtual Mouse Enabled",
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"controlify.toast.vmouse_enabled.description": "Controlify virtual mouse is now enabled for this screen.",
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"controlify.toast.vmouse_disabled.title": "Virtual Mouse Disabled",
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"controlify.toast.vmouse_disabled.description": "Controlify virtual mouse is now disabled for this screen.",
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"controlify.toast.ask_to_switch.title": "Switch Controller?",
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"controlify.toast.ask_to_switch.description": "A new controller named '%s' has just been connected. Press any button to switch to it.",
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"controlify.toast.controller_disconnected.title": "Controller Disconnected",
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"controlify.toast.controller_disconnected.description": "'%s' was disconnected.",
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"controlify.toast.faulty_input.title": "Controller disabled",
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"controlify.toast.faulty_input.description": "Your controller has been disabled because Controlify detected it was causing you problems using keyboard and mouse input. This is likely due to setting your deadzone values too low or your joystick is not mapped properly, making the controller think it is always giving input.",
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"controlify.vibration_onboarding.title": "Controlify Vibration Support",
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"controlify.vibration_onboarding.message": "To enable vibration support, a native library must be downloaded that Controlify loads automatically. This is a seamless process and will only take a few seconds. If you choose no, you may change your mind later in Controlify settings.\n\nWould you like to download them?",
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"controlify.controller_theme.default": "Default",
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"controlify.controller_theme.xbox_one": "Xbox",
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"controlify.controller_theme.dualshock4": "PS4",
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"controlify.controller_theme.steam_deck": "Steam Deck",
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"controlify.binding.controlify.walk_forward": "Walk Forward",
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"controlify.binding.controlify.walk_backward": "Walk Backward",
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"controlify.binding.controlify.strafe_left": "Strafe Left",
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"controlify.binding.controlify.strafe_right": "Strafe Right",
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"controlify.binding.controlify.look_up": "Look Up",
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"controlify.binding.controlify.look_down": "Look Down",
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"controlify.binding.controlify.look_left": "Look Left",
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"controlify.binding.controlify.look_right": "Look Right",
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"controlify.binding.controlify.jump": "Jump",
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"controlify.binding.controlify.sneak": "Sneak",
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"controlify.binding.controlify.attack": "Attack",
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"controlify.binding.controlify.use": "Use",
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"controlify.binding.controlify.sprint": "Sprint",
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"controlify.binding.controlify.next_slot": "Next Hotbar Slot",
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"controlify.binding.controlify.prev_slot": "Previous Hotbar Slot",
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"controlify.binding.controlify.pause": "Pause Game",
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"controlify.binding.controlify.inventory": "Open Inventory",
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"controlify.binding.controlify.change_perspective": "Change Perspective",
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"controlify.binding.controlify.swap_hands": "Swap Hands",
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"controlify.binding.controlify.open_chat": "Open Chat",
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"controlify.binding.controlify.gui_press": "GUI Press",
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"controlify.binding.controlify.gui_back": "GUI Back",
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"controlify.binding.controlify.gui_next_tab": "GUI Next Tab",
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"controlify.binding.controlify.gui_prev_tab": "GUI Previous Tab",
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"controlify.binding.controlify.gui_abstract_action_1": "GUI Abstract Action 1",
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"controlify.binding.controlify.gui_abstract_action_1.desc": "A generic binding that may do different things depending on the current screen.",
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"controlify.binding.controlify.gui_abstract_action_2": "GUI Abstract Action 2",
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"controlify.binding.controlify.gui_abstract_action_2.desc": "A generic binding that may do different things depending on the current screen.",
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"controlify.binding.controlify.drop": "Drop Item",
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"controlify.binding.controlify.pick_block": "Pick Block",
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"controlify.binding.controlify.toggle_hud_visibility": "Toggle HUD Visibility",
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"controlify.binding.controlify.show_player_list": "Show Player List",
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"controlify.binding.controlify.vmouse_move_up": "VMouse Move Up",
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"controlify.binding.controlify.vmouse_move_down": "VMouse Move Down",
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"controlify.binding.controlify.vmouse_move_left": "VMouse Move Left",
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"controlify.binding.controlify.vmouse_move_right": "VMouse Move Right",
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"controlify.binding.controlify.vmouse_lclick": "VMouse LClick",
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"controlify.binding.controlify.vmouse_rclick": "VMouse RClick",
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"controlify.binding.controlify.vmouse_shift_click": "VMouse Shift Click",
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"controlify.binding.controlify.vmouse_scroll_up": "VMouse Scroll Up",
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"controlify.binding.controlify.vmouse_scroll_down": "VMouse Scroll Down",
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"controlify.binding.controlify.vmouse_escape": "VMouse Key Escape",
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"controlify.binding.controlify.vmouse_shift": "VMouse Key Shift",
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"controlify.binding.controlify.vmouse_toggle": "Toggle Virtual Mouse",
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"controlify.binding.controlify.gui_navi_down": "GUI Navi Down",
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"controlify.binding.controlify.gui_navi_up": "GUI Navi Up",
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"controlify.binding.controlify.gui_navi_left": "GUI Navi Left",
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"controlify.binding.controlify.gui_navi_right": "GUI Navi Right",
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"controlify.binding.controlify.cycle_opt_forward": "Cycle Option Forward",
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"controlify.binding.controlify.cycle_opt_backward": "Cycle Option Backward",
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"controlify.binding_category.gui": "GUI",
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"controlify.binding_category.vmouse": "Virtual Mouse",
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"controlify.custom_binding.vanilla_description": "Automatically generated key binding from Fabric API.",
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"controlify.guide.inventory": "Open Inventory",
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"controlify.guide.swim_up": "Swim Up",
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"controlify.guide.start_elytra": "Open Elytra Wings",
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"controlify.guide.fly_up": "Fly Up",
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"controlify.guide.fly_down": "Fly Down",
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"controlify.guide.start_sneaking": "Start Sneaking",
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"controlify.guide.stop_sneaking": "Stop Sneaking",
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"controlify.guide.start_swimming": "Start Swimming",
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"controlify.guide.start_sprinting": "Start Sprinting",
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"controlify.guide.stop_swimming": "Stop Swimming",
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"controlify.guide.stop_sprinting": "Stop Sprinting",
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"controlify.guide.sneak": "Sneak",
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"controlify.guide.dismount": "Dismount",
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"controlify.guide.swim_down": "Swim Down",
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"controlify.guide.drop": "Drop Item",
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"controlify.guide.swap_hands": "Swap Hands",
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"controlify.guide.attack": "Attack",
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"controlify.guide.break": "Break",
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"controlify.guide.use": "Use",
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"controlify.guide.interact": "Interact",
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"controlify.guide.pick_block": "Pick Block",
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"controlify.joystick_mapping.unmapped.axis": "Axis #%s",
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"controlify.joystick_mapping.unmapped.button": "Button #%s",
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"controlify.joystick_mapping.unmapped.hat": "Hat #%s",
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"controlify.joystick_mapping.unmapped.axis_direction.negative": "(Negative)",
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"controlify.joystick_mapping.unmapped.axis_direction.positive": "(Positive)",
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"controlify.joystick_mapping.xbox_one.axis.left_stick": "Left Stick",
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"controlify.joystick_mapping.xbox_one.axis.left_stick.left": "Left",
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"controlify.joystick_mapping.xbox_one.axis.left_stick.right": "Right",
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"controlify.joystick_mapping.xbox_one.axis.left_stick.up": "Up",
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"controlify.joystick_mapping.xbox_one.axis.left_stick.down": "Down",
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"controlify.joystick_mapping.xbox_one.axis.right_stick": "Right Stick",
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"controlify.joystick_mapping.xbox_one.axis.right_stick.left": "Left",
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"controlify.joystick_mapping.xbox_one.axis.right_stick.right": "Right",
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"controlify.joystick_mapping.xbox_one.axis.right_stick.up": "Up",
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"controlify.joystick_mapping.xbox_one.axis.right_stick.down": "Down",
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"controlify.joystick_mapping.xbox_one.axis.left_trigger": "Left Trigger",
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"controlify.joystick_mapping.xbox_one.axis.left_trigger.up": "Up",
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"controlify.joystick_mapping.xbox_one.axis.left_trigger.down": "Down",
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"controlify.joystick_mapping.xbox_one.axis.right_trigger": "Right Trigger",
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"controlify.joystick_mapping.xbox_one.axis.right_trigger.up": "Up",
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"controlify.joystick_mapping.xbox_one.axis.right_trigger.down": "Down",
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"controlify.joystick_mapping.xbox_one.button.a": "A",
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"controlify.joystick_mapping.xbox_one.button.b": "B",
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"controlify.joystick_mapping.xbox_one.button.x": "X",
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"controlify.joystick_mapping.xbox_one.button.y": "Y",
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"controlify.joystick_mapping.xbox_one.button.left_bumper": "Left Bumper",
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"controlify.joystick_mapping.xbox_one.button.right_bumper": "Right Bumper",
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"controlify.joystick_mapping.xbox_one.button.left_stick": "Left Stick Press",
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"controlify.joystick_mapping.xbox_one.button.right_stick": "Right Stick Press",
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"controlify.joystick_mapping.xbox_one.button.back": "Back",
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"controlify.joystick_mapping.xbox_one.button.start": "Start",
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"controlify.joystick_mapping.xbox_one.button.guide": "Guide",
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"controlify.joystick_mapping.xbox_one.hat.dpad": "D-Pad",
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"controlify.calibration.title": "Controller Calibration for '%s'",
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"controlify.calibration.info": "This process will optimize settings for your controller to prevent stick drift. Stick drift happens in your controller thumbsticks and outputs slightly wrong values when you aren't touching them at all. Deadzones are used to prevent this.\n\nThis will only take a few seconds.",
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"controlify.calibration.wait": "Please do not touch your controller thumbsticks until the progress bar is complete. This process will only take a few seconds.",
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"controlify.calibration.complete": "Calibration complete! You can now use your controller. Press done to return to the game.",
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"controlify.calibration.ready": "Ready",
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"controlify.calibration.done": "Done",
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"controlify.calibration.calibrating": "Calibrating...",
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"controlify.beta.title": "Controlify Beta Notice",
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"controlify.beta.message": "You are currently using Controlify Beta.\n\nThis mod is a work in progress and will contain many bugs. Please, if you spot a bug in this mod or have a suggestion to make it even better, please create an issue on the %s!\n\nYou can always find the link to the issue tracker in Controlify's settings menu.",
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"controlify.beta.message.link": "issue tracker",
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"controlify.beta.button": "Open Issue Tracker...",
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"controlify.error.hid": "Controller Detection Disabled",
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"controlify.error.hid.desc": "Controlify could not start the controller detection system used to identify and distinguish between multiple controllers. This means controller config will not be able to be saved between play sessions. This is likely due to a system fault and you should check logs for further information.",
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"controlify.hat_state.up": "Up",
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"controlify.hat_state.down": "Down",
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"controlify.hat_state.left": "Left",
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"controlify.hat_state.right": "Right"
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}
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